// Original code... IOAudioSelectorControl *IOAudioSelectorControl::create(SInt32 initialValue, UInt32 channelID, const char *channelName, UInt32 cntrlID, UInt32 subType, UInt32 usage) { IOAudioSelectorControl *control; control = new IOAudioSelectorControl; if (control) { if (!control->init(initialValue, channelID, channelName, cntrlID, subType, usage)) { control->release(); control = NULL; } } return control; }