static void convertRGB( Image & luv, const Image & rgb ) {
	if( rgb.C()!= 3 )
		throw std::invalid_argument( "RGB image required!" );
	const int W = rgb.W(), H = rgb.H();
	luv.create( W, H, 3 );
	int i;
	for( i=0; i+3<W*H; i+=4 ) {
		__m128 r,g,b,l,u,v;
		float * rr = (float*)&r, * gg = (float*)&g, * bb = (float*)&b;
		float * ll = (float*)&l, * uu = (float*)&u, * vv = (float*)&v;
		for( int k=0; k<4; k++ ){
			rr[k] = rgb[3*(i+k)+0];
			gg[k] = rgb[3*(i+k)+1];
			bb[k] = rgb[3*(i+k)+2];
		}
		convertRGB<SRGB,type>( l, u, v, r, g, b );
		for( int k=0; k<4; k++ ){
			luv[3*(i+k)+0] = ll[k];
			luv[3*(i+k)+1] = uu[k];
			luv[3*(i+k)+2] = vv[k];
		}
	}
	for( ; i<W*H; i++ )
		convertRGB<SRGB,type>( luv[3*i+0],luv[3*i+1],luv[3*i+2], rgb[3*i+0],rgb[3*i+1],rgb[3*i+2] ); 
}
Exemple #2
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static Image convert( const Image & image ) {
	if( image.C() != 3 )
		throw std::invalid_argument( "3-channel image required" );
	Image r( image.W(), image.H(), 3 );
	cfun[T]( r, image );
	return r;
}
Exemple #3
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void rgb2hsv( Image & hsv, const Image & rgb ) {
	if( rgb.C()!= 3 )
		throw std::invalid_argument( "RGB image required!" );
	const int W = rgb.W(), H = rgb.H();
	hsv.create( W, H, 3 );
	const int N = W*H;
	for( int i=0; i<N; i++ ) {
		float s,v;
		hsv[3*i+2] = v = std::max(rgb[3*i+0],std::max(rgb[3*i+1],rgb[3*i+2]));
		hsv[3*i+1] = s = v-std::min(rgb[3*i+0],std::min(rgb[3*i+1],rgb[3*i+2]));
		if( v == rgb[3*i+0] )
			hsv[3*i+0] = (rgb[3*i+1] - rgb[3*i+2]) / (6.*s+1e-10);
		else if( v == rgb[3*i+1] )
			hsv[3*i+0] = (2+rgb[3*i+2] - rgb[3*i+0]) / (6.*s+1e-10);
		else if( v == rgb[3*i+2] )
			hsv[3*i+0] = (4+rgb[3*i+0] - rgb[3*i+1]) / (6.*s+1e-10);
		if( hsv[3*i+0] < 0 )
			hsv[3*i+0] += 1;
	}
}
Exemple #4
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static void convertRGB( Image & luv, const Image & rgb ) {
	if( rgb.C()!= 3 )
		throw std::invalid_argument( "RGB image required!" );
	const int W = rgb.W(), H = rgb.H();
	luv.create( W, H, 3 );
	int i;
	for( i=0; i+3<W*H; i+=4 ) {
		__m128 r = _mm_set_ps( rgb[3*i+0], rgb[3*(i+1)+0], rgb[3*(i+2)+0], rgb[3*(i+3)+0] );
		__m128 g = _mm_set_ps( rgb[3*i+1], rgb[3*(i+1)+1], rgb[3*(i+2)+1], rgb[3*(i+3)+1] );
		__m128 b = _mm_set_ps( rgb[3*i+2], rgb[3*(i+1)+2], rgb[3*(i+2)+2], rgb[3*(i+3)+2] );
		__m128 l,u,v;
		convertRGB<SRGB,type>( l, u, v, r, g, b );
		float * ll = (float*)&l, * uu = (float*)&u, * vv = (float*)&v;
		for( int k=0; k<4; k++ ){
			luv[3*(i+k)+0] = ll[k];
			luv[3*(i+k)+1] = uu[k];
			luv[3*(i+k)+2] = vv[k];
		}
	}
	for( i=0; i<W*H; i++ )
		convertRGB<SRGB,type>( luv[3*i+0],luv[3*i+1],luv[3*i+2], rgb[3*i+0],rgb[3*i+1],rgb[3*i+2] ); 
}
Exemple #5
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static np::ndarray extractBoxes( const Image &im, const RMatrixXi & b, int W, int H ) {
	// Create the output array
	const int C = im.C();
	const int im_W = im.W();
	
	np::ndarray res = np::empty( make_tuple( b.rows(), H, W, C ), np::dtype::get_builtin<float>() );
	const float * pim = (const float *)im.data();
	float * pres = (float *)res.get_data();
#pragma omp parallel for
	for( int i=0; i<b.rows(); i++ ) {
		// Build the lerp lookup table
		const float Y0=b(i,0), X0=b(i,1);
		const float dy=b(i,2)-Y0-1, dx=b(i,3)-X0-1;
		std::vector< int > x0( W ), y0( H ), x1( W ), y1( H );
		std::vector< float > wx( W ), wy( H );
		for( int j=0; j<H; j++ ) {
			float p = Y0 + j*dy/(H-1);
			y0[j] = floor(p); y1[j] = ceil(p);
			wy[j] = y1[j]-p;
		}
		for( int j=0; j<W; j++ ) {
			float p = X0 + j*dx/(W-1);
			x0[j] = floor(p); x1[j] = ceil(p);
			wx[j] = x1[j]-p;
		}
		
		// Run the lerp
		float * pr = pres + i*H*W*C;
		for( int j=0; j<H; j++ )
			for( int i=0; i<W; i++ ) 
				for( int k=0; k<C; k++ )
					pr[ (j*W+i)*C+k ] =    wx[i] *   wy[j] *pim[ ( y0[j]*im_W+x0[i] )*C+k ]
					                   +   wx[i] *(1-wy[j])*pim[ ( y1[j]*im_W+x0[i] )*C+k ]
					                   +(1-wx[i])*   wy[j] *pim[ ( y0[j]*im_W+x1[i] )*C+k ]
					                   +(1-wx[i])*(1-wy[j])*pim[ ( y1[j]*im_W+x1[i] )*C+k ];
	}
	return res;
}