//------------------------------------------------------------------------------------------------------- static void Register_IPipelineSystem( IScriptSystem& sys ) { { ClassRegister sc; sc.ClassType( &IPipelineSystem::RTTI() ); sys.RegisterClass(sc); } ClassRegister sc; sc.ClassType( &PipelineProperty::RTTI() ); sc.ClassConstant( PipelineProperty::PT_LIGHTING_AMBIENT, "PT_LIGHTING_AMBIENT" ); sc.ClassConstant( PipelineProperty::PT_LIGHTING_DIRECTION, "PT_LIGHTING_DIRECTION" ); sc.ClassConstant( PipelineProperty::PT_LIGHTING_POINT, "PT_LIGHTING_POINT" ); sc.ClassConstant( PipelineProperty::PT_LIGHTING_SPOT, "PT_LIGHTING_SPOT" ); sc.ClassConstant( PipelineProperty::PT_UNIVERSAL_DEPTH, "PT_UNIVERSAL_DEPTH" ); sc.ClassConstant( PipelineProperty::PT_UNIVERSAL_NORMAL, "PT_UNIVERSAL_NORMAL" ); sc.ClassConstant( PipelineProperty::PT_UNIVERSAL_DECAL, "PT_UNIVERSAL_DECAL" ); sc.ClassConstant( PipelineProperty::PT_UNIVERSAL_MULTI_RENDER_TARGET, "PT_UNIVERSAL_MULTI_RENDER_TARGET" ); sc.ClassConstant( PipelineProperty::PT_UNIVERSAL_POST_EFFECT, "PT_UNIVERSAL_POST_EFFECT" ); sc.ClassConstant( PipelineProperty::LT_AMBIENT, "LT_AMBIENT" ); sc.ClassConstant( PipelineProperty::LT_DIRECTIONAL, "LT_DIRECTIONAL" ); sc.ClassConstant( PipelineProperty::LT_POINT, "LT_POINT" ); sc.ClassConstant( PipelineProperty::LT_SPOT, "LT_SPOT" ); sys.RegisterClass(sc); }
//------------------------------------------------------------------------------------------------------- static void Register_IResourceSystem( IScriptSystem& sys ) { ClassRegister sc; sc.ClassType( &IResourceSystem::RTTI() ); sys.RegisterClass(sc); }
//------------------------------------------------------------------------------------------------------- static void Register_IPostHandle( IScriptSystem& sys ) { ClassRegister sc; sc.ClassType( &IPostHandle::RTTI(), &IBaseHandle::RTTI() ); { FunctionRegister sf; sf.Result( sys, &String::RTTI() ); sf.Function( &BohgeEngine::IPostHandle_GetResult, "GetResult" ); sc.ClassFunction( sf ); } { FunctionRegister sf; sf.Arguments( sys, &String::RTTI(), &String::RTTI() ); sf.Function( &BohgeEngine::IPostHandle_SetPostContent, "SetPostContent" ); sc.ClassFunction( sf ); } sys.RegisterClass(sc); }
//------------------------------------------------------------------------------------------------------- static void Register_RenderTargetEntity( IScriptSystem& sys ) { { ClassRegister sc; sc.ClassType( &RenderTargetEntity::RTTI() ); { FunctionRegister sf; sf.Result( sys, &RenderTargetEntity::RTTI() ); sf.Function( &BohgeEngine::RenderTargetEntity_PushRenderTarget, "PushRenderTarget" ); sc.ClassFunction( sf ); } { FunctionRegister sf; sf.Arguments( sys, &Number::RTTI() ); sf.Function( &BohgeEngine::RenderTargetEntity_ClearBuffer, "ClearBuffer" ); sc.ClassFunction( sf ); } { FunctionRegister sf; sf.Arguments( sys, &Number::RTTI() ); sf.Function( &BohgeEngine::RenderTargetEntity_ActiveTargetFace, "ActiveTargetFace" ); sc.ClassFunction( sf ); } { FunctionRegister sf; sf.Result( sys, &TextureEntity::RTTI() ); sf.Arguments( sys, &Number::RTTI() ); sf.Function( &BohgeEngine::RenderTargetEntity_GetAttachment, "GetAttachment" ); sc.ClassFunction( sf ); } sys.RegisterClass(sc); } { ClassRegister sc; sc.ClassType( &RenderTargetProperty::RTTI() ); sc.ClassConstant( RenderTargetProperty::ST_SWAP_A, "ST_SWAP_A" ); sc.ClassConstant( RenderTargetProperty::ST_SWAP_B, "ST_SWAP_B" ); sc.ClassConstant( RenderTargetProperty::ST_SWAP_C, "ST_SWAP_C" ); sc.ClassConstant( RenderTargetProperty::ST_SWAP_D, "ST_SWAP_D" ); sc.ClassConstant( RenderTargetProperty::RT_RENDER_TARGET_MAIN, "RT_RENDER_TARGET_MAIN" ); sc.ClassConstant( RenderTargetProperty::RT_RENDER_TARGET_2D, "RT_RENDER_TARGET_2D" ); sc.ClassConstant( RenderTargetProperty::RT_RENDER_TARGET_CUBE, "RT_RENDER_TARGET_CUBE" ); sc.ClassConstant( RenderTargetProperty::TF_POSITIVE_X, "TF_POSITIVE_X" ); sc.ClassConstant( RenderTargetProperty::TF_NEGATIVE_X, "TF_NEGATIVE_X" ); sc.ClassConstant( RenderTargetProperty::TF_POSITIVE_Y, "TF_POSITIVE_Y" ); sc.ClassConstant( RenderTargetProperty::TF_NEGATIVE_Y, "TF_NEGATIVE_Y" ); sc.ClassConstant( RenderTargetProperty::TF_POSITIVE_Z, "TF_POSITIVE_Z" ); sc.ClassConstant( RenderTargetProperty::TF_NEGATIVE_Z, "TF_NEGATIVE_Z" ); sc.ClassConstant( RenderTargetProperty::TF_DEFAULT, "TF_DEFAULT" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_0, "TA_COLOR_0" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_1, "TA_COLOR_1" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_2, "TA_COLOR_2" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_3, "TA_COLOR_3" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_4, "TA_COLOR_4" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_5, "TA_COLOR_5" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_6, "TA_COLOR_6" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_7, "TA_COLOR_7" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_8, "TA_COLOR_8" ); sc.ClassConstant( RenderTargetProperty::TA_COLOR_9, "TA_COLOR_9" ); sc.ClassConstant( RenderTargetProperty::TA_DEPTH, "TA_DEPTH" ); sc.ClassConstant( RenderTargetProperty::TA_DEPTH_STENCIL, "TA_DEPTH_STENCIL" ); sc.ClassConstant( RenderTargetProperty::CF_COLOR, "CF_COLOR" ); sc.ClassConstant( RenderTargetProperty::CF_DEPTH, "CF_DEPTH" ); sc.ClassConstant( RenderTargetProperty::CF_STENCIL, "CF_STENCIL" ); sc.ClassConstant( RenderTargetProperty::CF_COLOR_DEPTH, "CF_COLOR_DEPTH" ); sc.ClassConstant( RenderTargetProperty::CF_COLOR_STENCIL, "CF_COLOR_STENCIL" ); sc.ClassConstant( RenderTargetProperty::CF_DEPTH_STENCIL, "CF_DEPTH_STENCIL" ); sc.ClassConstant( RenderTargetProperty::CF_COLOR_DEPTH_STENCIL, "CF_COLOR_DEPTH_STENCIL" ); sys.RegisterClass(sc); } }