// //////////////////////////////////////////////////////////////////////////// bool startKeyMapEditor(bool first) { addBackdrop(); addSideText(FRONTEND_SIDETEXT, KM_SX, KM_Y, _("KEY MAPPING")); if (first) { loadKeyMap(); // get the current mappings. } WIDGET *parent = widgGetFromID(psWScreen, FRONTEND_BACKDROP); IntFormAnimated *kmForm = new IntFormAnimated(parent, false); kmForm->id = KM_FORM; kmForm->setGeometry(KM_X, KM_Y, KM_W, KM_H); addMultiBut(psWScreen, KM_FORM, KM_RETURN, // return button. 8, 5, iV_GetImageWidth(FrontImages, IMAGE_RETURN), iV_GetImageHeight(FrontImages, IMAGE_RETURN), _("Return To Previous Screen"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI); addMultiBut(psWScreen, KM_FORM, KM_DEFAULT, 11, 45, iV_GetImageWidth(FrontImages, IMAGE_KEYMAP_DEFAULT), iV_GetImageWidth(FrontImages, IMAGE_KEYMAP_DEFAULT), _("Select Default"), IMAGE_KEYMAP_DEFAULT, IMAGE_KEYMAP_DEFAULT_HI, IMAGE_KEYMAP_DEFAULT_HI); // default. // add tab form.. IntListTabWidget *kmList = new IntListTabWidget(kmForm); kmList->setChildSize(KM_ENTRYW, KM_ENTRYH); kmList->setChildSpacing(3, 3); kmList->setGeometry(52, 10, KM_ENTRYW, KM_H - 10 - 25); //Put the buttons on it std::vector<KEY_MAPPING *> mappings; for (KEY_MAPPING *m = keyMappings; m != nullptr; m = m->psNext) { if (m->status != KEYMAP__DEBUG && m->status != KEYMAP___HIDE) // if it's not a debug mapping.. { mappings.push_back(m); } } std::sort(mappings.begin(), mappings.end(), keyMappingSort); /* Add our first mapping to the form */ /* Now add the others... */ for (std::vector<KEY_MAPPING *>::const_iterator i = mappings.begin(); i != mappings.end(); ++i) { W_BUTTON *button = new W_BUTTON(kmList); button->id = KM_START + (i - mappings.begin()); button->pUserData = *i; button->displayFunction = displayKeyMap; kmList->addWidgetToLayout(button); } /* Stop when the right number or when aphabetically last - not sure...! */ /* Go home... */ return true; }
bool intAddMultiMenu(void) { UDWORD i; //check for already open. if(widgGetFromID(psWScreen,MULTIMENU_FORM)) { intCloseMultiMenu(); return true; } if (intMode != INT_INTELMAP) { intResetScreen(false); } WIDGET *parent = psWScreen->psForm; // add form IntFormAnimated *multiMenuForm = new IntFormAnimated(parent); multiMenuForm->id = MULTIMENU_FORM; multiMenuForm->setGeometry(MULTIMENU_FORM_X, MULTIMENU_FORM_Y, MULTIMENU_FORM_W, MULTIMENU_PLAYER_H*game.maxPlayers + MULTIMENU_PLAYER_H + 7); // add any players for(i=0;i<MAX_PLAYERS;i++) { if(isHumanPlayer(i) || (game.type == SKIRMISH && i<game.maxPlayers && game.skDiff[i] ) ) { addMultiPlayer(i,NetPlay.players[i].position); } } // Add the close button. W_BUTINIT sButInit; sButInit.formID = MULTIMENU_FORM; sButInit.id = MULTIMENU_CLOSE; sButInit.x = MULTIMENU_FORM_W - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0,IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } intShowPowerBar(); // add power bar if (intMode != INT_INTELMAP) { intMode = INT_MULTIMENU; // change interface mode. } MultiMenuUp = true; return true; }
// //////////////////////////////////////////////////////////////////////////// bool startLimitScreen(void) { addBackdrop();//background // load stats... if(!bLimiterLoaded) { initLoadingScreen(true); if (!resLoad("wrf/limiter_tex.wrf", 501)) { return false; } if (!resLoad("wrf/piestats.wrf", 502)) { return false; } if (!resLoad("wrf/limiter_data.wrf", 503)) { return false; } bLimiterLoaded = true; closeLoadingScreen(); } if (challengeActive) { // reset the sliders.. // it's a HACK since the actual limiter structure was cleared in the startMultiOptions function for (unsigned i = 0; i < numStructureStats; ++i) { asStructLimits[0][i].limit = asStructLimits[0][i].globalLimit; } // turn off the sliders sliderEnableDrag(false); } else { //enable the sliders sliderEnableDrag(true); } addSideText(FRONTEND_SIDETEXT1,LIMITSX-2,LIMITSY,"LIMITS"); // draw sidetext... WIDGET *parent = widgGetFromID(psWScreen, FRONTEND_BACKDROP); IntFormAnimated *limitsForm = new IntFormAnimated(parent, false); limitsForm->id = IDLIMITS; limitsForm->setGeometry(LIMITSX, LIMITSY, LIMITSW, LIMITSH); // return button. addMultiBut(psWScreen,IDLIMITS,IDLIMITS_RETURN, LIMITS_OKX-40,LIMITS_OKY, iV_GetImageWidth(FrontImages, IMAGE_NO), iV_GetImageHeight(FrontImages, IMAGE_NO), _("Apply Defaults and Return To Previous Screen"),IMAGE_NO,IMAGE_NO,true); // ok button addMultiBut(psWScreen,IDLIMITS,IDLIMITS_OK, LIMITS_OKX,LIMITS_OKY, iV_GetImageWidth(FrontImages,IMAGE_OK), iV_GetImageHeight(FrontImages,IMAGE_OK), _("Accept Settings"),IMAGE_OK,IMAGE_OK,true); // add tab form.. IntListTabWidget *limitsList = new IntListTabWidget(limitsForm); limitsList->setChildSize(BARWIDTH, BARHEIGHT); limitsList->setChildSpacing(5, 5); limitsList->setGeometry(50, 10, BARWIDTH, 370); //Put the buttons on it int limitsButtonId = IDLIMITS_ENTRIES_START; for (unsigned i = 0; i < numStructureStats; ++i) { if (asStructLimits[0][i].globalLimit != LOTS_OF) { W_FORM *button = new W_FORM(limitsList); button->id = limitsButtonId; button->displayFunction = displayStructureBar; button->UserData = i; limitsList->addWidgetToLayout(button); ++limitsButtonId; addFESlider(limitsButtonId, limitsButtonId - 1, 290, 11, asStructLimits[0][i].globalLimit, asStructLimits[0][i].limit); ++limitsButtonId; } } return true; }
// //////////////////////////////////////////////////////////////////////////// bool addLoadSave(LOADSAVE_MODE savemode, const char *title) { bool bLoad = true; char NewSaveGamePath[PATH_MAX] = {'\0'}; bLoadSaveMode = savemode; UDWORD slotCount; static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; char **i, **files; switch(savemode) { case LOAD_FRONTEND_MISSION: case LOAD_INGAME_MISSION: case LOAD_MISSIONEND: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; case LOAD_FRONTEND_SKIRMISH: case LOAD_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); break; case SAVE_MISSIONEND: case SAVE_INGAME_MISSION: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); bLoad = false; break; case SAVE_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); bLoad = false; break; default: ASSERT("Invalid load/save mode!", "Invalid load/save mode!"); ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; } mode = bLoad; debug(LOG_SAVE, "called (%d, %s)", bLoad, title); if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION) || (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { bool radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = true; radarOnScreen = false; displayWorld(); // Just display the 3d, no interface radarOnScreen = radOnScreen; bRender3DOnly = false; } setGamePauseStatus( true ); setGameUpdatePause(true); setScriptPause(true); setScrollPause(true); setConsolePause(true); } forceHidePowerBar(); intRemoveReticule(); } psRequestScreen = new W_SCREEN; WIDGET *parent = psRequestScreen->psForm; /* add a form to place the tabbed form on */ // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) IntFormAnimated *loadSaveForm = new IntFormAnimated(parent); loadSaveForm->id = LOADSAVE_FORM; loadSaveForm->setGeometry(LOADSAVE_X, LOADSAVE_Y, LOADSAVE_W, slotsInColumn*(LOADENTRY_H + LOADSAVE_HGAP) + LOADSAVE_BANNER_DEPTH + 20); // Add Banner W_FORMINIT sFormInit; sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = LOADSAVE_BANNER; sLabInit.FontID = font_large; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 0; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = LOADSAVE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = title; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = LOADSAVE_BANNER; sButInit.x = 8; sButInit.y = 10; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; for(slotCount = 0; slotCount< totalslots; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount < slotsInColumn) { sButInit.x = 22 + LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2*LOADSAVE_HGAP + LOADENTRY_W); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W)); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; debug(LOG_SAVE, "Searching \"%s\" for savegames", NewSaveGamePath); // add savegame filenames minus extensions to buttons files = PHYSFS_enumerateFiles(NewSaveGamePath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char savefile[256]; time_t savetime; struct tm *timeinfo; // See if this filename contains the extension we're looking for if (!strstr(*i, sExt)) { // If it doesn't, move on to the next filename continue; } button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Figure save-time */ snprintf(savefile, sizeof(savefile), "%s/%s", NewSaveGamePath, *i); savetime = PHYSFS_getLastModTime(savefile); timeinfo = localtime(&savetime); strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo); /* Set the button-text */ (*i)[strlen(*i) - 4] = '\0'; // remove .gam extension sstrcpy(sSlotCaps[slotCount], *i); //store it! /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; slotCount++; // goto next but... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); bLoadSaveUp = true; return true; }
// Add the droid order screen. // Returns true if the form was displayed ok. // //changed to a BASE_OBJECT to accomodate the factories - AB 21/04/99 bool intAddOrder(BASE_OBJECT *psObj) { bool Animate = true; SECONDARY_STATE State; UWORD OrdIndex; UWORD Height, NumDisplayedOrders; UWORD NumButs; UWORD NumJustifyButs, NumCombineButs, NumCombineBefore; bool bLastCombine, bHidden; DROID *Droid; STRUCTURE *psStructure; if (bInTutorial) { // No RMB orders in tutorial!! return (false); } // Is the form already up? if (widgGetFromID(psWScreen, IDORDER_FORM) != NULL) { intRemoveOrderNoAnim(); Animate = false; } // Is the stats window up? if (widgGetFromID(psWScreen, IDSTAT_FORM) != NULL) { intRemoveStatsNoAnim(); Animate = false; } if (psObj) { if (psObj->type == OBJ_DROID) { Droid = (DROID *)psObj; psStructure = NULL; } else if (psObj->type == OBJ_STRUCTURE) { Droid = NULL; psStructure = (STRUCTURE *)psObj; psSelectedFactory = psStructure; ASSERT_OR_RETURN(false, StructIsFactory(psSelectedFactory), "Trying to select a %s as a factory!", objInfo((BASE_OBJECT *)psSelectedFactory)); } else { ASSERT(false, "Invalid object type"); Droid = NULL; psStructure = NULL; } } else { Droid = NULL; psStructure = NULL; } setWidgetsStatus(true); AvailableOrders.clear(); SelectedDroids.clear(); // Selected droid is a command droid? if ((Droid != NULL) && (Droid->droidType == DROID_COMMAND)) { // displaying for a command droid - ignore any other droids SelectedDroids.push_back(Droid); } else if (psStructure != NULL) { AvailableOrders = buildStructureOrderList(psStructure); if (AvailableOrders.empty()) { return false; } } // Otherwise build a list of selected droids. else if (!BuildSelectedDroidList()) { // If no droids selected then see if we were given a specific droid. if (Droid != NULL) { // and put it in the list. SelectedDroids.push_back(Droid); } } // Build a list of orders available for the list of selected droids. - if a factory has not been selected if (psStructure == NULL) { AvailableOrders = buildDroidOrderList(); if (AvailableOrders.empty()) { // If no orders then return; return false; } } WIDGET *parent = psWScreen->psForm; /* Create the basic form */ IntFormAnimated *orderForm = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. orderForm->id = IDORDER_FORM; orderForm->setGeometry(ORDER_X, ORDER_Y, ORDER_WIDTH, ORDER_HEIGHT); // Add the close button. W_BUTINIT sButInit; sButInit.formID = IDORDER_FORM; sButInit.id = IDORDER_CLOSE; sButInit.x = ORDER_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } sButInit = W_BUTINIT(); sButInit.formID = IDORDER_FORM; sButInit.id = IDORDER_CLOSE + 1; sButInit.pDisplay = intDisplayButtonHilight; sButInit.y = ORDER_BUTY; Height = 0; NumDisplayedOrders = 0; for (unsigned j = 0; j < AvailableOrders.size() && NumDisplayedOrders < MAX_DISPLAYABLE_ORDERS; ++j) { OrdIndex = AvailableOrders[j].OrderIndex; // Get current order state. State = GetSecondaryStates(OrderButtons[OrdIndex].Order); // Get number of buttons. NumButs = OrderButtons[OrdIndex].NumButs; // Set actual number of buttons. OrderButtons[OrdIndex].AcNumButs = NumButs; // Handle special case for factory -> command droid assignment buttons. switch (OrderButtons[OrdIndex].Class) { case ORDBUTCLASS_FACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, FACTORY_FLAG); break; case ORDBUTCLASS_CYBORGFACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, CYBORG_FLAG); break; case ORDBUTCLASS_VTOLFACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, VTOL_FLAG); break; default: break; } sButInit.id = OrderButtons[OrdIndex].ButBaseID; NumJustifyButs = NumButs; bLastCombine = false; switch (OrderButtons[OrdIndex].ButJustify & ORD_JUSTIFY_MASK) { case ORD_JUSTIFY_LEFT: sButInit.x = ORDER_BUTX; break; case ORD_JUSTIFY_RIGHT: sButInit.x = orderForm->width() - ORDER_BUTX - (NumJustifyButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumJustifyButs - 1) * ORDER_BUTGAP); break; case ORD_JUSTIFY_CENTER: sButInit.x = (orderForm->width() - (NumJustifyButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumJustifyButs - 1) * ORDER_BUTGAP)) / 2; break; case ORD_JUSTIFY_COMBINE: // see how many are on this line before the button NumCombineBefore = 0; for (unsigned i = 0; i < j; ++i) { if ((OrderButtons[AvailableOrders[i].OrderIndex].ButJustify & ORD_JUSTIFY_MASK) == ORD_JUSTIFY_COMBINE) { NumCombineBefore += 1; } } NumCombineButs = (UWORD)(NumCombineBefore + 1); // now see how many in total for (unsigned i = j + 1; i < AvailableOrders.size(); ++i) { if ((OrderButtons[AvailableOrders[i].OrderIndex].ButJustify & ORD_JUSTIFY_MASK) == ORD_JUSTIFY_COMBINE) { NumCombineButs += 1; } } // get position on line NumCombineButs = (UWORD)(NumCombineButs - (NumCombineBefore - (NumCombineBefore % ORD_MAX_COMBINE_BUTS))); if (NumCombineButs >= ORD_MAX_COMBINE_BUTS) { // the buttons will fill the line sButInit.x = (SWORD)(ORDER_BUTX + (GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + ORDER_BUTGAP) * NumCombineBefore); } else { // center the buttons sButInit.x = orderForm->width() / 2 - (NumCombineButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumCombineButs - 1) * ORDER_BUTGAP) / 2; sButInit.x = (SWORD)(sButInit.x + (GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + ORDER_BUTGAP) * NumCombineBefore); } // see if need to start a new line of buttons if ((NumCombineBefore + 1) == (NumCombineButs % ORD_MAX_COMBINE_BUTS)) { bLastCombine = true; } break; } for (unsigned i = 0; i < OrderButtons[OrdIndex].AcNumButs; ++i) { sButInit.pTip = getDORDDescription(OrderButtons[OrdIndex].ButTips[i]); sButInit.width = (UWORD)GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[i]); sButInit.height = (UWORD)GetImageHeight(IntImages, OrderButtons[OrdIndex].ButImageID[i]); sButInit.UserData = PACKDWORD_TRI(OrderButtons[OrdIndex].ButGreyID[i], OrderButtons[OrdIndex].ButHilightID[i], OrderButtons[OrdIndex].ButImageID[i]); if (!widgAddButton(psWScreen, &sButInit)) { return false; } // Set the default state for the button. switch (OrderButtons[OrdIndex].ButType) { case ORD_BTYPE_RADIO: case ORD_BTYPE_BOOLEAN: if ((State & OrderButtons[OrdIndex].StateMask) == (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } else { widgSetButtonState(psWScreen, sButInit.id, 0); } break; case ORD_BTYPE_BOOLEAN_DEPEND: if ((State & OrderButtons[OrdIndex].StateMask) == (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } else { if (i == 0) { widgSetButtonState(psWScreen, sButInit.id, 0); } else { widgSetButtonState(psWScreen, sButInit.id, WBUT_DISABLE); } } break; case ORD_BTYPE_BOOLEAN_COMBINE: if (State & (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } break; } // may not add a button if the factory doesn't exist bHidden = false; switch (OrderButtons[OrdIndex].Class) { case ORDBUTCLASS_FACTORY: if (!checkFactoryExists(selectedPlayer, FACTORY_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; case ORDBUTCLASS_CYBORGFACTORY: if (!checkFactoryExists(selectedPlayer, CYBORG_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; case ORDBUTCLASS_VTOLFACTORY: if (!checkFactoryExists(selectedPlayer, VTOL_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; default: break; } if (!bHidden) { sButInit.x = (SWORD)(sButInit.x + sButInit.width + ORDER_BUTGAP); } sButInit.id++; } if (((OrderButtons[OrdIndex].ButJustify & ORD_JUSTIFY_MASK) != ORD_JUSTIFY_COMBINE) || bLastCombine) { sButInit.y = (SWORD)(sButInit.y + sButInit.height + ORDER_BUTGAP); Height = (UWORD)(Height + sButInit.height + ORDER_BUTGAP); } NumDisplayedOrders ++; } // Now we know how many orders there are we can resize the form accordingly. int newHeight = Height + CLOSE_HEIGHT + ORDER_BUTGAP; orderForm->setGeometry(orderForm->x(), ORDER_BOTTOMY - newHeight, orderForm->width(), newHeight); OrderUp = true; return true; }
/* Add the Droids back at home form */ bool intAddDroidsAvailForm(void) { // Is the form already up? bool Animate = true; if (widgGetFromID(psWScreen, IDTRANS_DROIDS) != NULL) { intRemoveTransDroidsAvailNoAnim(); Animate = false; } if (intIsRefreshing()) { Animate = false; } WIDGET *parent = psWScreen->psForm; /* Add the droids available form */ IntFormAnimated *transDroids = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. transDroids->id = IDTRANS_DROIDS; transDroids->setGeometry(TRANSDROID_X, TRANSDROID_Y, TRANSDROID_WIDTH, TRANSDROID_HEIGHT); /* Add the close button */ W_BUTINIT sButInit; sButInit.formID = IDTRANS_DROIDS; sButInit.id = IDTRANS_DROIDCLOSE; sButInit.x = TRANSDROID_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } //now add the tabbed droids available form IntListTabWidget *droidList = new IntListTabWidget(transDroids); droidList->id = IDTRANS_DROIDTAB; droidList->setChildSize(OBJ_BUTWIDTH, OBJ_BUTHEIGHT); droidList->setChildSpacing(OBJ_GAP, OBJ_GAP); int droidListWidth = OBJ_BUTWIDTH*2 + OBJ_GAP; droidList->setGeometry((TRANSDROID_WIDTH - droidListWidth)/2, AVAIL_STARTY + 15, droidListWidth, TRANSDROID_HEIGHT - (AVAIL_STARTY + 15)); /* Add the droids available buttons */ int nextButtonId = IDTRANS_DROIDSTART; /* Add the state of repair bar for each droid*/ W_BARINIT sBarInit; sBarInit.id = IDTRANS_REPAIRBARSTART; sBarInit.x = STAT_TIMEBARX; sBarInit.y = STAT_TIMEBARY; sBarInit.width = STAT_PROGBARWIDTH; sBarInit.height = STAT_PROGBARHEIGHT; sBarInit.size = 50; sBarInit.sCol = WZCOL_ACTION_PROGRESS_BAR_MAJOR; sBarInit.sMinorCol = WZCOL_ACTION_PROGRESS_BAR_MINOR; //add droids built before the mission for (DROID *psDroid = mission.apsDroidLists[selectedPlayer]; psDroid != nullptr; psDroid = psDroid->psNext) { //stop adding the buttons once IDTRANS_DROIDEND has been reached if (nextButtonId == IDTRANS_DROIDEND) { break; } //don't add Transporter Droids! if ((psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER)) { /* Set the tip and add the button */ IntTransportButton *button = new IntTransportButton(droidList); button->id = nextButtonId; button->setTip(droidGetName(psDroid)); button->setObject(psDroid); droidList->addWidgetToLayout(button); //add bar to indicate stare of repair sBarInit.size = (UWORD) PERCENT(psDroid->body, psDroid->originalBody); if (sBarInit.size > 100) { sBarInit.size = 100; } sBarInit.formID = nextButtonId; //sBarInit.iRange = TBAR_MAX_REPAIR; if (!widgAddBarGraph(psWScreen, &sBarInit)) { return false; } /* Update the init struct for the next button */ ++nextButtonId; ASSERT(nextButtonId < IDTRANS_DROIDEND, "Too many Droids Built buttons"); //and bar sBarInit.id += 1; } } //reset which tab we were on droidList->setCurrentPage(objMajor); return true; }
// Add the main Transporter Contents Interface bool intAddTransporterContents(void) { bool Animate = true; // Is the form already up? if (widgGetFromID(psWScreen, IDTRANS_CONTENTFORM) != NULL) { intRemoveTransContentNoAnim(); Animate = false; } if (intIsRefreshing()) { Animate = false; } WIDGET *parent = psWScreen->psForm; IntFormAnimated *transContentForm = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. transContentForm->id = IDTRANS_CONTENTFORM; transContentForm->setGeometry(TRANSCONT_X, TRANSCONT_Y, TRANSCONT_WIDTH, TRANSCONT_HEIGHT); /* Add the close button */ W_BUTINIT sButInit; sButInit.formID = IDTRANS_CONTENTFORM; sButInit.id = IDTRANS_CONTCLOSE; sButInit.x = STAT_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } if (bMultiPlayer) { //add the capacity label W_LABINIT sLabInit; sLabInit.formID = IDTRANS_CONTENTFORM; sLabInit.id = IDTRANS_CAPACITY; sLabInit.x = (SWORD)sButInit.x - 40; sLabInit.y = 0; sLabInit.width = 16; sLabInit.height = 16; sLabInit.pText = "00/10"; sLabInit.pCallback = intUpdateTransCapacity; if (!widgAddLabel(psWScreen, &sLabInit)) { return false; } } //add the Launch button if on a mission if (onMission) { W_FORMINIT sButFInit; sButFInit.formID = IDTRANS_CONTENTFORM; sButFInit.id = IDTRANS_LAUNCH; sButFInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE; sButFInit.x = OBJ_STARTX; sButFInit.y = (UWORD)(STAT_SLDY - 1); sButFInit.width = iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP); sButFInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP); sButFInit.pTip = _("Launch Transport"); sButFInit.pDisplay = intDisplayImageHilight; sButFInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP); if (!widgAddForm(psWScreen, &sButFInit)) { return false; } } if (!intAddTransContentsForm()) { return false; } return true; }
/*Add the Transporter Interface*/ static bool _intAddTransporter(DROID *psSelected, bool offWorld) { bool Animate = true; onMission = offWorld; psCurrTransporter = psSelected; /*if transporter has died - close the interface - this can only happen in multiPlayer where the transporter can be killed*/ if (bMultiPlayer) { if (psCurrTransporter && isDead((BASE_OBJECT *)psCurrTransporter)) { intRemoveTransNoAnim(); return true; } } // Add the main Transporter form // Is the form already up? if (widgGetFromID(psWScreen, IDTRANS_FORM) != NULL) { intRemoveTransNoAnim(); Animate = false; } if (intIsRefreshing()) { Animate = false; } WIDGET *parent = psWScreen->psForm; IntFormAnimated *transForm = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. transForm->id = IDTRANS_FORM; transForm->setGeometry(TRANS_X, TRANS_Y, TRANS_WIDTH, TRANS_HEIGHT); /* Add the close button */ W_BUTINIT sButInit; sButInit.formID = IDTRANS_FORM; sButInit.id = IDTRANS_CLOSE; sButInit.x = TRANS_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } if (!intAddTransButtonForm()) { return false; } // Add the Transporter Contents form (and buttons) if (!intAddTransporterContents()) { return false; } //if on a mission - add the Droids back at home base form if (onMission) { if (!intAddDroidsAvailForm()) { return false; } } return true; }
/** Searches in the given search directory for files ending with the * given extension. Then will create a window with buttons for each * found file. * \param searchDir the directory to search in * \param fileExtension the extension files should end with, if the * extension has a dot (.) then this dot _must_ be present as * the first char in this parameter * \param mode (purpose unknown) * \param numPlayers (purpose unknown) */ void addMultiRequest(const char* searchDir, const char* fileExtension, UDWORD mode, UBYTE mapCam, UBYTE numPlayers) { const unsigned int extensionLength = strlen(fileExtension); const unsigned int buttonsX = (mode == MULTIOP_MAP) ? 22 : 17; context = mode; if(mode == MULTIOP_MAP) { // only save these when they select MAP button current_tech = mapCam; current_numplayers = numPlayers; } char **fileList = PHYSFS_enumerateFiles(searchDir); psRScreen = new W_SCREEN; ///< move this to intinit or somewhere like that.. (close too.) WIDGET *parent = psRScreen->psForm; /* add a form to place the tabbed form on */ IntFormAnimated *requestForm = new IntFormAnimated(parent); requestForm->id = M_REQUEST; requestForm->setGeometry(M_REQUEST_X + D_W, M_REQUEST_Y + D_H, M_REQUEST_W, M_REQUEST_H); // Add the button list. IntListTabWidget *requestList = new IntListTabWidget(requestForm); requestList->setChildSize(R_BUT_W, R_BUT_H); requestList->setChildSpacing(4, 4); requestList->setGeometry(2 + buttonsX, 2, M_REQUEST_W - buttonsX, M_REQUEST_H - 4); // Add the close button. W_BUTINIT sButInit; sButInit.formID = M_REQUEST; sButInit.id = M_REQUEST_CLOSE; sButInit.x = M_REQUEST_W - CLOSE_WIDTH - 3; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0,IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); widgAddButton(psRScreen, &sButInit); // Put the buttons on it. int nextButtonId = M_REQUEST_BUT; for (char **currFile = fileList; *currFile != NULL; ++currFile) { const unsigned int fileNameLength = strlen(*currFile); // Check to see if this file matches the given extension if (fileNameLength <= extensionLength || strcmp(&(*currFile)[fileNameLength - extensionLength], fileExtension) != 0) continue; char *withoutExtension = strdup(*currFile); withoutExtension[fileNameLength - extensionLength] = '\0'; // Set the tip and add the button W_BUTTON *button = new W_BUTTON(requestList); button->id = nextButtonId; button->setTip(withoutExtension); button->setString(withoutExtension); button->displayFunction = displayRequestOption; requestList->addWidgetToLayout(button); free(withoutExtension); /* Update the init struct for the next button */ ++nextButtonId; } // Make sure to return memory back to PhyscisFS PHYSFS_freeList(fileList); multiRequestUp = true; hoverPreviewId = 0; if(mode == MULTIOP_MAP) { LEVEL_DATASET *mapData; bool first = true; while ((mapData = enumerateMultiMaps(first, mapCam, numPlayers)) != NULL) { first = false; // add number of players to string. W_BUTTON *button = new W_BUTTON(requestList); button->id = nextButtonId; button->setTip(mapData->pName); button->setString(mapData->pName); button->pUserData = mapData; button->displayFunction = displayRequestOption; requestList->addWidgetToLayout(button); ++nextButtonId; } // if it's map select then add the cam style buttons. sButInit = W_BUTINIT(); sButInit.formID = M_REQUEST; sButInit.id = M_REQUEST_C1; sButInit.x = 3; sButInit.y = 254; sButInit.width = 17; sButInit.height = 17; sButInit.UserData = 1; sButInit.pTip = _("Technology level 1"); sButInit.pDisplay = displayCamTypeBut; widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C2; sButInit.y += 22; sButInit.UserData = 2; sButInit.pTip = _("Technology level 2"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C3; sButInit.y += 22; sButInit.UserData = 3; sButInit.pTip = _("Technology level 3"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_AP; sButInit.y = 17; sButInit.UserData = 0; sButInit.pTip = _("Any number of players"); sButInit.pDisplay = displayNumPlayersBut; widgAddButton(psRScreen, &sButInit); STATIC_ASSERT(MAX_PLAYERS_IN_GUI <= ARRAY_SIZE(M_REQUEST_NP) + 1); for (unsigned numPlayers = 2; numPlayers <= MAX_PLAYERS_IN_GUI; ++numPlayers) { static char ttip[MAX_PLAYERS_IN_GUI + 1][20]; sButInit.id = M_REQUEST_NP[numPlayers - 2]; sButInit.y += 22; sButInit.UserData = numPlayers; ssprintf(ttip[numPlayers], ngettext("%d player", "%d players", numPlayers), numPlayers); sButInit.pTip = ttip[numPlayers]; widgAddButton(psRScreen, &sButInit); } } }