void KCWindlightInterface::ApplyWindLightPreset(const std::string& preset) { if (rlv_handler_t::isEnabled() && gRlvHandler.hasBehaviour(RLV_BHVR_SETENV)) return; LLWLParamManager* wlprammgr = LLWLParamManager::instance(); if ( (preset != "Default") && (wlprammgr->mParamList.find(preset) != wlprammgr->mParamList.end()) ) { wlprammgr->mAnimator.mIsRunning = false; wlprammgr->mAnimator.mUseLindenTime = false; wlprammgr->loadPreset(preset); setWL_Status(true); mWeChangedIt = true; } else { wlprammgr->mAnimator.mIsRunning = true; wlprammgr->mAnimator.mUseLindenTime = true; wlprammgr->loadPreset("Default", true); //KC: reset last to Default gSavedPerAccountSettings.setString("PhoenixLastWLsetting", "Default"); setWL_Status(false); mWeChangedIt = false; } }
// Checked: 2009-09-16 (RLVa-1.0.3c) | Modified: RLVa-1.0.3c ERlvCmdRet RlvExtGetSet::onSetEnv(std::string strSetting, const std::string& strValue) { // HACK: see RlvExtGetSet::onGetEnv if (!LLFloaterWindLight::isOpen()) { LLFloaterWindLight::instance()->close(); LLFloaterWindLight::instance()->syncMenu(); } LLWLParamManager* pWLParams = LLWLParamManager::instance(); WLFloatControl* pFloat = NULL; WLColorControl* pColour = NULL; F32 nValue = 0.0f; // Sanity check - make sure strValue specifies a number for all settings except "preset" if ( (RlvSettings::getNoSetEnv()) || ( (!LLStringUtil::convertToF32(strValue, nValue)) && ("preset" != strSetting) )) return RLV_RET_FAILED_OPTION; // Not quite correct, but RLV-1.16.0 will halt the default daytime cycle on invalid commands so we need to as well pWLParams->mAnimator.mIsRunning = false; pWLParams->mAnimator.mUseLindenTime = false; // See LLWorldEnvSettings::handleEvent() if ("daytime" == strSetting) { if (0.0f <= nValue) { pWLParams->mAnimator.setDayTime(llmin(nValue, 1.0f)); pWLParams->mAnimator.update(pWLParams->mCurParams); } else { pWLParams->mAnimator.mIsRunning = true; pWLParams->mAnimator.mUseLindenTime = true; } return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onChangePresetName() else if ("preset" == strSetting) { pWLParams->loadPreset(strValue, true); return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onStarAlphaMoved else if ("starbrightness" == strSetting) { pWLParams->mCurParams.setStarBrightness(nValue); return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onGlowRMoved() / LLFloaterWindLight::onGlowBMoved() else if ( ("sunglowfocus" == strSetting) || ("sunglowsize" == strSetting) ) { WLColorControl *pColour = &pWLParams->mGlow; if ("sunglowfocus" == strSetting) pColour->b = -nValue * 5; else pColour->r = (2 - nValue) * 20; pColour->update(pWLParams->mCurParams); pWLParams->propagateParameters(); return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onSunMoved() else if ( ("eastangle" == strSetting) || ("sunmoonposition" == strSetting) ) { if ("eastangle" == strSetting) pWLParams->mCurParams.setEastAngle(F_TWO_PI * nValue); else pWLParams->mCurParams.setSunAngle(F_TWO_PI * nValue); // TODO-RLVa: it looks like propagateParameters() will actually take care of this for us, making this redundant? WLColorControl* pColour = &pWLParams->mLightnorm; pColour->r = -sin(pWLParams->mCurParams.getEastAngle()) * cos(pWLParams->mCurParams.getSunAngle()); pColour->g = sin(pWLParams->mCurParams.getSunAngle()); pColour->b = cos(pWLParams->mCurParams.getEastAngle()) * cos(pWLParams->mCurParams.getSunAngle()); pColour->i = 1.f; pColour->update(pWLParams->mCurParams); pWLParams->propagateParameters(); return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onCloudScrollXMoved() / LLFloaterWindLight::onCloudScrollYMoved() else if ("cloudscrollx" == strSetting) { pWLParams->mCurParams.setCloudScrollX(nValue + 10.0f); return RLV_RET_SUCCESS; } else if ("cloudscrolly" == strSetting) { pWLParams->mCurParams.setCloudScrollY(nValue + 10.0f); return RLV_RET_SUCCESS; } // See LLFloaterWindLight::onFloatControlMoved() else if ("cloudcoverage" == strSetting) pFloat = &pWLParams->mCloudCoverage; else if ("cloudscale" == strSetting) pFloat = &pWLParams->mCloudScale; else if ("densitymultiplier" == strSetting) pFloat = &pWLParams->mDensityMult; else if ("distancemultiplier" == strSetting) pFloat = &pWLParams->mDistanceMult; else if ("maxaltitude" == strSetting) pFloat = &pWLParams->mMaxAlt; else if ("scenegamma" == strSetting) pFloat = &pWLParams->mWLGamma; // See LLFloaterWindLight::onColorControlRMoved() else if ("hazedensity" == strSetting) pColour = &pWLParams->mHazeDensity; else if ("hazehorizon" == strSetting) pColour = &pWLParams->mHazeHorizon; if (pFloat) { pFloat->x = nValue / pFloat->mult; pFloat->update(pWLParams->mCurParams); pWLParams->propagateParameters(); return RLV_RET_SUCCESS; } else if (pColour) { pColour->r = nValue; pColour->update(pWLParams->mCurParams); pWLParams->propagateParameters(); return RLV_RET_SUCCESS; } // RGBI settings char ch = strSetting[strSetting.length() - 1]; if ('x' == ch) ch = 'r'; else if ('y' == ch) ch = 'g'; else if ('d' == ch) ch = 'b'; if ( ('r' == ch) || ('g' == ch) || ('b' == ch) || ('i' == ch) ) { strSetting.erase(strSetting.length() - 1, 1); if ("ambient" == strSetting) pColour = &pWLParams->mAmbient; else if ("bluedensity" == strSetting) pColour = &pWLParams->mBlueDensity; else if ("bluehorizon" == strSetting) pColour = &pWLParams->mBlueHorizon; else if ("sunmooncolor" == strSetting) pColour = &pWLParams->mSunlight; else if ("cloudcolor" == strSetting) pColour = &pWLParams->mCloudColor; else if ("cloud" == strSetting) pColour = &pWLParams->mCloudMain; else if ("clouddetail" == strSetting) pColour = &pWLParams->mCloudDetail; if (pColour) { if (pColour->isBlueHorizonOrDensity) nValue *= 2.0f; else if (pColour->isSunOrAmbientColor) nValue *= 3.0f; if ('i' == ch) // (See: LLFloaterWindLight::onColorControlIMoved) { if (!pColour->hasSliderName) return RLV_RET_FAILED_UNKNOWN; F32 curMax = llmax(pColour->r, pColour->g, pColour->b); if ( (0.0f == nValue) || (0.0f == curMax) ) pColour->r = pColour->g = pColour->b = pColour->i = nValue; else { F32 nDelta = (nValue - curMax) / curMax; pColour->r *= (1.0f + nDelta); pColour->g *= (1.0f + nDelta); pColour->b *= (1.0f + nDelta); pColour->i = nValue; } } else // (See: LLFloaterWindLight::onColorControlRMoved) { F32* pnValue = ('r' == ch) ? &pColour->r : ('g' == ch) ? &pColour->g : ('b' == ch) ? &pColour->b : NULL; if (pnValue) *pnValue = nValue; pColour->i = llmax(pColour->r, pColour->g, pColour->b); } pColour->update(pWLParams->mCurParams); pWLParams->propagateParameters(); return RLV_RET_SUCCESS; } } return RLV_RET_FAILED_UNKNOWN; }