void writeSVGInlineText(TextStream& ts, const LayoutSVGInlineText& text, int indent)
{
    writeStandardPrefix(ts, text, indent);
    ts << " " << enclosingIntRect(FloatRect(text.firstRunOrigin(), text.floatLinesBoundingBox().size())) << "\n";
    writeResources(ts, text, indent);
    writeSVGInlineTextBoxes(ts, text, indent);
}
void LayoutSVGText::subtreeChildWillBeRemoved(LayoutObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
{
    ASSERT(child);
    if (!shouldHandleSubtreeMutations())
        return;

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // The positioning elements cache depends on the size of each text layoutObject in the
    // subtree. If this changes, clear the cache. It's going to be rebuilt below.
    m_layoutAttributesBuilder.clearTextPositioningElements();
    if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText())
        return;

    // This logic requires that the 'text' child is still inserted in the tree.
    LayoutSVGInlineText* text = toLayoutSVGInlineText(child);
    SVGTextLayoutAttributes* previous = nullptr;
    SVGTextLayoutAttributes* next = nullptr;
    if (!documentBeingDestroyed())
        findPreviousAndNextAttributes(this, text, previous, next);

    if (previous)
        affectedAttributes.append(previous);
    if (next)
        affectedAttributes.append(next);

    size_t position = m_layoutAttributes.find(text->layoutAttributes());
    ASSERT(position != kNotFound);
    m_layoutAttributes.remove(position);
}
static inline bool findPreviousAndNextAttributes(LayoutSVGText* root, LayoutSVGInlineText* locateElement, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next)
{
    ASSERT(root);
    ASSERT(locateElement);
    bool stopAfterNext = false;
    LayoutObject* current = root->firstChild();
    while (current) {
        if (current->isSVGInlineText()) {
            LayoutSVGInlineText* text = toLayoutSVGInlineText(current);
            if (locateElement != text) {
                if (stopAfterNext) {
                    next = text->layoutAttributes();
                    return true;
                }

                previous = text->layoutAttributes();
            } else {
                stopAfterNext = true;
            }
        } else if (current->isSVGInline()) {
            // Descend into text content (if possible).
            if (LayoutObject* child = toLayoutSVGInline(current)->firstChild()) {
                current = child;
                continue;
            }
        }

        current = current->nextInPreOrderAfterChildren(root);
    }
    return false;
}
Exemple #4
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static inline FloatRect calculateFragmentBoundaries(const LayoutSVGInlineText& textLayoutObject, const SVGTextFragment& fragment)
{
    float scalingFactor = textLayoutObject.scalingFactor();
    ASSERT(scalingFactor);
    float baseline = textLayoutObject.scaledFont().fontMetrics().floatAscent() / scalingFactor;

    AffineTransform fragmentTransform;
    FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
    fragment.buildFragmentTransform(fragmentTransform);
    return fragmentTransform.mapRect(fragmentRect);
}
static inline void updateFontInAllDescendants(LayoutObject* start, SVGTextLayoutAttributesBuilder* builder = nullptr)
{
    for (LayoutObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) {
        if (!descendant->isSVGInlineText())
            continue;
        LayoutSVGInlineText* text = toLayoutSVGInlineText(descendant);
        text->updateScaledFont();
        if (builder)
            builder->rebuildMetricsForTextLayoutObject(text);
    }
}
Exemple #6
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static void collectTextBoxesInLogicalOrder(const LayoutSVGInlineText& textLayoutObject, Vector<SVGInlineTextBox*>& textBoxes)
{
    textBoxes.shrink(0);
    for (InlineTextBox* textBox = textLayoutObject.firstTextBox(); textBox; textBox = textBox->nextTextBox())
        textBoxes.append(toSVGInlineTextBox(textBox));
    std::sort(textBoxes.begin(), textBoxes.end(), InlineTextBox::compareByStart);
}
static inline bool textShouldBePainted(LayoutSVGInlineText& textLayoutObject)
{
    // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
    // If the absolute font size on screen is below x=0.5, don't render anything.
    return textLayoutObject.scaledFont().fontDescription().computedPixelSize();
}
void SVGTextLayoutEngine::layoutTextOnLineOrPath(SVGInlineTextBox* textBox, const LayoutSVGInlineText& text, const ComputedStyle& style)
{
    if (m_inPathLayout && !m_textPathCalculator)
        return;

    const SVGComputedStyle& svgStyle = style.svgStyle();

    // Find the start of the current text box in the metrics list.
    m_visualMetricsIterator.advanceToTextStart(&text, textBox->start());

    const Font& font = style.font();

    SVGTextLayoutEngineSpacing spacingLayout(font, style.effectiveZoom());
    SVGTextLayoutEngineBaseline baselineLayout(font, style.effectiveZoom());

    bool didStartTextFragment = false;
    bool applySpacingToNextCharacter = false;

    float lastAngle = 0;
    float baselineShift = baselineLayout.calculateBaselineShift(style);
    baselineShift -= baselineLayout.calculateAlignmentBaselineShift(m_isVerticalText, &text);

    // Main layout algorithm.
    const unsigned boxEndOffset = textBox->start() + textBox->len();
    while (!m_visualMetricsIterator.isAtEnd() && m_visualMetricsIterator.characterOffset() < boxEndOffset) {
        const SVGTextMetrics& visualMetrics = m_visualMetricsIterator.metrics();
        if (visualMetrics.isEmpty()) {
            m_visualMetricsIterator.next();
            continue;
        }

        SVGTextLayoutAttributes* logicalAttributes = nullptr;
        if (!currentLogicalCharacterAttributes(logicalAttributes))
            break;

        ASSERT(logicalAttributes);
        SVGTextMetrics logicalMetrics(SVGTextMetrics::SkippedSpaceMetrics);
        if (!currentLogicalCharacterMetrics(logicalAttributes, logicalMetrics))
            break;

        SVGCharacterDataMap& characterDataMap = logicalAttributes->characterDataMap();
        SVGCharacterData data;
        SVGCharacterDataMap::iterator it = characterDataMap.find(m_logicalCharacterOffset + 1);
        if (it != characterDataMap.end())
            data = it->value;

        float x = data.x;
        float y = data.y;

        // When we've advanced to the box start offset, determine using the original x/y values,
        // whether this character starts a new text chunk, before doing any further processing.
        if (m_visualMetricsIterator.characterOffset() == textBox->start())
            textBox->setStartsNewTextChunk(logicalAttributes->context()->characterStartsNewTextChunk(m_logicalCharacterOffset));

        float angle = SVGTextLayoutAttributes::isEmptyValue(data.rotate) ? 0 : data.rotate;

        // Calculate glyph orientation angle.
        UChar currentCharacter = text.characterAt(m_visualMetricsIterator.characterOffset());
        float orientationAngle = baselineLayout.calculateGlyphOrientationAngle(m_isVerticalText, svgStyle, currentCharacter);

        // Calculate glyph advance & x/y orientation shifts.
        float xOrientationShift = 0;
        float yOrientationShift = 0;
        float glyphAdvance = baselineLayout.calculateGlyphAdvanceAndOrientation(m_isVerticalText, visualMetrics, orientationAngle, xOrientationShift, yOrientationShift);

        // Assign current text position to x/y values, if needed.
        updateCharacterPositionIfNeeded(x, y);

        // Apply dx/dy value adjustments to current text position, if needed.
        updateRelativePositionAdjustmentsIfNeeded(data.dx, data.dy);

        // Calculate CSS 'letter-spacing' and 'word-spacing' for next character, if needed.
        float spacing = spacingLayout.calculateCSSSpacing(currentCharacter);

        float textPathOffset = 0;
        if (m_inPathLayout) {
            float scaledGlyphAdvance = glyphAdvance * m_textPathScaling;
            if (m_isVerticalText) {
                // If there's an absolute y position available, it marks the beginning of a new position along the path.
                if (!SVGTextLayoutAttributes::isEmptyValue(y))
                    m_textPathCurrentOffset = y + m_textPathStartOffset;

                m_textPathCurrentOffset += m_dy;
                m_dy = 0;

                // Apply dx/dy correction and setup translations that move to the glyph midpoint.
                xOrientationShift += m_dx + baselineShift;
                yOrientationShift -= scaledGlyphAdvance / 2;
            } else {
                // If there's an absolute x position available, it marks the beginning of a new position along the path.
                if (!SVGTextLayoutAttributes::isEmptyValue(x))
                    m_textPathCurrentOffset = x + m_textPathStartOffset;

                m_textPathCurrentOffset += m_dx;
                m_dx = 0;

                // Apply dx/dy correction and setup translations that move to the glyph midpoint.
                xOrientationShift -= scaledGlyphAdvance / 2;
                yOrientationShift += m_dy - baselineShift;
            }

            // Calculate current offset along path.
            textPathOffset = m_textPathCurrentOffset + scaledGlyphAdvance / 2;

            // Move to next character.
            m_textPathCurrentOffset += scaledGlyphAdvance + m_textPathSpacing + spacing * m_textPathScaling;

            // Skip character, if we're before the path.
            if (textPathOffset < 0) {
                advanceToNextLogicalCharacter(logicalMetrics);
                m_visualMetricsIterator.next();
                continue;
            }

            // Stop processing, if the next character lies behind the path.
            if (textPathOffset > m_textPathLength)
                break;

            FloatPoint point;
            bool ok = m_textPathCalculator->pointAndNormalAtLength(textPathOffset, point, angle);
            ASSERT_UNUSED(ok, ok);
            x = point.x();
            y = point.y();

            // For vertical text on path, the actual angle has to be rotated 90 degrees anti-clockwise, not the orientation angle!
            if (m_isVerticalText)
                angle -= 90;
        } else {
            // Apply all previously calculated shift values.
            if (m_isVerticalText)
                x += baselineShift;
            else
                y -= baselineShift;

            x += m_dx;
            y += m_dy;
        }

        // Determine whether we have to start a new fragment.
        bool shouldStartNewFragment = m_dx || m_dy || m_isVerticalText || m_inPathLayout || angle || angle != lastAngle
            || orientationAngle || applySpacingToNextCharacter || m_textLengthSpacingInEffect;

        // If we already started a fragment, close it now.
        if (didStartTextFragment && shouldStartNewFragment) {
            applySpacingToNextCharacter = false;
            recordTextFragment(textBox);
        }

        // Eventually start a new fragment, if not yet done.
        if (!didStartTextFragment || shouldStartNewFragment) {
            ASSERT(!m_currentTextFragment.characterOffset);
            ASSERT(!m_currentTextFragment.length);

            didStartTextFragment = true;
            m_currentTextFragment.characterOffset = m_visualMetricsIterator.characterOffset();
            m_currentTextFragment.metricsListOffset = m_visualMetricsIterator.metricsListOffset();
            m_currentTextFragment.x = x;
            m_currentTextFragment.y = y;

            // Build fragment transformation.
            if (angle)
                m_currentTextFragment.transform.rotate(angle);

            if (xOrientationShift || yOrientationShift)
                m_currentTextFragment.transform.translate(xOrientationShift, yOrientationShift);

            if (orientationAngle)
                m_currentTextFragment.transform.rotate(orientationAngle);

            m_currentTextFragment.isTextOnPath = m_inPathLayout && m_textPathScaling != 1;
            if (m_currentTextFragment.isTextOnPath) {
                if (m_isVerticalText)
                    m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(1, m_textPathScaling);
                else
                    m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(m_textPathScaling, 1);
            }
        }

        // Update current text position, after processing of the current character finished.
        if (m_inPathLayout) {
            updateCurrentTextPosition(x, y, glyphAdvance);
        } else {
            // Apply CSS 'kerning', 'letter-spacing' and 'word-spacing' to next character, if needed.
            if (spacing)
                applySpacingToNextCharacter = true;

            float xNew = x - m_dx;
            float yNew = y - m_dy;

            if (m_isVerticalText)
                xNew -= baselineShift;
            else
                yNew += baselineShift;

            updateCurrentTextPosition(xNew, yNew, glyphAdvance + spacing);
        }

        advanceToNextLogicalCharacter(logicalMetrics);
        m_visualMetricsIterator.next();
        lastAngle = angle;
    }

    if (!didStartTextFragment)
        return;

    // Close last open fragment, if needed.
    recordTextFragment(textBox);
}