void update_statistics() { gTotalWorldBytes += gVLManager.getTotalBytes(); gTotalObjectBytes += gObjectBits / 8; LLViewerStats& stats = LLViewerStats::instance(); // make sure we have a valid time delta for this frame if (gFrameIntervalSeconds > 0.f) { if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds); } else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds); } else if (gFloaterTools && gFloaterTools->getVisible()) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds); } } stats.setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); stats.setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail()); stats.setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip")); stats.setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles")); #if 0 // 1.9.2 LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment")); #endif stats.setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime("Frame")); F64 idle_secs = gDebugView->mFastTimerView->getTime("Idle"); F64 network_secs = gDebugView->mFastTimerView->getTime("Network"); stats.setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs); stats.setStat(LLViewerStats::ST_NETWORK_SECS, network_secs); stats.setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime("Update Images")); stats.setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime("Sort Draw State")); stats.setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime("Geometry")); LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost()); if (cdp) { stats.mSimPingStat.addValue(cdp->getPingDelay()); gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1); gSimPingCount++; } else { stats.mSimPingStat.addValue(10000); } stats.mFPSStat.addValue(1); F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits()); stats.mLayersKBitStat.addValue(layer_bits/1024.f); stats.mObjectKBitStat.addValue(gObjectBits/1024.f); stats.mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending()); stats.mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f); gTransferManager.resetTransferBitsIn(LLTCT_ASSET); if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { gTextureTimer.pause(); } else { gTextureTimer.unpause(); } { static F32 visible_avatar_frames = 0.f; static F32 avg_visible_avatars = 0; F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars; if (visible_avatars > 0.f) { visible_avatar_frames = 1.f; avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames; } stats.setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars); } LLWorld::getInstance()->updateNetStats(); LLWorld::getInstance()->requestCacheMisses(); // Reset all of these values. gVLManager.resetBitCounts(); gObjectBits = 0; // gDecodedBits = 0; // Only update texture stats periodically so that they are less noisy { static const F32 texture_stats_freq = 0.25f; static LLFrameTimer texture_stats_timer; if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq) { stats.mHTTPTextureKBitStat.addValue(AICurlInterface::getHTTPBandwidth()/125.f); stats.mUDPTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f); stats.mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets); gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8; LLViewerTextureList::sTextureBits = 0; LLViewerTextureList::sTexturePackets = 0; texture_stats_timer.reset(); } } { static const F32 mem_stats_freq = 10.f; static LLFrameTimer mem_stats_timer; if (mem_stats_timer.getElapsedTimeF32() >= mem_stats_freq) { stats.mMallocStat.addValue(SGMemStat::getMalloc()/1024.f/1024.f); mem_stats_timer.reset(); } } }