LLFolderViewItem* LLLandmarksPanel::selectItemInAccordionTab(LLPlacesInventoryPanel* inventory_list,
															 const std::string& tab_name,
															 const LLUUID& obj_id,
															 BOOL take_keyboard_focus) const
{
	if (!inventory_list)
		return NULL;

	LLFolderView* root = inventory_list->getRootFolder();

	LLFolderViewItem* item = inventory_list->getItemByID(obj_id);
	if (!item)
		return NULL;

	LLAccordionCtrlTab* tab = getChild<LLAccordionCtrlTab>(tab_name);
	if (!tab->isExpanded())
	{
		tab->changeOpenClose(false);
	}

	root->setSelection(item, FALSE, take_keyboard_focus);

	LLAccordionCtrl* accordion = getChild<LLAccordionCtrl>("landmarks_accordion");
	LLRect screen_rc;
	localRectToScreen(item->getRect(), &screen_rc);
	accordion->notifyParent(LLSD().with("scrollToShowRect", screen_rc.getValue()));

	return item;
}
BOOL LLAccordionCtrlTab::LLAccordionCtrlTabHeader::handleDragAndDrop(S32 x, S32 y, MASK mask,
																	 BOOL drop,
																	 EDragAndDropType cargo_type,
																	 void* cargo_data,
																	 EAcceptance* accept,
																	 std::string& tooltip_msg)
{
	LLAccordionCtrlTab* parent = dynamic_cast<LLAccordionCtrlTab*>(getParent());

	if ( parent && !parent->getDisplayChildren() && parent->getCollapsible() && parent->canOpenClose() )
	{
		if (mAutoOpenTimer.getStarted())
		{
			if (mAutoOpenTimer.getElapsedTimeF32() > AUTO_OPEN_TIME)
			{
				parent->changeOpenClose(false);
				mAutoOpenTimer.stop();
				return TRUE;
			}
		}
		else
			mAutoOpenTimer.start();
	}

	return LLUICtrl::handleDragAndDrop(x, y, mask, drop, cargo_type,
									   cargo_data, accept, tooltip_msg);
}
Exemple #3
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void LLPanelPicks::showAccordion(const std::string& name, bool show)
{
	LLAccordionCtrlTab* tab = getChild<LLAccordionCtrlTab>(name);
	tab->setVisible(show);
	LLAccordionCtrl* acc = getChild<LLAccordionCtrl>("accordion");
	acc->arrange();
}
Exemple #4
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void LLTeleportHistoryPanel::showTeleportHistory()
{
	mDirty = true;

	// Starting to add items from last one, in reverse order,
	// since TeleportHistory keeps most recent item at the end
	if (!mTeleportHistory)
	{
		mTeleportHistory = LLTeleportHistoryStorage::getInstance();
	}

	mCurrentItem = mTeleportHistory->getItems().size() - 1;

	for (S32 n = mItemContainers.size() - 1; n >= 0; --n)
	{
		LLAccordionCtrlTab* tab = mItemContainers.get(n);
		if (tab)
		{
			tab->setVisible(false);

			LLFlatListView* fv = getFlatListViewFromTab(tab);
			if (fv)
			{
				// Detached panels are managed by LLTeleportHistoryFlatItemStorage
				std::vector<LLPanel*> detached_items;
				fv->detachItems(detached_items);
			}
		}
	}
}
// virtual
void LLLandmarksPanel::onSearchEdit(const std::string& string)
{
	// give FolderView a chance to be refreshed. So, made all accordions visible
	for (accordion_tabs_t::const_iterator iter = mAccordionTabs.begin(); iter != mAccordionTabs.end(); ++iter)
	{
		LLAccordionCtrlTab* tab = *iter;
		tab->setVisible(TRUE);

		// expand accordion to see matched items in each one. See EXT-2014.
		if (string != "")
		{
			tab->changeOpenClose(false);
		}

		LLPlacesInventoryPanel* inventory_list = dynamic_cast<LLPlacesInventoryPanel*>(tab->getAccordionView());
		if (NULL == inventory_list) continue;

		filter_list(inventory_list, string);
	}

	if (sFilterSubString != string)
		sFilterSubString = string;

	// show all folders in Landmarks Accordion for empty filter
	// only if Landmarks inventory folder is not empty
	updateShowFolderState();
}
Exemple #6
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void LLTeleportHistoryPanel::handleItemSelect(LLFlatListView* selected)
{
	mLastSelectedFlatlList = selected;
	LLTeleportHistoryFlatItem* item = dynamic_cast<LLTeleportHistoryFlatItem *> (mLastSelectedFlatlList->getSelectedItem());
	if (item)
		mLastSelectedItemIndex = item->getIndex();

	S32 tabs_cnt = mItemContainers.size();

	for (S32 n = 0; n < tabs_cnt; n++)
	{
		LLAccordionCtrlTab* tab = mItemContainers.get(n);

		if (!tab->getVisible())
			continue;

		LLFlatListView *flv = getFlatListViewFromTab(tab);
		if (!flv)
			continue;

		if (flv == selected)
			continue;

		flv->resetSelection(true);
	}

	updateVerbs();
}
void LLOutfitsList::onCOFChanged()
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect current COF items
	gInventory.collectDescendents(
		LLAppearanceMgr::instance().getCOF(),
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH);

	uuid_vec_t vnew;
	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// From gInventory we get the UUIDs of links that are currently in COF.
	// These links UUIDs are not the same UUIDs that we have in each wearable items list.
	// So we collect base items' UUIDs to find them or links that point to them in wearable
	// items lists and update their worn state there.
	for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin();
		iter != item_array.end();
		++iter)
	{
		vnew.push_back((*iter)->getLinkedUUID());
	}

	// We need to update only items that were added or removed from COF.
	LLCommonUtils::computeDifference(vnew, mCOFLinkedItems, vadded, vremoved);

	// Store the ids of items currently linked from COF.
	mCOFLinkedItems = vnew;

	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (!list) continue;

		// Append removed ids to added ids because we should update all of them.
		vadded.reserve(vadded.size() + vremoved.size());
		vadded.insert(vadded.end(), vremoved.begin(), vremoved.end());

		// Every list updates the labels of changed items  or
		// the links that point to these items.
		list->updateChangedItems(vadded);
	}
}
void LLOutfitsList::expand_all_folders()
{
	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		LLAccordionCtrlTab*	tab = iter->second;
		if(tab && !tab->isExpanded())
		{
			tab->changeOpenClose(false);
		}
	}
}
void LLAccordionCtrlTab::LLAccordionCtrlTabHeader::draw()
{
	S32 width = getRect().getWidth();
	S32 height = getRect().getHeight();

	F32 alpha = getCurrentTransparency();
	gl_rect_2d(0,0,width - 1 ,height - 1,mHeaderBGColor.get() % alpha,true);

	LLAccordionCtrlTab* parent = dynamic_cast<LLAccordionCtrlTab*>(getParent());
	bool collapsible = (parent && parent->getCollapsible());
	bool expanded = (parent && parent->getDisplayChildren());

	// Handle overlay images, if needed
	// Only show green "focus" background image if the accordion is open,
	// because the user's mental model of focus is that it goes away after
	// the accordion is closed.
	if (getParent()->hasFocus() || mIsSelected
		/*&& !(collapsible && !expanded)*/ // WHY??
		)
	{
		mImageHeaderFocused->draw(0,0,width,height);
	}
	else
	{
		mImageHeader->draw(0,0,width,height);
	}

	if(mNeedsHighlight)
	{
		mImageHeaderOver->draw(0,0,width,height);
	}
	

	if(collapsible)
	{
		LLPointer<LLUIImage> overlay_image;
		if(expanded)
		{
			overlay_image = mImageExpanded;
		}
		else
		{
			overlay_image = mImageCollapsed;
		}
		overlay_image->draw(HEADER_IMAGE_LEFT_OFFSET,
							(height - overlay_image->getHeight()) / 2);
	}
	
	LLUICtrl::draw();
}
Exemple #10
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static LLPanel *childGetVisibleTabWithHelp(LLView *parent)
{
	LLView *child;

	// look through immediate children first for an active tab with help
	for (child = parent->getFirstChild(); child; child = parent->findNextSibling(child))
	{
		LLPanel *curTabPanel = NULL;

		// do we have a tab container?
		LLTabContainer *tab = dynamic_cast<LLTabContainer *>(child);
		if (tab && tab->getVisible())
		{
			curTabPanel = tab->getCurrentPanel();
		}

		// do we have an accordion tab?
		LLAccordionCtrlTab* accordion = dynamic_cast<LLAccordionCtrlTab *>(child);
		if (accordion && accordion->getDisplayChildren())
		{
			curTabPanel = dynamic_cast<LLPanel *>(accordion->getAccordionView());
		}

		// if we found a valid tab, does it have a help topic?
		if (curTabPanel && !curTabPanel->getHelpTopic().empty())
		{
			return curTabPanel;
		}
	}

	// then try a bit harder and recurse through all children
	for (child = parent->getFirstChild(); child; child = parent->findNextSibling(child))
	{
		if (child->getVisible())
		{
			LLPanel* tab = ::childGetVisibleTabWithHelp(child);
			if (tab)
			{
				return tab;
			}
		}
	}

	// couldn't find any active tabs with a help topic string
	return NULL;
}
void LLOutfitsList::onFilteredWearableItemsListRefresh(LLUICtrl* ctrl)
{
	if (!ctrl || sFilterSubString.empty())
		return;

	for (outfits_map_t::iterator
			 iter = mOutfitsMap.begin(),
			 iter_end = mOutfitsMap.end();
		 iter != iter_end; ++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (list != ctrl) continue;

		applyFilterToTab(iter->first, tab, sFilterSubString);
	}
}
void LLOutfitsList::updateOutfitTab(const LLUUID& category_id)
{
	outfits_map_t::iterator outfits_iter = mOutfitsMap.find(category_id);
	if (outfits_iter != mOutfitsMap.end())
	{
		LLViewerInventoryCategory *cat = gInventory.getCategory(category_id);
		if (!cat) return;

		std::string name = cat->getName();

		// Update tab name with the new category name.
		LLAccordionCtrlTab* tab = outfits_iter->second;
		if (tab)
		{
			tab->setName(name);
			tab->setTitle(name);
		}
	}
}
Exemple #13
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bool LLTeleportHistoryPanel::isActionEnabled(const LLSD& userdata) const
{
	S32 tabs_cnt = mItemContainers.size();

	bool has_expanded_tabs = false;
	bool has_collapsed_tabs = false;

	for (S32 n = 0; n < tabs_cnt; n++)
	{
		LLAccordionCtrlTab* tab = mItemContainers.get(n);
		if (!tab->getVisible())
			continue;

		if (tab->getDisplayChildren())
		{
			has_expanded_tabs = true;
		}
		else
		{
			has_collapsed_tabs = true;
		}

		if (has_expanded_tabs && has_collapsed_tabs)
		{
			break;
		}
	}

	std::string command_name = userdata.asString();

	if (has_expanded_tabs && command_name == "collapse_all")
	{
		return true;
	}

	if (has_collapsed_tabs && command_name ==  "expand_all")
	{
		return true;
	}

	return false;
}
Exemple #14
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void LLPanelPeople::showAccordion(const std::string name, bool show)
{
	if(name.empty())
	{
		llwarns << "No name provided" << llendl;
		return;
	}

	LLAccordionCtrlTab* tab = getChild<LLAccordionCtrlTab>(name);
	tab->setVisible(show);
	if(show)
	{
		// don't expand accordion if it was collapsed by user
		if(!isAccordionCollapsedByUser(tab))
		{
			// expand accordion
			tab->changeOpenClose(false);
		}
	}
}
void LLOutfitsList::setSelectedOutfitByUUID(const LLUUID& outfit_uuid)
{
	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		if (outfit_uuid == iter->first)
		{
			LLAccordionCtrlTab* tab = iter->second;
			if (!tab) continue;

			LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
			if (!list) continue;

			tab->setFocus(TRUE);
			changeOutfitSelection(list, outfit_uuid);

			tab->setDisplayChildren(true);
		}
	}
}
void LLTeleportHistoryPanel::onAccordionTabRightClick(LLView *view, S32 x, S32 y, MASK mask)
{
	LLAccordionCtrlTab *tab = (LLAccordionCtrlTab *) view;

	// If click occurred below the header, don't show this menu
	if (y < tab->getRect().getHeight() - tab->getHeaderHeight() - tab->getPaddingBottom())
		return;

	if (mAccordionTabMenu)
	{
		//preventing parent (menu holder) from deleting already "dead" context menus on exit
		LLView* parent = mAccordionTabMenu->getParent();
		if (parent)
		{
			parent->removeChild(mAccordionTabMenu);
		}
		delete mAccordionTabMenu;
	}

	// set up the callbacks for all of the avatar menu items
	// (N.B. callbacks don't take const refs as mID is local scope)
	LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;

	registrar.add("TeleportHistory.TabOpen",	boost::bind(&LLTeleportHistoryPanel::onAccordionTabOpen, this, tab));
	registrar.add("TeleportHistory.TabClose",	boost::bind(&LLTeleportHistoryPanel::onAccordionTabClose, this, tab));

	// create the context menu from the XUI
	llassert(LLMenuGL::sMenuContainer != NULL);
	mAccordionTabMenu = LLUICtrlFactory::getInstance()->createFromFile<LLContextMenu>(
		"menu_teleport_history_tab.xml", LLMenuGL::sMenuContainer, LLViewerMenuHolderGL::child_registry_t::instance());

	mAccordionTabMenu->setItemVisible("TabOpen", !tab->isExpanded() ? true : false);
	mAccordionTabMenu->setItemVisible("TabClose", tab->isExpanded() ? true : false);

	mAccordionTabMenu->show(x, y);
	LLMenuGL::showPopup(tab, mAccordionTabMenu, x, y);
}
void LLOutfitsList::applyFilter(const std::string& new_filter_substring)
{
	mAccordion->setFilterSubString(new_filter_substring);

	for (outfits_map_t::iterator
			 iter = mOutfitsMap.begin(),
			 iter_end = mOutfitsMap.end();
		 iter != iter_end; ++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		bool more_restrictive = sFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, sFilterSubString.size()).compare(sFilterSubString);

		// Restore tab visibility in case of less restrictive filter
		// to compare it with updated string if it was previously hidden.
		if (!more_restrictive)
		{
			tab->setVisible(TRUE);
		}

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (list)
		{
			list->setFilterSubString(new_filter_substring);
		}

		if(sFilterSubString.empty() && !new_filter_substring.empty())
		{
			//store accordion tab state when filter is not empty
			tab->notifyChildren(LLSD().with("action","store_state"));
		}

		if (!new_filter_substring.empty())
		{
			applyFilterToTab(iter->first, tab, new_filter_substring);
		}
		else
		{
			// restore tab title when filter is empty
			tab->setTitle(tab->getTitle());

			//restore accordion state after all those accodrion tab manipulations
			tab->notifyChildren(LLSD().with("action","restore_state"));

			// Try restoring the tab selection.
			restoreOutfitSelection(tab, iter->first);
		}
	}

	mAccordion->arrange();
}
void LLAccordionCtrl::expandDefaultTab()
{
	if (mAccordionTabs.size() > 0)
	{
		LLAccordionCtrlTab* tab = mAccordionTabs.front();

		if (!tab->getDisplayChildren())
		{
			tab->setDisplayChildren(true);
		}

		for (size_t i = 1; i < mAccordionTabs.size(); ++i)
		{
			tab = mAccordionTabs[i];

			if (tab->getDisplayChildren())
			{
				tab->setDisplayChildren(false);
			}
		}

		arrange();
	}
}
Exemple #19
0
LLPanel* LLPanel::childGetVisibleTabWithHelp()
{
	LLView *child;

	bfs_tree_iterator_t it = beginTreeBFS();
	// skip ourselves
	++it;
	for (; it != endTreeBFS(); ++it)
	{
		child = *it;
		LLPanel *curTabPanel = NULL;

		// do we have a tab container?
		LLTabContainer *tab = dynamic_cast<LLTabContainer *>(child);
		if (tab && tab->getVisible())
		{
			curTabPanel = tab->getCurrentPanel();
		}

		// do we have an accordion tab?
		LLAccordionCtrlTab* accordion = dynamic_cast<LLAccordionCtrlTab *>(child);
		if (accordion && accordion->getDisplayChildren())
		{
			curTabPanel = dynamic_cast<LLPanel *>(accordion->getAccordionView());
		}

		// if we found a valid tab, does it have a help topic?
		if (curTabPanel && !curTabPanel->getHelpTopic().empty())
		{
			return curTabPanel;
		}
	}

	// couldn't find any active tabs with a help topic string
	return NULL;
}
void LLOutfitsList::onCOFChanged()
{
	LLInventoryModel::changed_items_t changed_linked_items;

	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator iter = changed_items.begin();
		 iter != changed_items.end();
		 ++iter)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*iter);
		if (item)
		{
			// From gInventory we get the UUIDs of new links added to COF
			// or removed from COF. These links UUIDs are not the same UUIDs
			// that we have in each wearable items list. So we collect base items
			// UUIDs to find all items or links that point to same base items in wearable
			// items lists and update their worn state there.
			changed_linked_items.insert(item->getLinkedUUID());
		}
	}

	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (!list) continue;

		// Every list updates the labels of changed items  or
		// the links that point to these items.
		list->updateChangedItems(changed_linked_items);
	}
}
Exemple #21
0
void LLTeleportHistoryPanel::replaceItem(S32 removed_index)
{
	// Flat list for 'Today' (mItemContainers keeps accordion tabs in reverse order)
	LLFlatListView* fv = NULL;
	
	if (mItemContainers.size() > 0)
	{
		fv = getFlatListViewFromTab(mItemContainers[mItemContainers.size() - 1]);
	}

	// Empty flat list for 'Today' means that other flat lists are empty as well,
	// so all items from teleport history should be added.
	if (!fv || fv->size() == 0)
	{
		showTeleportHistory();
		return;
	}

	const LLTeleportHistoryStorage::slurl_list_t& history_items = mTeleportHistory->getItems();
	LLTeleportHistoryFlatItem* item = LLTeleportHistoryFlatItemStorage::instance()
		.getFlatItemForPersistentItem(&mContextMenu,
									  history_items[history_items.size() - 1], // Most recent item, it was added instead of removed
									  history_items.size(), // index will be decremented inside loop below
									  sFilterSubString);

	fv->addItem(item, LLUUID::null, ADD_TOP);

	// Index of each item, from last to removed item should be decremented
	// to point to the right item in LLTeleportHistoryStorage
	for (S32 tab_idx = mItemContainers.size() - 1; tab_idx >= 0; --tab_idx)
	{
		LLAccordionCtrlTab* tab = mItemContainers.get(tab_idx);
		if (!tab->getVisible())
			continue;

		fv = getFlatListViewFromTab(tab);
		if (!fv)
		{
			showTeleportHistory();
			return;
		}

		std::vector<LLPanel*> items;
		fv->getItems(items);

		S32 items_cnt = items.size();
		for (S32 n = 0; n < items_cnt; ++n)
		{
			LLTeleportHistoryFlatItem *item = (LLTeleportHistoryFlatItem*) items[n];

			if (item->getIndex() == removed_index)
			{
				LLTeleportHistoryFlatItemStorage::instance().removeItem(item);

				fv->removeItem(item);

				// If flat list becames empty, then accordion tab should be hidden
				if (fv->size() == 0)
					tab->setVisible(false);

				mHistoryAccordion->arrange();

				return; // No need to decrement idexes for the rest of items
			}

			item->setIndex(item->getIndex() - 1);
		}
	}
}
Exemple #22
0
// Called to add items, no more, than ADD_LIMIT at time
void LLTeleportHistoryPanel::refresh()
{
	if (!mHistoryAccordion)
	{
		mDirty = false;
		return;
	}

	const LLTeleportHistoryStorage::slurl_list_t& items = mTeleportHistory->getItems();

	// Setting tab_boundary_date to "now", so date from any item would be earlier, than boundary.
	// That leads to call to getNextTab to get right tab_idx in first pass
	LLDate tab_boundary_date =  LLDate::now();

	LLFlatListView* curr_flat_view = NULL;
	std::string filter_string = sFilterSubString;
	LLStringUtil::toUpper(filter_string);

	U32 added_items = 0;
	while (mCurrentItem >= 0)
	{
		// Filtering
		if (!filter_string.empty())
		{
			std::string landmark_title(items[mCurrentItem].mTitle);
			LLStringUtil::toUpper(landmark_title);
			if( std::string::npos == landmark_title.find(filter_string) )
			{
				mCurrentItem--;
				continue;
			}
		}

		// Checking whether date of item is earlier, than tab_boundary_date.
		// In that case, item should be added to another tab
		const LLDate &date = items[mCurrentItem].mDate;

		if (date < tab_boundary_date)
		{
			// Getting apropriate tab_idx for this and subsequent items,
			// tab_boundary_date would be earliest possible date for this tab
			S32 tab_idx = 0;
			getNextTab(date, tab_idx, tab_boundary_date);
			tab_idx = mItemContainers.size() - 1 - tab_idx;
			if (tab_idx >= 0)
			{
				LLAccordionCtrlTab* tab = mItemContainers.get(tab_idx);
				tab->setVisible(true);

				// Expand all accordion tabs when filtering
				if(!sFilterSubString.empty())
				{
					//store accordion tab state when filter is not empty
					tab->notifyChildren(LLSD().with("action","store_state"));
				
					tab->setDisplayChildren(true);
				}
				// Restore each tab's expand state when not filtering
				else
				{
					bool collapsed = isAccordionCollapsedByUser(tab);
					tab->setDisplayChildren(!collapsed);
			
					//restore accordion state after all those accodrion tabmanipulations
					tab->notifyChildren(LLSD().with("action","restore_state"));
				}

				curr_flat_view = getFlatListViewFromTab(tab);
			}
		}

		if (curr_flat_view)
		{
			LLTeleportHistoryFlatItem* item =
				LLTeleportHistoryFlatItemStorage::instance()
				.getFlatItemForPersistentItem(&mContextMenu,
											  items[mCurrentItem],
											  mCurrentItem,
											  filter_string);
			if ( !curr_flat_view->addItem(item, LLUUID::null, ADD_BOTTOM, false) )
				llerrs << "Couldn't add flat item to teleport history." << llendl;
			if (mLastSelectedItemIndex == mCurrentItem)
				curr_flat_view->selectItem(item, true);
		}

		mCurrentItem--;

		if (++added_items >= ADD_LIMIT)
			break;
	}

	for (S32 n = mItemContainers.size() - 1; n >= 0; --n)
	{
		LLAccordionCtrlTab* tab = mItemContainers.get(n);
		LLFlatListView* fv = getFlatListViewFromTab(tab);
		if (fv)
		{
			fv->notify(LLSD().with("rearrange", LLSD()));
		}
	}

	mHistoryAccordion->setFilterSubString(sFilterSubString);

	mHistoryAccordion->arrange();

	updateVerbs();

	if (mCurrentItem < 0)
		mDirty = false;
}
Exemple #23
0
BOOL LLTeleportHistoryPanel::postBuild()
{
	mTeleportHistory = LLTeleportHistoryStorage::getInstance();
	if (mTeleportHistory)
	{
		mTeleportHistoryChangedConnection = mTeleportHistory->setHistoryChangedCallback(boost::bind(&LLTeleportHistoryPanel::onTeleportHistoryChange, this, _1));
	}

	mHistoryAccordion = getChild<LLAccordionCtrl>("history_accordion");

	if (mHistoryAccordion)
	{
		for (child_list_const_iter_t iter = mHistoryAccordion->beginChild(); iter != mHistoryAccordion->endChild(); iter++)
		{
			if (dynamic_cast<LLAccordionCtrlTab*>(*iter))
			{
				LLAccordionCtrlTab* tab = (LLAccordionCtrlTab*)*iter;
				tab->setRightMouseDownCallback(boost::bind(&LLTeleportHistoryPanel::onAccordionTabRightClick, this, _1, _2, _3, _4));
				tab->setDisplayChildren(false);
				tab->setDropDownStateChangedCallback(boost::bind(&LLTeleportHistoryPanel::onAccordionExpand, this, _1, _2));

				// All accordion tabs are collapsed initially
				setAccordionCollapsedByUser(tab, true);

				mItemContainers.put(tab);

				LLFlatListView* fl = getFlatListViewFromTab(tab);
				if (fl)
				{
					fl->setCommitOnSelectionChange(true);
					fl->setDoubleClickCallback(boost::bind(&LLTeleportHistoryPanel::onDoubleClickItem, this));
					fl->setCommitCallback(boost::bind(&LLTeleportHistoryPanel::handleItemSelect, this, fl));
					fl->setReturnCallback(boost::bind(&LLTeleportHistoryPanel::onReturnKeyPressed, this));
				}
			}
		}

		// Open first 2 accordion tabs
		if (mItemContainers.size() > 1)
		{
			LLAccordionCtrlTab* tab = mItemContainers.get(mItemContainers.size() - 1);
			tab->setDisplayChildren(true);
			setAccordionCollapsedByUser(tab, false);
		}

		if (mItemContainers.size() > 2)
		{
			LLAccordionCtrlTab* tab = mItemContainers.get(mItemContainers.size() - 2);
			tab->setDisplayChildren(true);
			setAccordionCollapsedByUser(tab, false);
		}
	}

	LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;

	registrar.add("TeleportHistory.ExpandAllFolders",  boost::bind(&LLTeleportHistoryPanel::onExpandAllFolders,  this));
	registrar.add("TeleportHistory.CollapseAllFolders",  boost::bind(&LLTeleportHistoryPanel::onCollapseAllFolders,  this));
	registrar.add("TeleportHistory.ClearTeleportHistory",  boost::bind(&LLTeleportHistoryPanel::onClearTeleportHistory,  this));
	mEnableCallbackRegistrar.add("TeleportHistory.GearMenu.Enable", boost::bind(&LLTeleportHistoryPanel::isActionEnabled, this, _2));

	mMenuGearButton = getChild<LLMenuButton>("gear_btn");

	LLToggleableMenu* gear_menu  = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_teleport_history_gear.xml",  gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());;
	if(gear_menu)
	{
		mGearMenuHandle  = gear_menu->getHandle();
		mMenuGearButton->setMenu(gear_menu);
	}

	return TRUE;
}
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect all sub-categories of a given category.
	LLIsType is_category(LLAssetType::AT_CATEGORY);
	gInventory.collectDescendentsIf(
		category_id,
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH,
		is_category);

	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// Create added and removed items vectors.
	computeDifference(cat_array, vadded, vremoved);

	// Handle added tabs.
	for (uuid_vec_t::const_iterator iter = vadded.begin();
		 iter != vadded.end();
		 ++iter)
	{
		const LLUUID cat_id = (*iter);
		LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
		if (!cat) continue;

		std::string name = cat->getName();

		outfit_accordion_tab_params tab_params(get_accordion_tab_params());
		LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
		if (!tab) continue;
		LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
		wearable_list->setShape(tab->getLocalRect());
		tab->addChild(wearable_list);

		tab->setName(name);
		tab->setTitle(name);

		// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
		tab->setDisplayChildren(false);
		mAccordion->addCollapsibleCtrl(tab);

		// Start observing the new outfit category.
		LLWearableItemsList* list  = tab->getChild<LLWearableItemsList>("wearable_items_list");
		if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
		{
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
		}
	}

	// Handle removed tabs.
	for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
	{
		outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
		if (outfits_iter != mOutfitsMap.end())
		{
			const LLUUID& outfit_id = outfits_iter->first;
			LLAccordionCtrlTab* tab = outfits_iter->second;

			// An outfit is removed from the list. Do the following:
			// 1. Remove outfit category from observer to stop monitoring its changes.
			mCategoriesObserver->removeCategory(outfit_id);

			// 2. Remove the outfit from selection.
			deselectOutfit(outfit_id);

			// 3. Remove category UUID to accordion tab mapping.
			mOutfitsMap.erase(outfits_iter);

			// 4. Remove outfit tab from accordion.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
			if (tab != NULL)
			{
				tab->die();
			}
		}
	}

	// Get changed items from inventory model and update outfit tabs
	// which might have been renamed.
	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		updateOutfitTab(*items_iter);
	}

	mAccordion->sort();
}
Exemple #25
0
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect all sub-categories of a given category.

	// <FS:ND> FIRE-6958/VWR-2862; Make sure to only collect folders of type FT_OUTFIT

	class ndOutfitsCollector: public LLIsType
	{
	public:
		ndOutfitsCollector()
			: LLIsType( LLAssetType::AT_CATEGORY )
		{ }

		virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
		{
			if( !LLIsType::operator()( cat, item ) )
				return false;

			if( cat && LLFolderType::FT_OUTFIT == cat->getPreferredType() )
				return true;

			return false;
		}
	};

	//	LLIsType is_category(LLAssetType::AT_CATEGORY);
	ndOutfitsCollector is_category;

	// </FS:ND>
	
	gInventory.collectDescendentsIf(
		category_id,
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH,
		is_category);

	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// Create added and removed items vectors.
	computeDifference(cat_array, vadded, vremoved);

	// <FS:ND> FIRE-6958/VWR-2862; Handle large amounts of outfits, write a least a warning into the logs.
	if( vadded.size() > 128 )
		LL_WARNS() << "Large amount of outfits found: " << vadded.size() << " this may cause hangs and disconnects" << LL_ENDL;

	U32 nCap = gSavedSettings.getU32( "FSDisplaySavedOutfitsCap" );
	if( nCap && nCap < vadded.size() )
	{
		vadded.resize( nCap );
		LL_WARNS() << "Capped outfits to " << nCap << " due to debug setting FSDisplaySavedOutfitsCap" << LL_ENDL;
	}
	// </FS:ND>

	// <FS:Ansariel> FIRE-12939: Add outfit count to outfits list
	getChild<LLTextBox>("OutfitcountText")->setTextArg("COUNT", llformat("%d", cat_array.size()));

	// Handle added tabs.
	for (uuid_vec_t::const_iterator iter = vadded.begin();
		 iter != vadded.end();
		 ++iter)
	{
		const LLUUID cat_id = (*iter);
		LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
		if (!cat) continue;

		std::string name = cat->getName();

		outfit_accordion_tab_params tab_params(get_accordion_tab_params());
		LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
		if (!tab) continue;
		LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
		wearable_list->setShape(tab->getLocalRect());
		tab->addChild(wearable_list);

		tab->setName(name);
		tab->setTitle(name);

		// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
		tab->setDisplayChildren(false);

		// <FS:ND> Calling this when there's a lot of outfits causes horrible perfomance and disconnects, due to arrange eating so many cpu cycles.
		// mAccordion->addCollapsibleCtrl(tab);
		mAccordion->addCollapsibleCtrl(tab, false );
		// </FS:ND>	

		// Start observing the new outfit category.
		LLWearableItemsList* list  = tab->getChild<LLWearableItemsList>("wearable_items_list");
		if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
		{
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
		}
	}

	// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
	mAccordion->arrange();
	// </FS:ND>

	// Handle removed tabs.
	for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
	{
		outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
		if (outfits_iter != mOutfitsMap.end())
		{
			const LLUUID& outfit_id = outfits_iter->first;
			LLAccordionCtrlTab* tab = outfits_iter->second;

			// An outfit is removed from the list. Do the following:
			// 1. Remove outfit category from observer to stop monitoring its changes.
			mCategoriesObserver->removeCategory(outfit_id);

			// 2. Remove the outfit from selection.
			deselectOutfit(outfit_id);

			// 3. Remove category UUID to accordion tab mapping.
			mOutfitsMap.erase(outfits_iter);

			// 4. Remove outfit tab from accordion.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
			if (tab != NULL)
			{
				tab->die();
			}
		}
	}

	// Get changed items from inventory model and update outfit tabs
	// which might have been renamed.
	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		updateOutfitTab(*items_iter);
	}

	mAccordion->sort();
}