void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
{
  // Create a focus indicator actor shared by all the keyboard focusable actors
  Image borderImage = ResourceImage::New(FOCUS_BORDER_IMAGE_PATH);

  ImageActor focusIndicator = ImageActor::New(borderImage);
  focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
  focusIndicator.SetStyle( ImageActor::STYLE_NINE_PATCH );
  focusIndicator.SetNinePatchBorder(FOCUS_BORDER_IMAGE_BORDER);
  focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f));

  // Apply size constraint to the focus indicator
  focusIndicator.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );

  SetFocusIndicatorActor(focusIndicator);
}
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void View::SetBackground( ImageActor backgroundImage )
{
  // Create background layer if doesn't exist.

  if( !mBackgroundLayer )
  {
    mBackgroundLayer = Layer::New();

    mBackgroundLayer.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
    mBackgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );

    // Add background layer to custom actor.
    Self().Add( mBackgroundLayer );

    // Drop the background layer

    DALI_ASSERT_ALWAYS( mBackgroundLayer.OnStage() ); // We need to be on-stage to drop the layer
    mBackgroundLayer.LowerToBottom();
  }
  else
  {
    // It removes the old background
    if( 0 < mBackgroundLayer.GetChildCount() )
    {
      mBackgroundLayer.Remove( mBackgroundLayer.GetChildAt(0) );
    }
  }

  backgroundImage.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
  Constraint constraint = Constraint::New<Vector3>(
      Actor::SCALE,
      LocalSource( Actor::SIZE ),
      ParentSource( Actor::SIZE ),
      ScaleToFillXYKeepAspectRatioConstraint() );
  backgroundImage.ApplyConstraint( constraint );
  mBackgroundLayer.Add( backgroundImage );
}