Int32List* MtpDataPacket::getAInt32() { Int32List* result = new Int32List; int count = getUInt32(); for (int i = 0; i < count; i++) result->push_back(getInt32()); return result; }
void FArchiveXML::FindAnimationChannelsArrayIndices(FCDocument* fcdocument, xmlNode* targetArray, Int32List& animatedIndices) { // Calculte the node's pointer fm::string pointer; CalculateNodeTargetPointer(targetArray, pointer); if (pointer.empty()) return; // Retrieve the channels for this pointer and extract their matrix indices. FCDAnimationChannelList channels; FArchiveXML::FindAnimationChannels(fcdocument, pointer, channels); for (FCDAnimationChannelList::iterator it = channels.begin(); it != channels.end(); ++it) { FCDAnimationChannelDataMap::iterator itData = FArchiveXML::documentLinkDataMap[(*it)->GetDocument()].animationChannelData.find(*it); FUAssert(itData != FArchiveXML::documentLinkDataMap[(*it)->GetDocument()].animationChannelData.end(),); FCDAnimationChannelData& data = itData->second; int32 animatedIndex = FUStringConversion::ParseQualifier(data.targetQualifier); if (animatedIndex != -1) animatedIndices.push_back(animatedIndex); } }
bool Object_content::Read(Environment &env, Stream &stream, Image::Format format) { Signal &sig = env.GetSignal(); int cntIcons = 0; do { IconDir iconDir; if (stream.Read(sig, &iconDir, IconDir::Size) < IconDir::Size) { sig.SetError(ERR_FormatError, "invalid ICO format"); return false; } cntIcons = Gura_UnpackUInt16(iconDir.idCount); } while (0); Int32List imageOffsets; for (int iIcon = 0; iIcon < cntIcons; iIcon++) { IconDirEntry iconDirEntry; if (stream.Read(sig, &iconDirEntry, IconDirEntry::Size) < IconDirEntry::Size) { sig.SetError(ERR_FormatError, "invalid ICO format"); return false; } long imageOffset = Gura_UnpackInt32(iconDirEntry.dwImageOffset); imageOffsets.push_back(imageOffset); } foreach (Int32List, pImageOffset, imageOffsets) { long imageOffset = *pImageOffset; if (!stream.Seek(sig, imageOffset, Stream::SeekSet)) return false; Image::BitmapInfoHeader bih; if (stream.Read(sig, &bih, Image::BitmapInfoHeader::Size) < Image::BitmapInfoHeader::Size) { sig.SetError(ERR_FormatError, "invalid ICO format"); return false; } int biWidth = Gura_UnpackInt32(bih.biWidth); int biHeight = Gura_UnpackInt32(bih.biHeight) / 2; UInt16 biBitCount = Gura_UnpackUInt16(bih.biBitCount); AutoPtr<Image> pImage(new Image(format)); if (!pImage->ReadDIBPalette(env, stream, biBitCount)) return false; if (!pImage->ReadDIB(sig, stream, biWidth, biHeight, biBitCount, true)) { return false; } _valList.push_back(Value(new Object_image(env, pImage.release()))); }
void GenerateSampledAnimation(FCDSceneNode* node) { sampleKeys.clear(); sampleValues.clear(); FCDAnimatedList animateds; // Special case for rotation angles: need to check for changes that are greater than 180 degrees. Int32List angleIndices; // Collect all the animation curves size_t transformCount = node->GetTransformCount(); for (size_t t = 0; t < transformCount; ++t) { FCDTransform* transform = node->GetTransform(t); FCDAnimated* animated = transform->GetAnimated(); if (animated != NULL) { if (animated->HasCurve()) animateds.push_back(animated); // Figure out whether this is a rotation and then, which animated value contains the angle. if (!transform->HasType(FCDTRotation::GetClassType())) angleIndices.push_back(-1); else angleIndices.push_back((int32) animated->FindQualifier(".ANGLE")); } } if (animateds.empty()) return; // Make a list of the ordered key times to sample size_t animatedsCount = animateds.size(); for (size_t i = 0; i < animatedsCount; ++i) { FCDAnimated* animated = animateds[i]; int32 angleIndex = angleIndices[i]; const FCDAnimationCurveListList& allCurves = animated->GetCurves(); size_t valueCount = allCurves.size(); for (size_t curveIndex = 0; curveIndex < valueCount; ++curveIndex) { const FCDAnimationCurveTrackList& curves = allCurves[curveIndex]; if (curves.empty()) continue; size_t curveKeyCount = curves.front()->GetKeyCount(); const FCDAnimationKey** curveKeys = curves.front()->GetKeys(); size_t sampleKeyCount = sampleKeys.size(); // Merge this curve's keys in with the sample keys // This assumes both key lists are in increasing order size_t s = 0, c = 0; while (s < sampleKeyCount && c < curveKeyCount) { float sampleKey = sampleKeys[s], curveKey = curveKeys[c]->input; if (IsEquivalent(sampleKey, curveKey)) { ++s; ++c; } else if (sampleKey < curveKey) { ++s; } else { // Add this curve key to the sampling key list sampleKeys.insert(sampleKeys.begin() + (s++), curveKeys[c++]->input); sampleKeyCount++; } } // Add all the left-over curve keys to the sampling key list while (c < curveKeyCount) sampleKeys.push_back(curveKeys[c++]->input); // Check for large angular rotations.. if (angleIndex == (intptr_t) curveIndex) { for (size_t c = 1; c < curveKeyCount; ++c) { const FCDAnimationKey* previousKey = curveKeys[c - 1]; const FCDAnimationKey* currentKey = curveKeys[c]; float halfWrapAmount = (currentKey->output - previousKey->output) / 180.0f; halfWrapAmount *= FMath::Sign(halfWrapAmount); if (halfWrapAmount >= 1.0f) { // Need to add sample times. size_t addSampleCount = (size_t) floorf(halfWrapAmount); for (size_t d = 1; d <= addSampleCount; ++d) { float fd = (float) d; float fid = (float) (addSampleCount + 1 - d); float addSampleTime = (currentKey->input * fd + previousKey->input * fid) / (fd + fid); // Sorted insert. float* endIt = sampleKeys.end(); for (float* sampleKeyTime = sampleKeys.begin(); sampleKeyTime != endIt; ++sampleKeyTime) { if (IsEquivalent(*sampleKeyTime, addSampleTime)) break; else if (*sampleKeyTime > addSampleTime) { sampleKeys.insert(sampleKeyTime, addSampleTime); break; } } } } } } } } size_t sampleKeyCount = sampleKeys.size(); if (sampleKeyCount == 0) return; // Pre-allocate the value array; sampleValues.reserve(sampleKeyCount); // Sample the scene node transform for (size_t i = 0; i < sampleKeyCount; ++i) { float sampleTime = sampleKeys[i]; for (FCDAnimatedList::iterator it = animateds.begin(); it != animateds.end(); ++it) { // Sample each animated, which changes the transform values directly (*it)->Evaluate(sampleTime); } // Retrieve the new transform matrix for the COLLADA scene node sampleValues.push_back(node->ToMatrix()); } }