Exemple #1
0
static void getIterators(const ItemVec& items, int start, int size, ItemVec::const_iterator& iterBegin, ItemVec::const_iterator& iterEnd)
{
	if(start < 0)
	{
		start = 0;
	}

	if(start + size >= items.size())
	{
		size = -1;
	}

	iterBegin = items.begin(); 
	std::advance(iterBegin, start);

	iterEnd = iterBegin;
	if(size < 0)
	{
		iterEnd = items.end();
	}
	else
	{
		std::advance(iterEnd, size);
	}
}
Exemple #2
0
void CUIVote::Update()
{
	CUIDialogWnd::Update();

	static string512 teaminfo;
	if (m_prev_upd_time > Device.dwTimeContinual - 1000)
		return;
	m_prev_upd_time = Device.dwTimeContinual;
	game_cl_GameState::PLAYERS_MAP_IT I=Game().players.begin();
	game_cl_GameState::PLAYERS_MAP_IT E=Game().players.end();

	DEFINE_VECTOR	(game_PlayerState*,ItemVec,ItemIt);
	ItemVec			items;
	for (;I!=E;++I)		
	{
		items.push_back(I->second);
	};

    std::sort(items.begin(), items.end(), DM_Compare_Players);

	list[0]->Clear();
	list[1]->Clear();
	list[2]->Clear();

	for (u32 i = 0; i<items.size(); i++){
		game_PlayerState* p					= items[i];
		if (p->m_bCurrentVoteAgreed == 1)
			list[0]->AddItem(p->name);
		else if (p->m_bCurrentVoteAgreed == 0)
			list[1]->AddItem(p->name);
		else
			list[2]->AddItem(p->name);
	}
}
Exemple #3
0
void sortItemVecByRatio (ItemVec &vector) {
    sort (vector.begin (), vector.end (), itemRatioComp);
}
Exemple #4
0
void sortItemVecByWeight (ItemVec &vector) {
    sort (vector.begin (), vector.end (), itemWeightComp);
}
Exemple #5
0
void sortItemVecByValue (ItemVec &vector) {
    sort (vector.begin (), vector.end (), itemValueComp);
}
Exemple #6
0
void printItemVec (const ItemVec &vector) {
    cout << "Val\tWght\tratio" << endl;
    for (int i = 0; i < vector.size (); i++) {
        cout << vector[i].s_value << "\t" << vector[i].s_weight << "\t" << vector[i].s_ratio << endl;
    }
}
Exemple #7
0
void CUIStatsPlayerList::Update()
{

	static string512 teaminfo;
	if (m_prev_upd_time > Device.dwTimeContinual - 100)
		return;

	DEFINE_VECTOR	(game_PlayerState*,ItemVec,ItemIt);
	ItemVec			items;

	m_prev_upd_time = Device.dwTimeContinual;
	game_cl_GameState::PLAYERS_MAP_IT I=Game().players.begin();
	game_cl_GameState::PLAYERS_MAP_IT E=Game().players.end();

	items.clear			();
	u32 pl_count = 0;
	int pl_frags = 0;
	u32	pl_artefacts = 0;
	for (;I!=E;++I)		
	{
		game_PlayerState* p = (game_PlayerState*) I->second;
		if (!p || p->team != m_CurTeam) 
			continue;
		if (m_bStatus_mode || 
			m_bSpectator && p->testFlag(GAME_PLAYER_FLAG_SPECTATOR) ||
			!m_bSpectator && !p->testFlag(GAME_PLAYER_FLAG_SPECTATOR)) 
		{
			items.push_back(I->second);
			// add to team info
			pl_frags+=p->frags();            
		}
	};
	pl_count = items.size();

    CStringTable st;
    if (GameID() == eGameIDArtefactHunt && !m_bSpectator)
	{
		game_cl_ArtefactHunt* game = static_cast<game_cl_ArtefactHunt*>(&Game());
		pl_artefacts = game->teams[m_CurTeam - 1].score;
        sprintf_s(teaminfo, "%s: %u, %s: %u, %s: %d",*st.translate("mp_artefacts_upcase"),pl_artefacts, *st.translate("mp_players"), pl_count, *st.translate("mp_frags_upcase"),pl_frags );
		m_header_text->SetText(teaminfo);
	}
	else if (GameID() == eGameIDTeamDeathmatch && !m_bSpectator)
	{
		game_cl_TeamDeathmatch* game = static_cast<game_cl_TeamDeathmatch*>(&Game());
		pl_frags = game->teams[m_CurTeam - 1].score;
		sprintf_s(teaminfo, "%s: %d, %s: %u", *st.translate("mp_frags_upcase"), pl_frags, *st.translate("mp_players"), pl_count);
		m_header_text->SetText(teaminfo);
	}	

	if (m_bSpectator)
	{
		if(items.empty())
		{
			Clear();
			ShowHeader(false);
			return;
		}
		else
			ShowHeader(true);
	}

    std::sort(items.begin(), items.end(), DM_Compare_Players);

	int n = (int)items.size();
	n -= m_pad->GetChildWndList().size();

	if (n<0)	
	{
		n = abs(n);
		for (int i = 0; i<n; i++)
            m_pad->DetachChild(*(m_pad->GetChildWndList().begin()));
		m_flags.set			(eNeedRecalc,TRUE);
	}
	else
	{		
		for (int i = 0; i<n; i++)
		{
            CUIStatsPlayerInfo* pi = new CUIStatsPlayerInfo(&m_field_info, m_i.f, m_i.c);
			pi->InitPlayerInfo( Fvector2().set(0,0), Fvector2().set(this->GetDesiredChildWidth(),m_i.h) );
			CUIScrollView::AddWindow(pi, true);
			m_flags.set			(eNeedRecalc,TRUE);
		}
	}

	R_ASSERT(items.size() == m_pad->GetChildWndList().size());

	WINDOW_LIST_it	it		= m_pad->GetChildWndList().begin();
	ItemIt			itit	= items.begin();

	for (; it != m_pad->GetChildWndList().end(); it++, itit++)
	{
		CUIStatsPlayerInfo* pi = smart_cast<CUIStatsPlayerInfo*>(*it);
		R_ASSERT(pi);
		game_PlayerState* ps = static_cast<game_PlayerState*>(*itit);
		pi->SetInfo(ps);
	}

	// update player info

	CUIScrollView::Update();	
}