bool DsView::loadFile(QString name){ if(_scene.LoadFile(name.latin1())){ mx=my=mz=0.0; int nVerticeTotal = 0; _max=0; for(int i=0;i<_scene.GetMeshCount();i++){ LMesh * mesh = _scene.GetMesh(i); nVerticeTotal =+ mesh->GetVertexCount(); for(int j=0;j<mesh->GetVertexCount();j++){ LVector3 v = mesh->GetVertex(j); mx =+ v.x; my =+ v.y; mz =+ v.z; } } mx = mx/nVerticeTotal; #ifdef MYDEBUG qDebug(QString::number(mx).latin1()); qDebug(QString::number(nVerticeTotal).latin1()); #endif my = my/nVerticeTotal; #ifdef MYDEBUG qDebug(QString::number(my).latin1()); #endif mz = mz/nVerticeTotal; #ifdef MYDEBUG qDebug(QString::number(mz).latin1()); #endif for(int i=0;i<_scene.GetMeshCount();i++){ LMesh * mesh = _scene.GetMesh(i); for(int j=0;j<mesh->GetVertexCount();j++){ LVector3 v = mesh->GetVertex(j); _max = max(max(max(abs(v.x-mx),abs(v.y-my)),abs(v.z-mz)),_max); } } _ortho = _max; updateGL(); return true; }else{ return false; } }
void Scene::AddTexturedObject(const std::string fname, Material* material, Shapes &objects, const std::string textName, const Point &ofs) const { size_t index = Shape::GetUniqueID(); // —читывание меша из файла L3DS *l3ds = new L3DS(fname.c_str()); if(!l3ds || !l3ds->GetMeshCount()) throw Error("Error in loading extern files"); for(int i = 0; i<l3ds->GetMeshCount(); i++) { LMesh *mesh = l3ds->GetMesh(i); Texture *texture = new Texture(textName.c_str()); for(int j = 0; j<mesh->GetTriangleCount(); j++) { LTriangle tr = mesh->GetTriangle(j); Point a(mesh->GetVertex(tr.a).x, mesh->GetVertex(tr.a).y, mesh->GetVertex(tr.a).z); Point b(mesh->GetVertex(tr.b).x, mesh->GetVertex(tr.b).y, mesh->GetVertex(tr.b).z); Point c(mesh->GetVertex(tr.c).x, mesh->GetVertex(tr.c).y, mesh->GetVertex(tr.c).z); TextureCoords tA(mesh->GetUV(tr.a).u, mesh->GetUV(tr.a).v); TextureCoords tB(mesh->GetUV(tr.b).u, mesh->GetUV(tr.b).v); TextureCoords tC(mesh->GetUV(tr.c).u, mesh->GetUV(tr.c).v); tA.InvertU(); tB.InvertU(); tC.InvertU(); tA*=8; tB*=8; tC*=8; if (Triangle::IsValidTrangle(a,b,c)) objects.push_back(new Triangle(a-ofs, b-ofs, c-ofs, material, index, texture, tA, tB, tC)); } } }
void Scene::AddObject(const std::string& fname,Material* material, Shapes &objects, const Point &ofs) const { size_t index = Shape::GetUniqueID(); // —читывание меша из файла L3DS *l3ds = new L3DS(fname.c_str()); if(!l3ds || !l3ds->GetMeshCount()) throw Error("Error in loading extern files"); for(int i = 0; i<l3ds->GetMeshCount(); i++) { LMesh *mesh = l3ds->GetMesh(i); for(int j = 0; j<mesh->GetTriangleCount(); j++) { LTriangle tr = mesh->GetTriangle(j); Point a(mesh->GetVertex(tr.a).x, mesh->GetVertex(tr.a).y, mesh->GetVertex(tr.a).z); Point b(mesh->GetVertex(tr.b).x, mesh->GetVertex(tr.b).y, mesh->GetVertex(tr.b).z); Point c(mesh->GetVertex(tr.c).x, mesh->GetVertex(tr.c).y, mesh->GetVertex(tr.c).z); if (Triangle::IsValidTrangle(a,b,c)) objects.push_back(new Triangle(a-ofs, b-ofs, c-ofs, material, index)); } } }