void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate) { LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); LLSD target_water_params; // Determine new water settings based on user prefs. { // Fall back to default water. LLWaterParamSet default_water; water_mgr.getParamSet("Default", default_water); target_water_params = default_water.getAll(); // <FS:Ansariel> Quickprefs integration FloaterQuickPrefs::updateParam(QP_PARAM_WATER, LLSD("Default")); } if (getUseRegionSettings()) { // *TODO: make sure whether region settings belong to the current region? const LLSD& region_water_params = getRegionSettings().getWaterParams(); if (region_water_params.size() != 0) // region has no water settings { LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; target_water_params = region_water_params; // <FS:Ansariel> Quickprefs integration FloaterQuickPrefs::updateParam(QP_PARAM_WATER, LLSD(PRESET_NAME_REGION_DEFAULT)); } else { LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL; } } else { std::string water = getWaterPresetName(); LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL; LLWaterParamSet params; if (!water_mgr.getParamSet(water, params)) { LL_WARNS() << "No water preset named " << water << ", falling back to defaults" << LL_ENDL; water_mgr.getParamSet("Default", params); // *TODO: Fix user preferences accordingly. } // <FS:Ansariel> Quickprefs integration else { FloaterQuickPrefs::updateParam(QP_PARAM_WATER, LLSD(water)); } // </FS:Ansariel> Quickprefs integration target_water_params = params.getAll(); } // Sync water with user prefs. water_mgr.applyParams(target_water_params, interpolate); }
void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate) { LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); LLSD target_water_params; // Determine new water settings based on user prefs. { // Fall back to default water. LLWaterParamSet default_water; water_mgr.getParamSet("Default", default_water); target_water_params = default_water.getAll(); } if (getUseRegionSettings()) { // *TODO: make sure whether region settings belong to the current region? const LLSD& region_water_params = getRegionSettings().getWaterParams(); if (region_water_params.size() != 0) // region has no water settings { LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; target_water_params = region_water_params; } else { LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL; } } else { std::string water = getWaterPresetName(); LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL; LLWaterParamSet params; if (!water_mgr.getParamSet(water, params)) { llwarns << "No water preset named " << water << ", falling back to defaults" << llendl; water_mgr.getParamSet("Default", params); // *TODO: Fix user preferences accordingly. } target_water_params = params.getAll(); } // Sync water with user prefs. water_mgr.applyParams(target_water_params, interpolate); }