bool ScriptEngine::OnChildUnload(IModule& child, IEventArg& e /*= IEventArg::Empty*/) { UserDataEventArg<ScriptState*> e1(mCurrent->CurrentState()); return child.Unload(e1); }
bool ScriptEngine::OnChildUnload(IModule& child, IEventArg& e /*= IEventArg::Empty*/) { UserDataEventArg<ScriptState*> e1(mCurrent->CurrentState()); return child.Unload(e1); }