void LLAccordionCtrlTab::drawChild(const LLRect& root_rect,LLView* child) { if (child && child->getVisible() && child->getRect().isValid()) { LLRect screen_rect; localRectToScreen(child->getRect(),&screen_rect); if ( root_rect.overlaps(screen_rect) && LLUI::sDirtyRect.overlaps(screen_rect)) { glMatrixMode(GL_MODELVIEW); LLUI::pushMatrix(); { LLUI::translate((F32)child->getRect().mLeft, (F32)child->getRect().mBottom, 0.f); child->draw(); } LLUI::popMatrix(); } } }