void SECTREE::RemoveEntity(LPENTITY pkEnt) { ENTITY_SET::iterator it = m_set_entity.find(pkEnt); if (it == m_set_entity.end()) { return; } m_set_entity.erase(it); pkEnt->SetSectree(NULL); if (pkEnt->IsType(ENTITY_CHARACTER)) { if (((LPCHARACTER) pkEnt)->IsPC()) DecreasePC(); } }
bool SECTREE::InsertEntity(LPENTITY pkEnt) { LPSECTREE pkCurTree; if ((pkCurTree = pkEnt->GetSectree()) == this) return false; if (m_set_entity.find(pkEnt) != m_set_entity.end()) { sys_err("entity %p already exist in this sectree!", get_pointer(pkEnt)); return false; } if (pkCurTree) pkCurTree->m_set_entity.erase(pkEnt); pkEnt->SetSectree(this); //pkEnt->UpdateSectree(); m_set_entity.insert(pkEnt); if (pkEnt->IsType(ENTITY_CHARACTER)) { LPCHARACTER pkChr = (LPCHARACTER) pkEnt; if (pkChr->IsPC()) { IncreasePC(); if (pkCurTree) pkCurTree->DecreasePC(); } else if (m_iPCCount > 0 && !pkChr->IsWarp() && !pkChr->IsGoto()) // PC가 아니고 이 곳에 PC가 있다면 Idle event를 시작 시킨다. { pkChr->StartStateMachine(); } } return true; }