// static void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name) { // *TODO: share this code with other similar menus // (inventory panel context menu, in-world object menu). if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return; LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name); LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name); if (!attach_menu || attach_menu->getChildCount() != 0 || !attach_hud_menu || attach_hud_menu->getChildCount() != 0) { return; } // Populate "Attach to..." / "Attach to HUD..." submenus. for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLMenuItemCallGL::Params p; std::string submenu_name = attachment->getName(); std::string translated_submenu_name; if (LLTrans::findString(translated_submenu_name, submenu_name)) { p.name = (" ") + translated_submenu_name + " "; } else { p.name = submenu_name; } LLSD cbparams; cbparams["index"] = curiter->first; cbparams["label"] = p.name; p.on_click.function_name = "Object.Attach"; p.on_click.parameter = LLSD(attachment->getName()); p.on_enable.function_name = "Attachment.Label"; p.on_enable.parameter = cbparams; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p); LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; parent_menu->addChild(item); } }
U32 LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, BOOL pick_parcel_wall, BOOL keep_pick_list) { gRenderForSelect = TRUE; // LLTimer pick_timer; if (!keep_pick_list) { LLViewerObject *objectp; S32 i; // Reset all of the GL names to zero. for (i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; objectp->mGLName = 0; } mSelectPickList.clear(); std::vector<LLDrawable*> pick_drawables; for (i = 0; i < LLPipeline::NUM_PARTITIONS-1; i++) { LLSpatialPartition* part = gPipeline.getSpatialPartition(i); if (part) { part->cull(camera, &pick_drawables, TRUE); } } for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin(); iter != pick_drawables.end(); iter++) { LLDrawable* drawablep = *iter; if( !drawablep ) continue; LLViewerObject* last_objectp = NULL; for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++) { LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject(); if (objectp && objectp != last_objectp) { mSelectPickList.insert(objectp); last_objectp = objectp; } } } LLHUDText::addPickable(mSelectPickList); for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { objectp = (LLVOAvatar*) *iter; if (!objectp->isDead()) { if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible()) { mSelectPickList.insert(objectp); } } } // add all hud objects to pick list LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (avatarp) { LLViewerJointAttachment* attachmentp; for (attachmentp = avatarp->mAttachmentPoints.getFirstData(); attachmentp; attachmentp = avatarp->mAttachmentPoints.getNextData()) { if (attachmentp->getIsHUDAttachment()) { LLViewerObject* objectp = attachmentp->getObject(); if (objectp) { mSelectPickList.insert(objectp); for (U32 i = 0; i < objectp->mChildList.size(); i++) { LLViewerObject* childp = objectp->mChildList[i]; if (childp) { mSelectPickList.insert(childp); } } } } } } S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances(); if (num_pickables != 0) { S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables; std::set<LLViewerObject*>::iterator pick_it; i = 0; for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();) { LLViewerObject* objp = (*pick_it); if (!objp || objp->isDead() || !objp->mbCanSelect) { mSelectPickList.erase(pick_it++); continue; } objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET; i++; ++pick_it; } LLHUDIcon::generatePickIDs(i * step, step); // At this point, we should only have live drawables/viewer objects gPipeline.renderForSelect(mSelectPickList); } } // // Render pass for selected objects // gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); // render pickable ui elements, like names, etc. LLHUDObject::renderAllForSelect(); gRenderForSelect = FALSE; //llinfos << "Rendered " << count << " for select" << llendl; //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl; return 0; }
void LLViewerObjectList::generatePickList(LLCamera &camera) { LLViewerObject *objectp; S32 i; // Reset all of the GL names to zero. for (i = 0; i < mObjects.count(); i++) { objectp = mObjects[i]; objectp->mGLName = 0; } mSelectPickList.clear(); std::vector<LLDrawable*> pick_drawables; for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { part->cull(camera, &pick_drawables, TRUE); } } } for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin(); iter != pick_drawables.end(); iter++) { LLDrawable* drawablep = *iter; if( !drawablep ) continue; LLViewerObject* last_objectp = NULL; for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++) { LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject(); if (objectp && objectp != last_objectp) { mSelectPickList.insert(objectp); last_objectp = objectp; } } } LLHUDText::addPickable(mSelectPickList); for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { objectp = (LLVOAvatar*) *iter; if (!objectp->isDead()) { if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible()) { mSelectPickList.insert(objectp); } } } // add all hud objects to pick list LLVOAvatar* avatarp = gAgent.getAvatarObject(); if (avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachmentp = curiter->second; if (attachmentp->getIsHUDAttachment()) { LLViewerObject* objectp = attachmentp->getObject(); if (objectp) { mSelectPickList.insert(objectp); LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* childp = *iter; if (childp) { mSelectPickList.insert(childp); } } } } } } S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances(); if (num_pickables != 0) { S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables; std::set<LLViewerObject*>::iterator pick_it; i = 0; for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();) { LLViewerObject* objp = (*pick_it); if (!objp || objp->isDead() || !objp->mbCanSelect) { mSelectPickList.erase(pick_it++); continue; } objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET; i++; ++pick_it; } LLHUDIcon::generatePickIDs(i * step, step); } }