RESULT LayerManager::AddToLayer( IN HLayer hLayer, IN HSprite hSprite ) { RESULT rval = S_OK; Layer* pLayer = GetObjectPointer( hLayer ); if (!pLayer) { RETAILMSG(ZONE_ERROR, "ERROR: LayerManager::AddToLayer( 0x%x, 0x%x ): invalid destination Layer", (UINT32)hLayer, (UINT32)hSprite); rval = E_INVALID_ARG; goto Exit; } CHR(pLayer->AddSprite( hSprite )); Exit: return rval; }