int CalcAttBonus(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int iAtk) { // PvP에는 적용하지않음 if (!pkVictim->IsPC()) iAtk += pkAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS); // PvP에는 적용하지않음 if (!pkAttacker->IsPC()) { int iReduceDamagePct = pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE); iAtk = iAtk * (100 + iReduceDamagePct) / 100; } if (pkAttacker->IsNPC() && pkVictim->IsPC()) { iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100; } if (pkVictim->IsNPC()) { if (pkVictim->IsRaceFlag(RACE_FLAG_ANIMAL)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ANIMAL)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_UNDEAD)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_UNDEAD)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_HUMAN)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ORC)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ORC)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_MILGYO)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MILGYO)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_INSECT)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_INSECT)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_FIRE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_DESERT)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DESERT)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_TREE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TREE)) / 100; iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MONSTER)) / 100; } else if (pkVictim->IsPC()) { iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; switch (pkVictim->GetJob()) { case JOB_WARRIOR: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ASSASSIN)) / 100; break; case JOB_SURA: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SURA)) / 100; break; case JOB_SHAMAN: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SHAMAN)) / 100; break; } } if (pkAttacker->IsPC() == true) { switch (pkAttacker->GetJob()) { case JOB_WARRIOR: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100; break; case JOB_SURA: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100; break; case JOB_SHAMAN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100; break; } } //[ mob -> PC ] 원소 속성 방어 적용 //2013/01/17 //몬스터 속성공격 데미지의 30%에 해당하는 수치에만 저항이 적용됨. if (pkAttacker->IsNPC() && pkVictim->IsPC()) { if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ELEC)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ELEC)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_FIRE)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_FIRE)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ICE)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ICE)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_WIND)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_WIND)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_EARTH)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_EARTH)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_DARK)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_DARK)) / 10000; } return iAtk; }
int CalcMeleeDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreDefense, bool bIgnoreTargetRating) { LPITEM pWeapon = pkAttacker->GetWear(WEAR_WEAPON); bool bPolymorphed = pkAttacker->IsPolymorphed(); if (pWeapon && !(bPolymorphed && !pkAttacker->IsPolyMaintainStat())) { if (pWeapon->GetType() != ITEM_WEAPON) return 0; switch (pWeapon->GetSubType()) { case WEAPON_SWORD: case WEAPON_DAGGER: case WEAPON_TWO_HANDED: case WEAPON_BELL: case WEAPON_FAN: case WEAPON_MOUNT_SPEAR: break; case WEAPON_BOW: sys_err("CalcMeleeDamage should not handle bows (name: %s)", pkAttacker->GetName()); return 0; default: return 0; } } int iDam = 0; float fAR = CalcAttackRating(pkAttacker, pkVictim, bIgnoreTargetRating); int iDamMin = 0, iDamMax = 0; // TESTSERVER_SHOW_ATTACKINFO int DEBUG_iDamCur = 0; int DEBUG_iDamBonus = 0; // END_OF_TESTSERVER_SHOW_ATTACKINFO if (bPolymorphed && !pkAttacker->IsPolyMaintainStat()) { // MONKEY_ROD_ATTACK_BUG_FIX Item_GetDamage(pWeapon, &iDamMin, &iDamMax); // END_OF_MONKEY_ROD_ATTACK_BUG_FIX DWORD dwMobVnum = pkAttacker->GetPolymorphVnum(); const CMob * pMob = CMobManager::instance().Get(dwMobVnum); if (pMob) { int iPower = pkAttacker->GetPolymorphPower(); iDamMin += pMob->m_table.dwDamageRange[0] * iPower / 100; iDamMax += pMob->m_table.dwDamageRange[1] * iPower / 100; } } else if (pWeapon) { // MONKEY_ROD_ATTACK_BUG_FIX Item_GetDamage(pWeapon, &iDamMin, &iDamMax); // END_OF_MONKEY_ROD_ATTACK_BUG_FIX } else if (pkAttacker->IsNPC()) { iDamMin = pkAttacker->GetMobDamageMin(); iDamMax = pkAttacker->GetMobDamageMax(); } iDam = number(iDamMin, iDamMax) * 2; // TESTSERVER_SHOW_ATTACKINFO DEBUG_iDamCur = iDam; // END_OF_TESTSERVER_SHOW_ATTACKINFO // int iAtk = 0; // level must be ignored when multiply by fAR, so subtract it before calculation. iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2); iAtk = (int) (iAtk * fAR); iAtk += pkAttacker->GetLevel() * 2; // and add again if (pWeapon) { iAtk += pWeapon->GetValue(5) * 2; // 2004.11.12.myevan.TESTSERVER_SHOW_ATTACKINFO DEBUG_iDamBonus = pWeapon->GetValue(5) * 2; /////////////////////////////////////////////// } iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); // party attacker role bonus iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100); iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk); int iDef = 0; if (!bIgnoreDefense) { iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkVictim->GetPoint(POINT_DEF_BONUS)) / 100); if (!pkAttacker->IsPC()) iDef += pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_DEFENSE_BONUS); } if (pkAttacker->IsNPC()) iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply()); iDam = MAX(0, iAtk - iDef); if (test_server) { int DEBUG_iLV = pkAttacker->GetLevel()*2; int DEBUG_iST = int((pkAttacker->GetPoint(POINT_ATT_GRADE) - DEBUG_iLV) * fAR); int DEBUG_iPT = pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); int DEBUG_iWP = 0; int DEBUG_iPureAtk = 0; int DEBUG_iPureDam = 0; char szRB[32] = ""; char szGradeAtkBonus[32] = ""; DEBUG_iWP = int(DEBUG_iDamCur * fAR); DEBUG_iPureAtk = DEBUG_iLV + DEBUG_iST + DEBUG_iWP+DEBUG_iDamBonus; DEBUG_iPureDam = iAtk - iDef; if (pkAttacker->IsNPC()) { snprintf(szGradeAtkBonus, sizeof(szGradeAtkBonus), "=%d*%.1f", DEBUG_iPureAtk, pkAttacker->GetMobDamageMultiply()); DEBUG_iPureAtk = int(DEBUG_iPureAtk * pkAttacker->GetMobDamageMultiply()); } if (DEBUG_iDamBonus != 0) snprintf(szRB, sizeof(szRB), "+RB(%d)", DEBUG_iDamBonus); char szPT[32] = ""; if (DEBUG_iPT != 0) snprintf(szPT, sizeof(szPT), ", PT=%d", DEBUG_iPT); char szUnknownAtk[32] = ""; if (iAtk != DEBUG_iPureAtk) snprintf(szUnknownAtk, sizeof(szUnknownAtk), "+?(%d)", iAtk-DEBUG_iPureAtk); char szUnknownDam[32] = ""; if (iDam != DEBUG_iPureDam) snprintf(szUnknownDam, sizeof(szUnknownDam), "+?(%d)", iDam-DEBUG_iPureDam); char szMeleeAttack[128]; snprintf(szMeleeAttack, sizeof(szMeleeAttack), "%s(%d)-%s(%d)=%d%s, ATK=LV(%d)+ST(%d)+WP(%d)%s%s%s, AR=%.3g%s", pkAttacker->GetName(), iAtk, pkVictim->GetName(), iDef, iDam, szUnknownDam, DEBUG_iLV, DEBUG_iST, DEBUG_iWP, szRB, szUnknownAtk, szGradeAtkBonus, fAR, szPT); pkAttacker->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack); pkVictim->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack); } return CalcBattleDamage(iDam, pkAttacker->GetLevel(), pkVictim->GetLevel()); }
int CalcAttBonus(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int iAtk) { // PvPїЎґВ АыїлЗПБцѕКАЅ if (!pkVictim->IsPC()) iAtk += pkAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS); // PvPїЎґВ АыїлЗПБцѕКАЅ if (!pkAttacker->IsPC()) { int iReduceDamagePct = pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE); iAtk = iAtk * (100 + iReduceDamagePct) / 100; } if (pkAttacker->IsNPC() && pkVictim->IsPC()) { iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100; } if (pkVictim->IsNPC()) { if (pkVictim->IsRaceFlag(RACE_FLAG_ANIMAL)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ANIMAL)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_UNDEAD)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_UNDEAD)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_HUMAN)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ORC)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ORC)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_MILGYO)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MILGYO)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_INSECT)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_INSECT)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_FIRE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_DESERT)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DESERT)) / 100; else if (pkVictim->IsRaceFlag(RACE_FLAG_TREE)) iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TREE)) / 100; iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MONSTER)) / 100; } else if (pkVictim->IsPC()) { iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; switch (pkVictim->GetJob()) { case JOB_WARRIOR: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ASSASSIN)) / 100; break; case JOB_SURA: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SURA)) / 100; break; case JOB_SHAMAN: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SHAMAN)) / 100; break; } } if (pkAttacker->IsPC() == true) { switch (pkAttacker->GetJob()) { case JOB_WARRIOR: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100; break; case JOB_SURA: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100; break; case JOB_SHAMAN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100; break; } } //[ mob -> PC ] їшјТ јУјє №жѕо Аыїл //2013/01/17 //ёуЅєЕН јУјє°ш°Э µҐ№МБцАЗ 30%їЎ ЗШґзЗПґВ јцДЎїЎёё АъЗЧАМ АыїлµК. if (pkAttacker->IsNPC() && pkVictim->IsPC()) { if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ELEC)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ELEC)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_FIRE)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_FIRE)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ICE)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ICE)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_WIND)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_WIND)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_EARTH)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_EARTH)) / 10000; else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_DARK)) iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_DARK)) / 10000; } return iAtk; }