bool DemoMSmall::update() { canvas.clear(); clan::InputDevice &keyboard = window.get_keyboard(); static L_REAL x_pos = 320; static L_REAL y_pos = 240; L_REAL x_vel = 0; L_REAL y_vel = 0; if( keyboard.get_keycode(clan::keycode_up) ) y_vel = -0.2; else if( keyboard.get_keycode(clan::keycode_down)) y_vel = 0.2; if( keyboard.get_keycode(clan::keycode_left)) x_vel = -0.2; else if( keyboard.get_keycode(clan::keycode_right)) x_vel = 0.2; L_Vector vel; vel.set( x_vel, y_vel ); uint64_t current_time = clan::System::get_time(); int time_run = current_time - last_time; last_time = current_time; x_pos += x_vel*time_run; y_pos += y_vel*time_run; effect->trigger(); effect->set_velocity(vel); effect->run(time_run); effect->set_position(x_pos, y_pos); L_DrawParticle(canvas, effect.get()); if( show_menu ) { frameratecounter.show_fps(canvas, font); font.draw_text(canvas, 10, 30, clan::string_format("#Particle : %1", effect->get_particle_num())); font.draw_text(canvas,10,410,"F1 : hide/show menu"); font.draw_text(canvas,10,425,"Space : trigger random sleep"); font.draw_text(canvas,10,440,"Arrow keys : move the effect"); } window.flip(0); // Set to "1" to lock to screen refresh rate frameratecounter.frame_shown(); if (quit) { // deinitialize LinearParticle L_ParticleSystem::deinit(); } return !quit; }
void DemoShooting::run_a_step(int time) { static double rad = 0.0; static clan::Vec2f current_pos(460, 360); static clan::Vec2f prev_pos; rad -= 0.002*time; if( rad < L_2PI ) rad += L_2PI; prev_pos = current_pos; current_pos.x = 140*cos(rad)+320; current_pos.y = 140*sin(rad)+360; L_Vector vel; vel.set( (current_pos.x-prev_pos.x)/time, (current_pos.y-prev_pos.y)/time ); effect->trigger(); /* it's recommended to use L_ParticleEffect::set_velocity() than just to use L_ParticleEffect::set_position() if the desired position of effect is not static or jumping. */ effect->set_velocity(vel); effect->run(time); /* set position(although velocity has been set before) to avoid error being accumulated.*/ effect->set_position(current_pos.x, current_pos.y); }
int DemoMSmall::run(clan::DisplayWindow &window) { clan::SlotContainer cc; window.set_title("LinearParticle Example - MSmall "); cc.connect(window.sig_window_close(), clan::bind_member(this, &DemoMSmall::on_window_close)); clan::Canvas canvas(window); cc.connect(window.get_ic().get_keyboard().sig_key_up(), clan::bind_member(this, &DemoMSmall::on_key_up)); // initialize LinearParticle L_ParticleSystem::init(); // create surface to be used for particle and set the alignment clan::Sprite surface(canvas, "Resources/small.png"); surface.set_alignment(clan::origin_center); motion_ctrl.set_speed_limit(0.1); // set max speed of particle motion_ctrl.set_1d_acceleration(-0.0003); // set deceleration // create sample of particle L_Particle particle(&surface,2000); particle.set_color(L_Color(255,110,60,255)); particle.coloring2(L_Color(255,110,60,255),L_Color(0,200,100,255),0.6); particle.set_motion_controller(&motion_ctrl); // assign motion cotroller // create explosion effect effect = new L_ExplosionEffect(320,240,16,10,12,0.1); effect->add(&particle); // apply random life distortion for each emitted particle effect->set_life_distortion(700); effect->initialize(); char str[32]; quit = false; show_menu = true; clan::Font font(canvas, "Arial", 16 ); FramerateCounter frameratecounter; clan::ubyte64 last_time = clan::System::get_time(); clan::InputDevice &keyboard = window.get_ic().get_keyboard(); while(!quit) { canvas.clear(); static L_REAL x_pos = 320; static L_REAL y_pos = 240; L_REAL x_vel = 0; L_REAL y_vel = 0; if( keyboard.get_keycode(clan::keycode_up) ) y_vel = -0.2; else if( keyboard.get_keycode(clan::keycode_down)) y_vel = 0.2; if( keyboard.get_keycode(clan::keycode_left)) x_vel = -0.2; else if( keyboard.get_keycode(clan::keycode_right)) x_vel = 0.2; L_Vector vel; vel.set( x_vel, y_vel ); clan::ubyte64 current_time = clan::System::get_time(); int time_run = current_time - last_time; last_time = current_time; x_pos += x_vel*time_run; y_pos += y_vel*time_run; effect->trigger(); effect->set_velocity(vel); effect->run(time_run); effect->set_position(x_pos, y_pos); L_DrawParticle(canvas, effect); if( show_menu ) { frameratecounter.show_fps(canvas, font); sprintf(str,"#Particle : %d", effect->get_particle_num()); font.draw_text(canvas,10,30,str); font.draw_text(canvas,10,410,"F1 : hide/show menu"); font.draw_text(canvas,10,425,"Space : trigger random sleep"); font.draw_text(canvas,10,440,"Arrow keys : move the effect"); } window.flip(0); // Set to "1" to lock to screen refresh rate frameratecounter.frame_shown(); clan::KeepAlive::process(0); } delete effect; // deinitialize LinearParticle L_ParticleSystem::deinit(); return 0; }