Exemple #1
0
void WINDOW::Shutdown(void)									//PROPERLY KILL WINDOW
{
	//Delete font display lists
	glDeleteLists(base, 96);

	if (fullscreen)
	{
		ChangeDisplaySettings(NULL, 0);						//restore desktop mode
		ShowCursor(TRUE);									//show mouse cursor
	}
	
	errorLog.OutputNewline();
		
	if(hRC)													//have a rendering context?
	{
		if(!wglMakeCurrent(NULL, NULL))					//try to release rend cont
		{
			errorLog.OutputError("Release of DC and RC Failed.");
		}
		else
			errorLog.OutputSuccess("DC and RC released.");

		if(!wglDeleteContext(hRC))							//try to delete RC
		{
			errorLog.OutputError("Release Rendering Context Failed.");
		}
		else
			errorLog.OutputSuccess("Rendering Context Released.");

		hRC=NULL;											//set RC to NULL
	}

	if(hDC && !ReleaseDC(hWnd, hDC))						//Are we able to release DC?
	{
		errorLog.OutputError("Release of Device Context Failed.");
		hDC=NULL;
	}
	else
		errorLog.OutputSuccess("Device Context Released.");

	if(hWnd && !DestroyWindow(hWnd))						//Can we destroy window?
	{
		errorLog.OutputError("Could not release hWnd");
		hWnd=NULL;
	}
	else
		errorLog.OutputSuccess("hWnd released.");

	if (!UnregisterClass("OpenGL", hInstance))				 //can we unreg. class?
	{
		errorLog.OutputError("Could Not Unregister Class.");
		hInstance=NULL;
	}
	else
		errorLog.OutputSuccess("Class unregistered.");
}
Exemple #2
0
bool WINDOW::Init(char * windowTitle,
				  int newWidth, int newHeight,
				  int newColorBits, int newDepthBits, int newStencilBits,
				  int fullscreenflag)
															//CREATE WINDOW
{
	WNDCLASS wc;											//windows class structure
	DWORD dwExStyle;										//extended style info.
	DWORD dwStyle;											//style info

	//set class's member variables
	title=windowTitle;
	width=newWidth;
	height=newHeight;
	colorBits=newColorBits;
	depthBits=newDepthBits;
	stencilBits=newStencilBits;
	
	//set class's fullscreen flag
	if(fullscreenflag == FULL_SCREEN)
	{
		fullscreen=true;									
	}

	if(fullscreenflag == WINDOWED_SCREEN)
	{
		fullscreen=false;
	}

	if(fullscreenflag == CHOOSE_SCREEN)						//Ask user if fullscreen
	{
		if(MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?","Start FullScreen",MB_YESNO|MB_ICONQUESTION)==IDNO)
		{
			fullscreen=false;								//If answered no
		}
		else
		{
			fullscreen=true;								//if answered yes
		}
	}

	RECT WindowRect;								//grab rect. upper left/lower right values
	WindowRect.left=(long)0;
	WindowRect.right=(long)width;
	WindowRect.top=(long)0;
	WindowRect.bottom=(long)height;

	hInstance=		GetModuleHandle(NULL);					//Grab an instance for window
	wc.style=		CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
														//window style: redraw on move, own DC
	wc.lpfnWndProc=	(WNDPROC) WndProc;						//Wndproc handles messages
	wc.cbClsExtra=	0;
	wc.cbWndExtra=	0;										//no extra window data
	wc.hInstance=	hInstance;								//Set the instance
	wc.hIcon=		LoadIcon(NULL, IDI_WINLOGO);			//load default icon
	wc.hCursor=		LoadCursor(NULL, IDC_ARROW);			//Load arrow cursor
	wc.hbrBackground=NULL;									//No background rqd for GL
	wc.lpszMenuName=NULL;									//No menu
	wc.lpszClassName="OpenGL";								//set class name

	if(!RegisterClass(&wc))									//try to register class
	{
		errorLog.OutputError("Failed to register the window class");
		return FALSE;
	}
	else
		errorLog.OutputSuccess("Window Class Registered");

	if(fullscreen)											//try to set up fullscreen?
	{
		DEVMODE dmScreenSettings;							//Device mode
		memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
															//clear memory
		dmScreenSettings.dmSize=sizeof(dmScreenSettings);
									//size of devmode structure
		dmScreenSettings.dmPelsWidth=width;					//selected width
		dmScreenSettings.dmPelsHeight=height;				//selected height
		dmScreenSettings.dmBitsPerPel=colorBits;			//selected bpp
		dmScreenSettings.dmFields=DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
		
		if(ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
											//try to set mode.CDS_FULLSCREEN removes start bar
		{
			//If mode fails, give 2 options, quit or run in window
			if(MessageBox(NULL, "The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",title, MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
			{
				fullscreen=FALSE;							//if "yes", try windowed
			}
			else
			{
				//tell user program is closing
				errorLog.OutputError("Program Closed, As Fullscreen Mode Not Supported.");
				return FALSE;								//exit and return FALSE
			}
		}
	}

	if (fullscreen)											//still fullscreen?
	{
		dwExStyle=WS_EX_APPWINDOW;							//window extended style
		dwStyle=WS_POPUP | WS_VISIBLE;						//window style (no border), visible
		ShowCursor(FALSE);									//hide mouse pointer
	}
	else
	{
		dwExStyle=WS_EX_CLIENTEDGE;							//window extended style(3d look)
		dwStyle=WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_VISIBLE;
									//window style (close button, title bar, border, visible)
	}
	
	AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
	//adjust window to actual requested size, rather than including borders in size. in fullscreen, no effect

	if(!(hWnd=CreateWindowEx(	dwExStyle,					//extended style for window
								"OpenGL",					//class name
								title,						//window title
								WS_CLIPSIBLINGS |			//required style
								WS_CLIPCHILDREN |			//required style
								dwStyle,					//Selected style
								0, 0,						//window position
								WindowRect.right-WindowRect.left,	//calculate adjusted width
								WindowRect.bottom-WindowRect.top,	//calculate adjusted height
								NULL,						// no parent window
								NULL,						//No Menu
								hInstance,					//Instance
								NULL)))						//Dont pass anything to WM_CREATE
	{
		Shutdown();										//if not set up, reset display
		errorLog.OutputError("Window Creation Error.");
															//pop up error message
		return FALSE;										//return false, to quit program
	}
	else
		errorLog.OutputSuccess("Window Created.");

	//set up pixel format(openGL supporting, RGBA, correct bits
	GLuint pixelFormat;								//holds result after searching for mode match

	//calculate alpha bits
	int alphaBits=0;
	
	if(colorBits==32)
		alphaBits=8;

	static PIXELFORMATDESCRIPTOR pfd=				//pfd tells windows how we want things to be
	{
		sizeof(PIXELFORMATDESCRIPTOR),						//size of Pixel format descriptor
		1,													//Version Number
		PFD_DRAW_TO_WINDOW |								//must support window
		PFD_SUPPORT_OPENGL |								//must support opengl
		PFD_DOUBLEBUFFER,									//must support double buffer
		PFD_TYPE_RGBA,										//request RGBA format
		colorBits,											//select colour depth
		0, 0, 0, 0, 0, 0,									//colour bits ignored
		alphaBits,													//alpha buffer bits
		0,													//shift bit ignored
		0,													//no accumulation buffer
		0, 0, 0, 0,											//accumulation bits ignored
		depthBits,											//z buffer bits
		stencilBits,										//stencil buffer bits
		0,													//no auxiliary buffer
		PFD_MAIN_PLANE,										//main drawing layer
		0,													//reserved
		0, 0, 0												//layer masks ignored
	};

	if(!(hDC=GetDC(hWnd)))								//did we get a device context?
	{													//if not
		Shutdown();									//Reset display
		errorLog.OutputError("Can't Create a GL Device context.");
		return FALSE;									//return false, to exit
	}
	else
		errorLog.OutputSuccess("DC Created");
	
	if(!(pixelFormat=ChoosePixelFormat(hDC,&pfd)))	//found a matching pixel format?
	{													//if not
		Shutdown();
		errorLog.OutputError("Can't Find a Suitable PixelFormat.");
		return FALSE;
	}
	else
		errorLog.OutputSuccess("Pixel Format Found.");

	if(!SetPixelFormat(hDC, pixelFormat,&pfd))		//are we able to set pixel format?
	{													//if not
		Shutdown();
		errorLog.OutputError("Can't set the pixelformat.");
		return FALSE;
	}
	else
		errorLog.OutputSuccess("Pixel Format set.");

	if(!(hRC=wglCreateContext(hDC)))					//are we able to get rendering context?
	{													//if not
		Shutdown();
		errorLog.OutputError("Can't create a GL rendering context.");
		return FALSE;
	}
	else
		errorLog.OutputSuccess("GL Rendering Context Created.");

	if(!MakeCurrent())						//are we able to activate rendering context?
	{													//if not
		Shutdown();
		return FALSE;
	}
	else
		errorLog.OutputSuccess("GL Rendering Context Activated.");

	//get pixel format parameters
	static PIXELFORMATDESCRIPTOR finalPfd;
	DescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &finalPfd);

	//output window parameters
	errorLog.OutputNewline();
	errorLog.OutputSuccess("Window Size: (%d, %d)", width, height);
	errorLog.OutputSuccess("Color Buffer Bits (R, G, B, A): (%d, %d, %d, %d)",
								finalPfd.cRedBits,
								finalPfd.cGreenBits,
								finalPfd.cBlueBits,
								finalPfd.cAlphaBits);
	errorLog.OutputSuccess("Depth Buffer Bits: %d", finalPfd.cDepthBits);
	errorLog.OutputSuccess("Stencil Buffer Bits: %d", finalPfd.cStencilBits);
	errorLog.OutputNewline();
	
	ShowWindow(hWnd,SW_SHOW);							//show window
	SetForegroundWindow(hWnd);							//slightly higher priority
	SetFocus(hWnd);										//Set keyboard focus to the window
	
	errorLog.OutputSuccess("Window Created!");
	errorLog.OutputNewline();

	//Init the font
	HFONT font;											//windows font ID

	//create 96 display lists
	base = glGenLists(96);

	font	=	CreateFont(	-18,						//font height
							0,							//default width
							0, 0,						//angles - escapement, orientation
							FW_BOLD,					//font weight, 0-1000, NORMAL, BOLD
							false,						//italic
							false,						//underline
							false,						//strikeout
							ANSI_CHARSET,				//character set
							OUT_TT_PRECIS,				//precision
							CLIP_DEFAULT_PRECIS,		//clip precision
							ANTIALIASED_QUALITY,		//output quality
							FF_DONTCARE | DEFAULT_PITCH,//family and pitch
							"Courier New");				//font name

	//select the font
	SelectObject(hDC, font);

	//create 96 display lists, starting at 32
	wglUseFontBitmaps(hDC, 32, 96, base);
	
	errorLog.OutputSuccess("Font created successfully.");
	
	return TRUE;										//success!
}