void Item_GetDamage(LPITEM pkItem, int* pdamMin, int* pdamMax) { *pdamMin = 0; *pdamMax = 1; if (!pkItem) return; switch (pkItem->GetType()) { case ITEM_ROD: case ITEM_PICK: return; } if (pkItem->GetType() != ITEM_WEAPON) sys_err("Item_GetDamage - !ITEM_WEAPON vnum=%d, type=%d", pkItem->GetOriginalVnum(), pkItem->GetType()); *pdamMin = pkItem->GetValue(3); *pdamMax = pkItem->GetValue(4); }
int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense) { if (!pkBow || pkBow->GetType() != ITEM_WEAPON || pkBow->GetSubType() != WEAPON_BOW) return 0; if (!pkArrow) return 0; // 타격치 계산부 int iDist = (int) (DISTANCE_SQRT(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY())); //int iGap = (iDist / 100) - 5 - pkBow->GetValue(5) - pkAttacker->GetPoint(POINT_BOW_DISTANCE); int iGap = (iDist / 100) - 5 - pkAttacker->GetPoint(POINT_BOW_DISTANCE); int iPercent = 100 - (iGap * 5); if (iPercent <= 0) return 0; else if (iPercent > 100) iPercent = 100; int iDam = 0; float fAR = CalcAttackRating(pkAttacker, pkVictim, false); iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3); int iAtk; // level must be ignored when multiply by fAR, so subtract it before calculation. iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2); iAtk = (int) (iAtk * fAR); iAtk += pkAttacker->GetLevel() * 2; // and add again // Refine Grade iAtk += pkBow->GetValue(5) * 2; iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100); iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk); int iDef = 0; if (!bIgnoreDefense) iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkAttacker->GetPoint(POINT_DEF_BONUS)) / 100); if (pkAttacker->IsNPC()) iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply()); iDam = MAX(0, iAtk - iDef); int iPureDam = iDam; iPureDam = (iPureDam * iPercent) / 100; if (test_server) { pkAttacker->ChatPacket(CHAT_TYPE_INFO, "ARROW %s -> %s, DAM %d DIST %d GAP %d %% %d", pkAttacker->GetName(), pkVictim->GetName(), iPureDam, iDist, iGap, iPercent); } return iPureDam; //return iDam; }
int CalcMeleeDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreDefense, bool bIgnoreTargetRating) { LPITEM pWeapon = pkAttacker->GetWear(WEAR_WEAPON); bool bPolymorphed = pkAttacker->IsPolymorphed(); if (pWeapon && !(bPolymorphed && !pkAttacker->IsPolyMaintainStat())) { if (pWeapon->GetType() != ITEM_WEAPON) return 0; switch (pWeapon->GetSubType()) { case WEAPON_SWORD: case WEAPON_DAGGER: case WEAPON_TWO_HANDED: case WEAPON_BELL: case WEAPON_FAN: case WEAPON_MOUNT_SPEAR: break; case WEAPON_BOW: sys_err("CalcMeleeDamage should not handle bows (name: %s)", pkAttacker->GetName()); return 0; default: return 0; } } int iDam = 0; float fAR = CalcAttackRating(pkAttacker, pkVictim, bIgnoreTargetRating); int iDamMin = 0, iDamMax = 0; // TESTSERVER_SHOW_ATTACKINFO int DEBUG_iDamCur = 0; int DEBUG_iDamBonus = 0; // END_OF_TESTSERVER_SHOW_ATTACKINFO if (bPolymorphed && !pkAttacker->IsPolyMaintainStat()) { // MONKEY_ROD_ATTACK_BUG_FIX Item_GetDamage(pWeapon, &iDamMin, &iDamMax); // END_OF_MONKEY_ROD_ATTACK_BUG_FIX DWORD dwMobVnum = pkAttacker->GetPolymorphVnum(); const CMob * pMob = CMobManager::instance().Get(dwMobVnum); if (pMob) { int iPower = pkAttacker->GetPolymorphPower(); iDamMin += pMob->m_table.dwDamageRange[0] * iPower / 100; iDamMax += pMob->m_table.dwDamageRange[1] * iPower / 100; } } else if (pWeapon) { // MONKEY_ROD_ATTACK_BUG_FIX Item_GetDamage(pWeapon, &iDamMin, &iDamMax); // END_OF_MONKEY_ROD_ATTACK_BUG_FIX } else if (pkAttacker->IsNPC()) { iDamMin = pkAttacker->GetMobDamageMin(); iDamMax = pkAttacker->GetMobDamageMax(); } iDam = number(iDamMin, iDamMax) * 2; // TESTSERVER_SHOW_ATTACKINFO DEBUG_iDamCur = iDam; // END_OF_TESTSERVER_SHOW_ATTACKINFO // int iAtk = 0; // level must be ignored when multiply by fAR, so subtract it before calculation. iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2); iAtk = (int) (iAtk * fAR); iAtk += pkAttacker->GetLevel() * 2; // and add again if (pWeapon) { iAtk += pWeapon->GetValue(5) * 2; // 2004.11.12.myevan.TESTSERVER_SHOW_ATTACKINFO DEBUG_iDamBonus = pWeapon->GetValue(5) * 2; /////////////////////////////////////////////// } iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); // party attacker role bonus iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100); iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk); int iDef = 0; if (!bIgnoreDefense) { iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkVictim->GetPoint(POINT_DEF_BONUS)) / 100); if (!pkAttacker->IsPC()) iDef += pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_DEFENSE_BONUS); } if (pkAttacker->IsNPC()) iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply()); iDam = MAX(0, iAtk - iDef); if (test_server) { int DEBUG_iLV = pkAttacker->GetLevel()*2; int DEBUG_iST = int((pkAttacker->GetPoint(POINT_ATT_GRADE) - DEBUG_iLV) * fAR); int DEBUG_iPT = pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); int DEBUG_iWP = 0; int DEBUG_iPureAtk = 0; int DEBUG_iPureDam = 0; char szRB[32] = ""; char szGradeAtkBonus[32] = ""; DEBUG_iWP = int(DEBUG_iDamCur * fAR); DEBUG_iPureAtk = DEBUG_iLV + DEBUG_iST + DEBUG_iWP+DEBUG_iDamBonus; DEBUG_iPureDam = iAtk - iDef; if (pkAttacker->IsNPC()) { snprintf(szGradeAtkBonus, sizeof(szGradeAtkBonus), "=%d*%.1f", DEBUG_iPureAtk, pkAttacker->GetMobDamageMultiply()); DEBUG_iPureAtk = int(DEBUG_iPureAtk * pkAttacker->GetMobDamageMultiply()); } if (DEBUG_iDamBonus != 0) snprintf(szRB, sizeof(szRB), "+RB(%d)", DEBUG_iDamBonus); char szPT[32] = ""; if (DEBUG_iPT != 0) snprintf(szPT, sizeof(szPT), ", PT=%d", DEBUG_iPT); char szUnknownAtk[32] = ""; if (iAtk != DEBUG_iPureAtk) snprintf(szUnknownAtk, sizeof(szUnknownAtk), "+?(%d)", iAtk-DEBUG_iPureAtk); char szUnknownDam[32] = ""; if (iDam != DEBUG_iPureDam) snprintf(szUnknownDam, sizeof(szUnknownDam), "+?(%d)", iDam-DEBUG_iPureDam); char szMeleeAttack[128]; snprintf(szMeleeAttack, sizeof(szMeleeAttack), "%s(%d)-%s(%d)=%d%s, ATK=LV(%d)+ST(%d)+WP(%d)%s%s%s, AR=%.3g%s", pkAttacker->GetName(), iAtk, pkVictim->GetName(), iDef, iDam, szUnknownDam, DEBUG_iLV, DEBUG_iST, DEBUG_iWP, szRB, szUnknownAtk, szGradeAtkBonus, fAR, szPT); pkAttacker->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack); pkVictim->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack); } return CalcBattleDamage(iDam, pkAttacker->GetLevel(), pkVictim->GetLevel()); }
// ЖЇБ¤ їлИҐј®А» АеєсГўїЎј Б¦°ЕЗТ ¶§їЎ јє°ш ї©єОё¦ °бБ¤ЗП°н, ЅЗЖРЅГ єО»к№°А» БЦґВ ЗФјц. bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor) { if (NULL == ch || NULL == pItem) { sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem); return false; } // ёсЗҐ А§ДЎ°Ў validЗСБц °Л»з ИД, validЗПБц ѕКґЩёй АУАЗАЗ єу °ш°ЈА» ГЈґВґЩ. if (!IsValidCellForThisItem(pItem, DestCell)) { int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem); if (iEmptyCell < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("јТБцЗ°їЎ єу °ш°ЈАМ ѕшЅАґПґЩ.")); return false; } else { DestCell.window_type = DRAGON_SOUL_INVENTORY; DestCell.cell = iEmptyCell; } } if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter()) return false; bool bSuccess; DWORD dwByProduct = 0; int iBonus = 0; float fProb; float fDice; // їлИҐј® ГЯГв јє°ш ї©єО °бБ¤. { DWORD dwVnum = pItem->GetVnum(); BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx); // ГЯГв Б¤єё°Ў ѕшґЩёй АПґЬ №«Б¶°З јє°шЗПґВ °НАМ¶у »э°ўЗПАЪ. if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct)) { pItem->AddToCharacter(ch, DestCell); return true; } if (NULL != pExtractor) { iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX); pExtractor->SetCount(pExtractor->GetCount() - 1); } fDice = fnumber(0.f, 100.f); bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f); } // ДіёЇЕНАЗ їлИҐј® ГЯГв №Ч ГЯ°Ў И¤Ає Б¦°Е. єО»к№° Б¦°ш. { char buf[128]; if (bSuccess) { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum()); } else { sprintf(buf, "dice(%d) prob(%d)", fDice, fProb); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ јє°шЗПїґЅАґПґЩ.")); pItem->AddToCharacter(ch, DestCell); return true; } else { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct); } else { sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf); M2_DESTROY_ITEM(pItem); pItem = NULL; if (dwByProduct) { LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); if (pByProduct) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПї© %sё¦ ѕтѕъЅАґПґЩ."), pByProduct->GetName()); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ.")); } else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ.")); } } return bSuccess; }
// їлИҐј®А» №ЮѕЖј їлЅЙА» ГЯГвЗПґВ ЗФјц bool DSManager::ExtractDragonHeart(LPCHARACTER ch, LPITEM pItem, LPITEM pExtractor) { if (NULL == ch || NULL == pItem) return false; if (pItem->IsEquipped()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Вшїл БЯАО їлИҐј®Ає ГЯГвЗТ јц ѕшЅАґПґЩ.")); return false; } DWORD dwVnum = pItem->GetVnum(); BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(dwVnum, ds_type, grade_idx, step_idx, strength_idx); int iBonus = 0; if (NULL != pExtractor) { iBonus = pExtractor->GetValue(0); } std::vector <float> vec_chargings; std::vector <float> vec_probs; if (!m_pTable->GetDragonHeartExtValues(ds_type, grade_idx, vec_chargings, vec_probs)) { return false; } int idx = Gamble(vec_probs); float sum = 0.f; if (-1 == idx) { sys_err ("Gamble is failed. ds_type(%d), grade_idx(%d)", ds_type, grade_idx); return false; } float fCharge = vec_chargings[idx] * (100 + iBonus) / 100.f; fCharge = std::MINMAX <float> (0.f, fCharge, 100.f); if (fCharge < FLT_EPSILON) { pItem->SetCount(pItem->GetCount() - 1); if (NULL != pExtractor) { pExtractor->SetCount(pExtractor->GetCount() - 1); } LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_FAIL", ""); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлЅЙ ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ.")); return false; } else { LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM); if (NULL == pDH) { sys_err ("Cannot create DRAGON_HEART(%d).", DRAGON_HEART_VNUM); return NULL; } pItem->SetCount(pItem->GetCount() - 1); if (NULL != pExtractor) { pExtractor->SetCount(pExtractor->GetCount() - 1); } int iCharge = (int)(fCharge + 0.5f); pDH->SetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX, iCharge); ch->AutoGiveItem(pDH, true); std::string s = boost::lexical_cast <std::string> (iCharge); s += "%s"; LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_SUCCESS", s.c_str()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлЅЙ ГЯГвїЎ јє°шЗПїґЅАґПґЩ.")); return true; } }
// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수. bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor) { if (NULL == ch || NULL == pItem) { sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem); return false; } // 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다. if (!IsValidCellForThisItem(pItem, DestCell)) { int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem); if (iEmptyCell < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); return false; } else { DestCell.window_type = DRAGON_SOUL_INVENTORY; DestCell.cell = iEmptyCell; } } if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter()) return false; bool bSuccess; DWORD dwByProduct = 0; int iBonus = 0; float fProb; float fDice; // 용혼석 추출 성공 여부 결정. { DWORD dwVnum = pItem->GetVnum(); BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx); // 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자. if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct)) { pItem->AddToCharacter(ch, DestCell); return true; } if (NULL != pExtractor) { iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX); pExtractor->SetCount(pExtractor->GetCount() - 1); } fDice = fnumber(0.f, 100.f); bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f); } // 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공. { char buf[128]; if (bSuccess) { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum()); } else { sprintf(buf, "dice(%d) prob(%d)", fDice, fProb); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 성공하였습니다.")); pItem->AddToCharacter(ch, DestCell); return true; } else { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct); } else { sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf); M2_DESTROY_ITEM(pItem); pItem = NULL; if (dwByProduct) { LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); if (pByProduct) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하여 %s를 얻었습니다."), pByProduct->GetName()); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다.")); } else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다.")); } } return bSuccess; }