void KisCoordinatesConverter::getQPainterCheckersInfo(QTransform *transform, QPointF *brushOrigin, QPolygonF *polygon) const { /** * Qt has different rounding for QPainter::drawRect/drawImage. * The image is rounded mathematically, while rect in aligned * to the next integer. That causes transparent line appear on * the canvas. * * See: https://bugreports.qt.nokia.com/browse/QTBUG-22827 */ QRectF imageRect = imageRectInViewportPixels(); imageRect.adjust(0,0,-0.5,-0.5); KisConfig cfg; if (cfg.scrollCheckers()) { *transform = viewportToWidgetTransform(); *polygon = imageRect; *brushOrigin = imageToViewport(QPointF(0,0)); } else { *transform = QTransform(); *polygon = viewportToWidgetTransform().map(imageRect); *brushOrigin = QPoint(0,0); } }
void KisOpenGLCanvas2::slotConfigChanged() { KisConfig cfg; d->checkSizeScale = KisOpenGLImageTextures::BACKGROUND_TEXTURE_CHECK_SIZE / static_cast<GLfloat>(cfg.checkSize()); d->scrollCheckers = cfg.scrollCheckers(); d->openGLImageTextures->generateCheckerTexture(createCheckersImage(cfg.checkSize())); d->openGLImageTextures->updateConfig(cfg.useOpenGLTextureBuffer(), cfg.numMipmapLevels()); d->filterMode = (KisOpenGL::FilterMode) cfg.openGLFilteringMode(); notifyConfigChanged(); }
void KisCoordinatesConverter::getOpenGLCheckersInfo(const QRectF &viewportRect, QTransform *textureTransform, QTransform *modelTransform, QRectF *textureRect, QRectF *modelRect) const { KisConfig cfg; if(cfg.scrollCheckers()) { *textureTransform = QTransform(); *textureRect = QRectF(0, 0, viewportRect.width(),viewportRect.height()); } else { *textureTransform = viewportToWidgetTransform(); *textureRect = viewportRect; } *modelTransform = viewportToWidgetTransform(); *modelRect = viewportRect; }