//------------------------------------------------------------------------ bool CItem::SetGeometry(int slot, const ItemString &name, const Vec3 &poffset, const Ang3 &aoffset, float scale, bool forceReload) { bool changedfp=false; switch(slot) { case eIGS_Arms: { if(!name || forceReload) { GetEntity()->FreeSlot(slot); #ifndef ITEM_USE_SHAREDSTRING m_geometry[slot].resize(0); #else m_geometry[slot].reset(); #endif } ResetCharacterAttachment(eIGS_FirstPerson, ITEM_ARMS_ATTACHMENT_NAME); ICharacterInstance *pCharacter=0; if(name && name[0]) { if(name != m_geometry[slot]) GetEntity()->LoadCharacter(slot, name); DrawSlot(eIGS_Arms, false); pCharacter = GetEntity()->GetCharacter(eIGS_Arms); } else if(m_pForcedArms) { pCharacter = m_pForcedArms; } else { int armsId=m_stats.hand==eIH_Right?0:1; pCharacter = GetOwnerActor()?GetOwnerActor()->GetFPArms(armsId):0; } if(pCharacter) { pCharacter->SetFlags(pCharacter->GetFlags()&(~CS_FLAG_UPDATE)); SetCharacterAttachment(eIGS_FirstPerson, ITEM_ARMS_ATTACHMENT_NAME, pCharacter, 0); } } break; case eIGS_FirstPerson: case eIGS_ThirdPerson: default: { if(!name || forceReload) { GetEntity()->FreeSlot(slot); #ifndef ITEM_USE_SHAREDSTRING m_geometry[slot].resize(0); #else m_geometry[slot].reset(); #endif } DestroyAttachmentHelpers(slot); if(name && name[0]) { if(m_geometry[slot] != name) { const char *ext = PathUtil::GetExt(name.c_str()); if((stricmp(ext, "chr") == 0) || (stricmp(ext, "cdf") == 0) || (stricmp(ext, "cga") == 0)) GetEntity()->LoadCharacter(slot, name, 0); else GetEntity()->LoadGeometry(slot, name, 0, 0); changedfp=slot==eIGS_FirstPerson; } CreateAttachmentHelpers(slot); SetDefaultIdleAnimation(slot, g_pItemStrings->idle); } if(slot == eIGS_FirstPerson) { ICharacterInstance *pCharacter = GetEntity()->GetCharacter(eIGS_FirstPerson); if(pCharacter) { pCharacter->SetFlags(pCharacter->GetFlags()&(~CS_FLAG_UPDATE)); } } else if(slot == eIGS_Destroyed) DrawSlot(eIGS_Destroyed, false); } break; } Matrix34 slotTM; slotTM = Matrix34::CreateRotationXYZ(aoffset); slotTM.Scale(Vec3(scale, scale, scale)); slotTM.SetTranslation(poffset); GetEntity()->SetSlotLocalTM(slot, slotTM); if(changedfp && m_stats.mounted) { PlayAction(m_idleAnimation[eIGS_FirstPerson], 0, true); ForceSkinning(true); if(!m_mountparams.pivot.empty()) { Matrix34 tm=GetEntity()->GetSlotLocalTM(eIGS_FirstPerson, false); Vec3 pivot = GetSlotHelperPos(eIGS_FirstPerson, m_mountparams.pivot.c_str(), false); tm.AddTranslation(pivot); GetEntity()->SetSlotLocalTM(eIGS_FirstPerson, tm); } GetEntity()->InvalidateTM(); } m_geometry[slot] = name ? name : ""; ReAttachAccessories(); return true; }
//------------------------------------------------------------------------ void CItem::FixResourceName(const ItemString &inName, TempResourceName &name, int flags, const char *hand, const char *suffix, const char *pose, const char *pov, const char *env) { // the whole thing of fixing is not nice, but at least we don't allocate too often // StringHelper<TempResourceName::SIZE> name (inName.c_str(), inName.length()); name.assign(inName.c_str(), inName.length()); if(!hand) { if(m_stats.hand == eIH_Left) hand = "left"; else hand = "right"; } name.replace("%hand%", hand); if(m_stats.hand == eIH_Left) name.replace("%offhand%", "right"); else name.replace("%offhand%", "left"); if(!suffix) suffix = m_actionSuffix.c_str(); name.replace("%suffix%", suffix); if(!pose) { if(!m_sharedparams->params.pose.empty()) pose = m_sharedparams->params.pose.c_str(); else pose = ""; } name.replace("%pose%", ""); if(!pov) { if((m_stats.fp || flags&eIPAF_ForceFirstPerson) && !(flags&eIPAF_ForceThirdPerson)) pov = ITEM_FIRST_PERSON_TOKEN; else pov = ITEM_THIRD_PERSON_TOKEN; } name.replace("%pov%", pov); if(!env) { // Instead if the weapons sound proxy, the owners is used to retrieve the tail name IEntity *pOwner = GetOwner(); if(GetIWeapon() && pOwner) // restricting to weapon sounds only { if(pOwner) { IEntitySoundProxy *pSoundProxy = (IEntitySoundProxy *)pOwner->GetProxy(ENTITY_PROXY_SOUND); if(!pSoundProxy) pSoundProxy = (IEntitySoundProxy *)pOwner->CreateProxy(ENTITY_PROXY_SOUND); if(pSoundProxy) { // check for a roof 10m above the Owner // recalculate visibility when owner move more than 2 meters pSoundProxy->CheckVisibilityForTailName(10.0f, 2.0f); env = pSoundProxy->GetTailName(); } } } if(!env || !env[0] || !stricmp("indoor", env)) name.replace("%env%", ""); else { static const size_t MAX_LEN = 256; char envstr[MAX_LEN]; envstr[0] = '_'; strncpy(envstr+1, env, MAX_LEN-1); // no 0 pad, if MAX_LEN-1 are copied envstr[MAX_LEN-1] = '\0'; // always zero-terminate name.replace("%env%", envstr); } } else name.replace("%env%", env); }
//------------------------------------------------------------------------ bool CItem::SetGeometry(int slot, const ItemString& name, const ItemString& material, bool useParentMaterial, const Vec3& poffset, const Ang3& aoffset, float scale, bool forceReload) { assert(slot >= 0 && slot < eIGS_Last); bool changedfp=false; switch(slot) { case eIGS_Owner: break; case eIGS_FirstPerson: case eIGS_ThirdPerson: default: { if (name.empty() || forceReload) { GetEntity()->FreeSlot(slot); #ifndef ITEM_USE_SHAREDSTRING m_geometry[slot].resize(0); #else m_geometry[slot].reset(); #endif } DestroyAttachmentHelpers(slot); if (!name.empty()) { if (m_geometry[slot] != name) { const char* ext = PathUtil::GetExt(name.c_str()); if ((stricmp(ext, "chr") == 0) || (stricmp(ext, "cdf") == 0) || (stricmp(ext, "cga") == 0) ) GetEntity()->LoadCharacter(slot, name.c_str(), 0); else GetEntity()->LoadGeometry(slot, name.c_str(), 0, 0); changedfp=slot==eIGS_FirstPerson; } CreateAttachmentHelpers(slot); } /* if (slot == eIGS_FirstPerson) { ICharacterInstance *pCharacter = GetEntity()->GetCharacter(eIGS_FirstPerson); if (pCharacter) { pCharacter->SetFlags(pCharacter->GetFlags()&(~CS_FLAG_UPDATE)); } } else */if (slot == eIGS_Destroyed) DrawSlot(eIGS_Destroyed, false); } break; } Matrix34 slotTM; slotTM = Matrix34::CreateRotationXYZ(aoffset); slotTM.ScaleColumn(Vec3(scale, scale, scale)); slotTM.SetTranslation(poffset); GetEntity()->SetSlotLocalTM(slot, slotTM); if (changedfp && m_stats.mounted) { if (m_sharedparams->pMountParams && !m_sharedparams->pMountParams->pivot.empty()) { Matrix34 tm=GetEntity()->GetSlotLocalTM(eIGS_FirstPerson, false); Vec3 pivot = GetSlotHelperPos(eIGS_FirstPerson, m_sharedparams->pMountParams->pivot.c_str(), false); tm.AddTranslation(pivot); GetEntity()->SetSlotLocalTM(eIGS_FirstPerson, tm); } GetEntity()->InvalidateTM(); } m_geometry[slot] = name ? name : ItemString(); ReAttachAccessories(); IEntity* pParentEntity = gEnv->pEntitySystem->GetEntity(GetParentId()); IMaterial* pOverrideMaterial = 0; if (!material.empty()) { pOverrideMaterial = gEnv->p3DEngine->GetMaterialManager()->LoadMaterial(material.c_str()); } else if (useParentMaterial && pParentEntity) { ICharacterInstance* pParentCharacter = pParentEntity->GetCharacter(slot); IEntityRenderProxy* pParentRenderProxy = static_cast<IEntityRenderProxy*>(pParentEntity->GetProxy(ENTITY_PROXY_RENDER)); if (pParentCharacter) pOverrideMaterial = pParentCharacter->GetIMaterial(); else if (pParentRenderProxy) pOverrideMaterial = pParentRenderProxy->GetSlotMaterial(slot); } if (pOverrideMaterial) { ICharacterInstance* pCharacter = GetEntity()->GetCharacter(slot); IEntityRenderProxy* pRenderProxy = static_cast<IEntityRenderProxy*>(GetEntity()->GetProxy(ENTITY_PROXY_RENDER)); OverrideAttachmentMaterial(pOverrideMaterial, this, slot); if (pCharacter) pCharacter->SetIMaterial_Instance(pOverrideMaterial); else if (pRenderProxy) pRenderProxy->SetSlotMaterial(slot, pOverrideMaterial); } if(slot == eIGS_FirstPerson && IsSelected()) { CActor* pOwnerActor = GetOwnerActor(); IActionController *pActionController = GetActionController(); if(pActionController && pOwnerActor && pOwnerActor->IsClient()) { UpdateScopeContexts(pActionController); } } return true; }