void addPaintingJobs(KisImageWSP image, KisResourcesSnapshotSP resources) { Q_UNUSED(resources); image->addJob(strokeId(), new KisFilterStrokeStrategy:: Data(QRect(100,100,100,100), true)); image->addJob(strokeId(), new KisFilterStrokeStrategy:: Data(QRect(200,100,100,100), true)); image->addJob(strokeId(), new KisFilterStrokeStrategy:: Data(QRect(100,200,100,100), true)); }
void addPaintingJobs(KisImageWSP image, KisResourcesSnapshotSP resources, KisPainter *painter) { Q_ASSERT(painter == m_painterInfo->painter); Q_UNUSED(painter); KisPaintInformation pi1; KisPaintInformation pi2; pi1 = KisPaintInformation(QPointF(200, 200)); pi2 = KisPaintInformation(QPointF(300, 300)); image->addJob(strokeId(), new FreehandStrokeStrategy::Data(resources->currentNode(), m_painterInfo, pi1, pi2)); }