//this function is useful for search and modify, and range-query ISNode* //return the first key's position that >= *_key ISTree::find(int _key, int* _store, bool ifmodify) { //to assign value for this->bstr, function shouldn't be const! if (this->root == NULL) return NULL; //ISTree Is Empty ISNode* p = root; int i, j; while (!p->isLeaf()) { if (ifmodify) p->setDirty(); //j = p->getNum(); //for(i = 0; i < j; ++i) //BETTER(Binary-Search) //if(bstr < *(p->getKey(i))) //break; i = p->searchKey_less(_key); p = p->getChild(i); this->prepare(p); } j = p->getNum(); //for(i = 0; i < j; ++i) //if(bstr <= *(p->getKey(i))) //break; i = p->searchKey_lessEqual(_key); if (i == j) *_store = -1; //Not Found else *_store = i; return p; }
bool //special case: not exist, one-edge-case ISTree::range_query(int _key1, int _key2) { //the range is: *_key1 <= x < *_key2 //if(_key1 <0 && _key2 <0) //return false; //ok to search one-edge, requiring only one be negative //find and write value int store1, store2; ISNode *p1, *p2; if (_key1 >= 0) { request = 0; p1 = this->find(_key1, &store1, false); if (p1 == NULL || store1 == -1) return false; //no element this->TSM->request(request); } else { p1 = this->leaves_head; store1 = 0; } if (_key2 >= 0) { //QUERY: another strategy is to getnext and compare every time to tell end request = 0; p2 = this->find(_key2, &store2, false); if (p2 == NULL) return false; else if (store2 == -1) store2 = p2->getNum(); else if (store2 == 0) { p2 = p2->getPrev(); if (p2 == NULL) return false; //no element store2 = p2->getNum(); } this->TSM->request(request); } else { p2 = this->leaves_tail; store2 = p2->getNum(); } ISNode* p = p1; unsigned i, l, r; //get the num of answers first, not need to prepare the node unsigned ansNum = 0; while (true) { //request = 0; //this->prepare(p); if (p == p1) l = store1; else l = 0; if (p == p2) r = store2; else r = p->getNum(); ansNum += (r - l); //this->TSM->request(request); if (p != p2) p = p->getNext(); else break; } if (this->stream != NULL) { delete this->stream; this->stream = NULL; } vector<int> keys; vector<bool> desc; this->stream = new Stream(keys, desc, ansNum, 1, false); p = p1; while (1) { request = 0; this->prepare(p); if (p == p1) l = store1; else l = 0; if (p == p2) r = store2; else r = p->getNum(); for (i = l; i < r; ++i) { //NOTICE:Bstr* in an array, used as Bstr[] this->stream->write(p->getValue(i)); } this->TSM->request(request); if (p != p2) p = p->getNext(); else break; } this->stream->setEnd(); return true; }
bool ISTree::remove(int _key) { if (_key < 0) { printf("error in ISTree-remove: empty string\n"); return false; } this->request = 0; ISNode* ret; if (this->root == NULL) //tree is empty return false; ISNode* p = this->root; ISNode* q; int i, j; while (!p->isLeaf()) { j = p->getNum(); //for(i = 0; i < j; ++i) //if(bstr < *(p->getKey(i))) //break; i = p->searchKey_less(_key); q = p->getChild(i); this->prepare(q); if (q->getNum() < ISNode::MIN_CHILD_NUM) //==MIN_KEY_NUM { if (i > 0) this->prepare(p->getChild(i - 1)); if (i < j) this->prepare(p->getChild(i + 1)); ret = q->coalesce(p, i); if (ret != NULL) this->TSM->updateHeap(ret, 0, true);//non-sense node this->TSM->updateHeap(q, q->getRank(), true); if (q->isLeaf()) { if (q->getPrev() == NULL) this->leaves_head = q; if (q->getNext() == NULL) this->leaves_tail = q; } if (p->getNum() == 0) //root shrinks { //this->leaves_head = q; this->root = q; this->TSM->updateHeap(p, 0, true); //instead of delete p this->height--; } } else p->setDirty(); this->TSM->updateHeap(p, p->getRank(), true); p = q; } bool flag = false; //j = p->getNum(); //LeafNode(maybe root) //for(i = 0; i < j; ++i) // if(bstr == *(p->getKey(i))) // { // request -= p->getKey(i)->getLen(); // request -= p->getValue(i)->getLen(); // p->subKey(i, true); //to release // p->subValue(i, true); //to release // p->subNum(); // if(p->getNum() == 0) //root leaf 0 key // { // this->root = NULL; // this->leaves_head = NULL; // this->leaves_tail = NULL; // this->height = 0; // this->TSM->updateHeap(p, 0, true); //instead of delete p // } // p->setDirty(); // flag = true; // break; // } i = p->searchKey_equal(_key); //WARN+NOTICE:here must check, because the key to remove maybe not exist if (i != (int)p->getNum()) { request -= p->getValue(i)->getLen(); p->subKey(i); //to release p->subValue(i, true); //to release p->subNum(); if (p->getNum() == 0) //root leaf 0 key { this->root = NULL; this->leaves_head = NULL; this->leaves_tail = NULL; this->height = 0; this->TSM->updateHeap(p, 0, true); //instead of delete p } p->setDirty(); flag = true; } this->TSM->request(request); return flag; //i == j, not found }
bool ISTree::insert(int _key, const char* _str, unsigned _len) { if (_key < 0) { printf("error in ISTree-insert: empty string\n"); return false; } this->CopyToTransfer(_str, _len, 2); const Bstr* val = &(this->transfer[2]); this->request = 0; ISNode* ret; if (this->root == NULL) //tree is empty { leaves_tail = leaves_head = root = new ISLeafNode; request += ISNode::LEAF_SIZE; this->height = 1; root->setHeight(1); //add to heap later } //this->prepare(this->root); //root must be in-mem if (root->getNum() == ISNode::MAX_KEY_NUM) { ISNode* father = new ISIntlNode; request += ISNode::INTL_SIZE; father->addChild(root, 0); ret = root->split(father, 0); if (ret->isLeaf() && ret->getNext() == NULL) this->leaves_tail = ret; if (ret->isLeaf()) request += ISNode::LEAF_SIZE; else request += ISNode::INTL_SIZE; this->height++; //height rises only when root splits //WARN: height area in Node: 4 bit! father->setHeight(this->height); //add to heap later this->TSM->updateHeap(ret, ret->getRank(), false); this->root = father; } ISNode* p = this->root; ISNode* q; int i; while (!p->isLeaf()) { //j = p->getNum(); //for(i = 0; i < j; ++i) //if(bstr < *(p->getKey(i))) //break; //NOTICE: using binary search is better here i = p->searchKey_less(_key); q = p->getChild(i); this->prepare(q); if (q->getNum() == ISNode::MAX_KEY_NUM) { ret = q->split(p, i); if (ret->isLeaf() && ret->getNext() == NULL) this->leaves_tail = ret; if (ret->isLeaf()) request += ISNode::LEAF_SIZE; else request += ISNode::INTL_SIZE; //BETTER: in loop may update multiple times this->TSM->updateHeap(ret, ret->getRank(), false); this->TSM->updateHeap(q, q->getRank(), true); this->TSM->updateHeap(p, p->getRank(), true); if (_key < p->getKey(i)) p = q; else p = ret; } else { p->setDirty(); this->TSM->updateHeap(p, p->getRank(), true); p = q; } } //j = p->getNum(); //for(i = 0; i < j; ++i) //if(bstr < *(p->getKey(i))) //break; i = p->searchKey_less(_key); //insert existing key is ok, but not inserted in //however, the tree-shape may change due to possible split in former code bool ifexist = false; if (i > 0 && _key == p->getKey(i - 1)) ifexist = true; else { p->addKey(_key, i); p->addValue(val, i, true); p->addNum(); request += val->getLen(); p->setDirty(); this->TSM->updateHeap(p, p->getRank(), true); //_key->clear(); //_value->clear(); } this->TSM->request(request); return !ifexist; //QUERY(which case:return false) }