void PaintedSurface::prepare(GLWebViewState* state) { XLOG("PS %p has PL %p, DL %p", this, m_paintingLayer, m_drawingLayer); LayerAndroid* paintingLayer = m_paintingLayer; if (!paintingLayer) paintingLayer = m_drawingLayer; if (!paintingLayer) return; bool startFastSwap = false; if (state->isScrolling()) { // when scrolling, block updates and swap tiles as soon as they're ready startFastSwap = true; } XLOG("prepare layer %d %x at scale %.2f", paintingLayer->uniqueId(), paintingLayer, paintingLayer->getScale()); IntRect visibleArea = computeVisibleArea(paintingLayer); IntRect prepareArea = computePrepareArea(paintingLayer); // SAMSUNG CHANGE m_scale = state->scale(); // If we do not have text, we may as well limit ourselves to // a scale factor of one... this saves up textures. if (m_scale > 1 && !paintingLayer->hasText()) m_scale = 1; m_tiledTexture->prepare(state, m_scale, m_pictureUsed != paintingLayer->pictureUsed(), startFastSwap, visibleArea, prepareArea); // SAMSUNG CHANGE }