Exemple #1
0
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
{
	std::string actor = luaL_checkstring(L, 1);
	int seconds = luaL_checknumber(L, 2);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();
	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
	std::list<std::string> log;
	bool success = server->rollbackRevertActions(actions, &log);
	// Push boolean result
	lua_pushboolean(L, success);
	// Get the table insert function and push the log table
	lua_getglobal(L, "table");
	lua_getfield(L, -1, "insert");
	int table_insert = lua_gettop(L);
	lua_newtable(L);
	int table = lua_gettop(L);
	for(std::list<std::string>::const_iterator i = log.begin();
			i != log.end(); i++)
	{
		lua_pushvalue(L, table_insert);
		lua_pushvalue(L, table);
		lua_pushstring(L, i->c_str());
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s", lua_tostring(L, -1));
	}
	lua_remove(L, -2); // Remove table
	lua_remove(L, -2); // Remove insert
	return 2;
}
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
{
	std::string actor = luaL_checkstring(L, 1);
	int seconds = luaL_checknumber(L, 2);
	Server *server = getServer(L);
	IRollbackManager *rollback = server->getRollbackManager();

	// If rollback is disabled, tell it's not a success.
	if (rollback == NULL) {
		lua_pushboolean(L, false);
		lua_newtable(L);
		return 2;
	}
	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
	std::list<std::string> log;
	bool success = server->rollbackRevertActions(actions, &log);
	// Push boolean result
	lua_pushboolean(L, success);
	lua_createtable(L, log.size(), 0);
	unsigned long i = 0;
	for(std::list<std::string>::const_iterator iter = log.begin();
			iter != log.end(); ++i, ++iter) {
		lua_pushnumber(L, i);
		lua_pushstring(L, iter->c_str());
		lua_settable(L, -3);
	}
	return 2;
}