static bool HandleBoutiqueItemCommand(ChatHandler *handler, const char *args) {
        uint32 achatId = (uint32)atol(args);
        if (!achatId) {
            handler->PSendSysMessage(11007, handler->GetSession()->GetPlayerName().c_str());
            return false;
        }

        const char* reqcount = "SELECT nom, itemId, recup, quantite FROM boutique_achat WHERE accountId = '%u' AND id='%u'";

        QueryResult resultcount = LoginDatabase.PQuery(reqcount, handler->GetSession()->GetAccountId(), achatId);

        if (!resultcount) {
            //Cet achat n'existe pas, ne vous est pas attribue ou n'est pas disponible sur ce serveur.
            handler->PSendSysMessage(11008);
            return true;
        }

        Field* fieldscount = resultcount->Fetch();
		

        //Vous avez déjà attribué cet achat à un de vos personnages
        if (fieldscount[2].GetInt32()!=0) {
            const char* reqperso = "SELECT count(*), name FROM characters WHERE guid='%u'";
            QueryResult resultperso = CharacterDatabase.PQuery(reqperso, fieldscount[2].GetInt32());
            Field* fieldperso = resultperso->Fetch();
            handler->PSendSysMessage(11014, fieldperso[1].GetCString());
        }

        uint32 itemId = fieldscount[1].GetInt32();
		
        const char* qmask = "SELECT 1 FROM boutique_produit WHERE realmMask & '%u' != 0 and itemId = '%u'";
        QueryResult reqmask = LoginDatabase.PQuery(qmask, (1<<(realmID-1)), itemId);
        if (!reqmask) {
            //Ce produit ou service n'est pas disponible pour ce royaume.
            handler->PSendSysMessage(11018);
            return true;
        }

        ItemTemplate const *tmp = sObjectMgr->GetItemTemplate(itemId);

        if (!tmp) {
            handler->PSendSysMessage(11011); //Cet objet n'existe pas. Veuillez contacter un MJ et lui d�©crire le probl�¨me
            return false;
        }

        //Adding items
        uint32 noSpaceForCount = 0;

        Player* plTarget = handler->GetSession()->GetPlayer();
        Player* pl = plTarget;
        uint32 count = fieldscount[3].GetInt32();

        // check space and find places
        ItemPosCountVec dest;
        uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
        if (msg != EQUIP_ERR_OK)                               // convert to possible store amount
            count -= noSpaceForCount;

        if (count == 0 || dest.empty())                         // can't add any
        {
            handler->PSendSysMessage(11015);
            handler->SetSentErrorMessage(true);
            return false;
        }

        Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
        for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) {
            if (Item* item1 = pl->GetItemByPos(itr->pos)) {
                item1->SetBinding(true);
            }
        }

        if (count > 0 && item)
        {
            plTarget->SendNewItem(item,count,true,false);
            const char* requpdate = "UPDATE boutique_achat SET realmID = '%u', recup='%u' WHERE id='%u'";
            LoginDatabase.PExecute(requpdate, realmID, (uint32)handler->GetSession()->GetPlayer()->GetGUIDLow(), achatId);

            handler->PSendSysMessage(11013, fieldscount[0].GetCString());
        }

        if (noSpaceForCount > 0)
            handler->PSendSysMessage(11015);

        plTarget->SaveToDB();
        return true;
    }