bool AMDGPUCodeGenPrepare::canWidenScalarExtLoad(LoadInst &I) const { Type *Ty = I.getType(); const DataLayout &DL = Mod->getDataLayout(); int TySize = DL.getTypeSizeInBits(Ty); unsigned Align = I.getAlignment() ? I.getAlignment() : DL.getABITypeAlignment(Ty); return I.isSimple() && TySize < 32 && Align >= 4 && DA->isUniform(&I); }
/// %res = load {atomic|volatile} T* %ptr memory_order, align sizeof(T) /// becomes: /// %res = call T @llvm.nacl.atomic.load.i<size>(%ptr, memory_order) void AtomicVisitor::visitLoadInst(LoadInst &I) { return; // XXX EMSCRIPTEN if (I.isSimple()) return; PointerHelper<LoadInst> PH(*this, I); const NaCl::AtomicIntrinsics::AtomicIntrinsic *Intrinsic = findAtomicIntrinsic(I, Intrinsic::nacl_atomic_load, PH.PET); checkAlignment(I, I.getAlignment(), PH.BitSize / CHAR_BIT); Value *Args[] = {PH.P, freezeMemoryOrder(I, I.getOrdering())}; replaceInstructionWithIntrinsicCall(I, Intrinsic, PH.OriginalPET, PH.PET, Args); }
void X86InterleavedAccessGroup::decompose( Instruction *VecInst, unsigned NumSubVectors, VectorType *SubVecTy, SmallVectorImpl<Instruction *> &DecomposedVectors) { assert((isa<LoadInst>(VecInst) || isa<ShuffleVectorInst>(VecInst)) && "Expected Load or Shuffle"); Type *VecTy = VecInst->getType(); (void)VecTy; assert(VecTy->isVectorTy() && DL.getTypeSizeInBits(VecTy) >= DL.getTypeSizeInBits(SubVecTy) * NumSubVectors && "Invalid Inst-size!!!"); if (auto *SVI = dyn_cast<ShuffleVectorInst>(VecInst)) { Value *Op0 = SVI->getOperand(0); Value *Op1 = SVI->getOperand(1); // Generate N(= NumSubVectors) shuffles of T(= SubVecTy) type. for (unsigned i = 0; i < NumSubVectors; ++i) DecomposedVectors.push_back( cast<ShuffleVectorInst>(Builder.CreateShuffleVector( Op0, Op1, createSequentialMask(Builder, Indices[i], SubVecTy->getVectorNumElements(), 0)))); return; } // Decompose the load instruction. LoadInst *LI = cast<LoadInst>(VecInst); Type *VecBasePtrTy = SubVecTy->getPointerTo(LI->getPointerAddressSpace()); Value *VecBasePtr; unsigned int NumLoads = NumSubVectors; // In the case of stride 3 with a vector of 32 elements load the information // in the following way: // [0,1...,VF/2-1,VF/2+VF,VF/2+VF+1,...,2VF-1] if (DL.getTypeSizeInBits(VecTy) == 768) { Type *VecTran = VectorType::get(Type::getInt8Ty(LI->getContext()), 16)->getPointerTo(); VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecTran); NumLoads = NumSubVectors * 2; } else VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecBasePtrTy); // Generate N loads of T type. for (unsigned i = 0; i < NumLoads; i++) { // TODO: Support inbounds GEP. Value *NewBasePtr = Builder.CreateGEP(VecBasePtr, Builder.getInt32(i)); Instruction *NewLoad = Builder.CreateAlignedLoad(NewBasePtr, LI->getAlignment()); DecomposedVectors.push_back(NewLoad); } }
/// \brief Try to aggregate loads from a sorted list of loads to be combined. /// /// It is guaranteed that no writes occur between any of the loads. All loads /// have the same base pointer. There are at least two loads. bool LoadCombine::aggregateLoads(SmallVectorImpl<LoadPOPPair> &Loads) { assert(Loads.size() >= 2 && "Insufficient loads!"); LoadInst *BaseLoad = nullptr; SmallVector<LoadPOPPair, 8> AggregateLoads; bool Combined = false; bool ValidPrevOffset = false; APInt PrevOffset; uint64_t PrevSize = 0; for (auto &L : Loads) { if (ValidPrevOffset == false) { BaseLoad = L.Load; PrevOffset = L.POP.Offset; PrevSize = L.Load->getModule()->getDataLayout().getTypeStoreSize( L.Load->getType()); AggregateLoads.push_back(L); ValidPrevOffset = true; continue; } if (L.Load->getAlignment() > BaseLoad->getAlignment()) continue; APInt PrevEnd = PrevOffset + PrevSize; if (L.POP.Offset.sgt(PrevEnd)) { // No other load will be combinable if (combineLoads(AggregateLoads)) Combined = true; AggregateLoads.clear(); ValidPrevOffset = false; continue; } if (L.POP.Offset != PrevEnd) // This load is offset less than the size of the last load. // FIXME: We may want to handle this case. continue; PrevOffset = L.POP.Offset; PrevSize = L.Load->getModule()->getDataLayout().getTypeStoreSize( L.Load->getType()); AggregateLoads.push_back(L); } if (combineLoads(AggregateLoads)) Combined = true; return Combined; }
bool Scalarizer::visitLoadInst(LoadInst &LI) { if (!ScalarizeLoadStore) return false; if (!LI.isSimple()) return false; VectorLayout Layout; if (!getVectorLayout(LI.getType(), LI.getAlignment(), Layout)) return false; unsigned NumElems = Layout.VecTy->getNumElements(); IRBuilder<> Builder(LI.getParent(), &LI); Scatterer Ptr = scatter(&LI, LI.getPointerOperand()); ValueVector Res; Res.resize(NumElems); for (unsigned I = 0; I < NumElems; ++I) Res[I] = Builder.CreateAlignedLoad(Ptr[I], Layout.getElemAlign(I), LI.getName() + ".i" + Twine(I)); gather(&LI, Res); return true; }
void Lint::visitLoadInst(LoadInst &I) { visitMemoryReference(I, I.getPointerOperand(), DL->getTypeStoreSize(I.getType()), I.getAlignment(), I.getType(), MemRef::Read); }
unsigned CostModelAnalysis::getInstructionCost(Instruction *I) const { if (!VTTI) return -1; switch (I->getOpcode()) { case Instruction::Ret: case Instruction::PHI: case Instruction::Br: { return VTTI->getCFInstrCost(I->getOpcode()); } case Instruction::Add: case Instruction::FAdd: case Instruction::Sub: case Instruction::FSub: case Instruction::Mul: case Instruction::FMul: case Instruction::UDiv: case Instruction::SDiv: case Instruction::FDiv: case Instruction::URem: case Instruction::SRem: case Instruction::FRem: case Instruction::Shl: case Instruction::LShr: case Instruction::AShr: case Instruction::And: case Instruction::Or: case Instruction::Xor: { return VTTI->getArithmeticInstrCost(I->getOpcode(), I->getType()); } case Instruction::Select: { SelectInst *SI = cast<SelectInst>(I); Type *CondTy = SI->getCondition()->getType(); return VTTI->getCmpSelInstrCost(I->getOpcode(), I->getType(), CondTy); } case Instruction::ICmp: case Instruction::FCmp: { Type *ValTy = I->getOperand(0)->getType(); return VTTI->getCmpSelInstrCost(I->getOpcode(), ValTy); } case Instruction::Store: { StoreInst *SI = cast<StoreInst>(I); Type *ValTy = SI->getValueOperand()->getType(); return VTTI->getMemoryOpCost(I->getOpcode(), ValTy, SI->getAlignment(), SI->getPointerAddressSpace()); } case Instruction::Load: { LoadInst *LI = cast<LoadInst>(I); return VTTI->getMemoryOpCost(I->getOpcode(), I->getType(), LI->getAlignment(), LI->getPointerAddressSpace()); } case Instruction::ZExt: case Instruction::SExt: case Instruction::FPToUI: case Instruction::FPToSI: case Instruction::FPExt: case Instruction::PtrToInt: case Instruction::IntToPtr: case Instruction::SIToFP: case Instruction::UIToFP: case Instruction::Trunc: case Instruction::FPTrunc: case Instruction::BitCast: { Type *SrcTy = I->getOperand(0)->getType(); return VTTI->getCastInstrCost(I->getOpcode(), I->getType(), SrcTy); } case Instruction::ExtractElement: { ExtractElementInst * EEI = cast<ExtractElementInst>(I); ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(1)); unsigned Idx = -1; if (CI) Idx = CI->getZExtValue(); return VTTI->getVectorInstrCost(I->getOpcode(), EEI->getOperand(0)->getType(), Idx); } case Instruction::InsertElement: { InsertElementInst * IE = cast<InsertElementInst>(I); ConstantInt *CI = dyn_cast<ConstantInt>(IE->getOperand(2)); unsigned Idx = -1; if (CI) Idx = CI->getZExtValue(); return VTTI->getVectorInstrCost(I->getOpcode(), IE->getType(), Idx); } default: // We don't have any information on this instruction. return -1; } }
/// tryAggregating - When scanning forward over instructions, we look for /// other loads or stores that could be aggregated with this one. /// Returns the last instruction added (if one was added) since we might have /// removed some loads or stores and that might invalidate an iterator. Instruction *AggregateGlobalOpsOpt::tryAggregating(Instruction *StartInst, Value *StartPtr, bool DebugThis) { if (TD == 0) return 0; Module* M = StartInst->getParent()->getParent()->getParent(); LLVMContext& Context = StartInst->getContext(); Type* int8Ty = Type::getInt8Ty(Context); Type* sizeTy = Type::getInt64Ty(Context); Type* globalInt8PtrTy = int8Ty->getPointerTo(globalSpace); bool isLoad = isa<LoadInst>(StartInst); bool isStore = isa<StoreInst>(StartInst); Instruction *lastAddedInsn = NULL; Instruction *LastLoadOrStore = NULL; SmallVector<Instruction*, 8> toRemove; // Okay, so we now have a single global load/store. Scan to find // all subsequent stores of the same value to offset from the same pointer. // Join these together into ranges, so we can decide whether contiguous blocks // are stored. MemOpRanges Ranges(*TD); // Put the first store in since we want to preserve the order. Ranges.addInst(0, StartInst); BasicBlock::iterator BI = StartInst; for (++BI; !isa<TerminatorInst>(BI); ++BI) { if( isGlobalLoadOrStore(BI, globalSpace, isLoad, isStore) ) { // OK! } else { // If the instruction is readnone, ignore it, otherwise bail out. We // don't even allow readonly here because we don't want something like: // A[1] = 2; strlen(A); A[2] = 2; -> memcpy(A, ...); strlen(A). if (BI->mayWriteToMemory()) break; if (isStore && BI->mayReadFromMemory()) break; continue; } if ( isStore && isa<StoreInst>(BI) ) { StoreInst *NextStore = cast<StoreInst>(BI); // If this is a store, see if we can merge it in. if (!NextStore->isSimple()) break; // Check to see if this store is to a constant offset from the start ptr. int64_t Offset; if (!IsPointerOffset(StartPtr, NextStore->getPointerOperand(), Offset, *TD)) break; Ranges.addStore(Offset, NextStore); LastLoadOrStore = NextStore; } else { LoadInst *NextLoad = cast<LoadInst>(BI); if (!NextLoad->isSimple()) break; // Check to see if this load is to a constant offset from the start ptr. int64_t Offset; if (!IsPointerOffset(StartPtr, NextLoad->getPointerOperand(), Offset, *TD)) break; Ranges.addLoad(Offset, NextLoad); LastLoadOrStore = NextLoad; } } // If we have no ranges, then we just had a single store with nothing that // could be merged in. This is a very common case of course. if (!Ranges.moreThanOneOp()) return 0; // Divide the instructions between StartInst and LastLoadOrStore into // addressing, memops, and uses of memops (uses of loads) reorderAddressingMemopsUses(StartInst, LastLoadOrStore, DebugThis); Instruction* insertBefore = StartInst; IRBuilder<> builder(insertBefore); // Now that we have full information about ranges, loop over the ranges and // emit memcpy's for anything big enough to be worthwhile. for (MemOpRanges::const_iterator I = Ranges.begin(), E = Ranges.end(); I != E; ++I) { const MemOpRange &Range = *I; Value* oldBaseI = NULL; Value* newBaseI = NULL; if (Range.TheStores.size() == 1) continue; // Don't bother if there's only one thing... builder.SetInsertPoint(insertBefore); // Otherwise, we do want to transform this! Create a new memcpy. // Get the starting pointer of the block. StartPtr = Range.StartPtr; if( DebugThis ) { errs() << "base is:"; StartPtr->dump(); } // Determine alignment unsigned Alignment = Range.Alignment; if (Alignment == 0) { Type *EltType = cast<PointerType>(StartPtr->getType())->getElementType(); Alignment = TD->getABITypeAlignment(EltType); } Instruction *alloc = NULL; Value *globalPtr = NULL; // create temporary alloca space to communicate to/from. alloc = makeAlloca(int8Ty, "agg.tmp", insertBefore, Range.End-Range.Start, Alignment); // Generate the old and new base pointers before we output // anything else. { Type* iPtrTy = TD->getIntPtrType(alloc->getType()); Type* iNewBaseTy = TD->getIntPtrType(alloc->getType()); oldBaseI = builder.CreatePtrToInt(StartPtr, iPtrTy, "agg.tmp.oldb.i"); newBaseI = builder.CreatePtrToInt(alloc, iNewBaseTy, "agg.tmp.newb.i"); } // If storing, do the stores we had into our alloca'd region. if( isStore ) { for (SmallVector<Instruction*, 16>::const_iterator SI = Range.TheStores.begin(), SE = Range.TheStores.end(); SI != SE; ++SI) { StoreInst* oldStore = cast<StoreInst>(*SI); if( DebugThis ) { errs() << "have store in range:"; oldStore->dump(); } Value* ptrToAlloc = rebasePointer(oldStore->getPointerOperand(), StartPtr, alloc, "agg.tmp", &builder, *TD, oldBaseI, newBaseI); // Old load must not be volatile or atomic... or we shouldn't have put // it in ranges assert(!(oldStore->isVolatile() || oldStore->isAtomic())); StoreInst* newStore = builder.CreateStore(oldStore->getValueOperand(), ptrToAlloc); newStore->setAlignment(oldStore->getAlignment()); newStore->takeName(oldStore); } } // cast the pointer that was load/stored to i8 if necessary. if( StartPtr->getType()->getPointerElementType() == int8Ty ) { globalPtr = StartPtr; } else { globalPtr = builder.CreatePointerCast(StartPtr, globalInt8PtrTy, "agg.cast"); } // Get a Constant* for the length. Constant* len = ConstantInt::get(sizeTy, Range.End-Range.Start, false); // Now add the memcpy instruction unsigned addrSpaceDst,addrSpaceSrc; addrSpaceDst = addrSpaceSrc = 0; if( isStore ) addrSpaceDst = globalSpace; if( isLoad ) addrSpaceSrc = globalSpace; Type *types[3]; types[0] = PointerType::get(int8Ty, addrSpaceDst); types[1] = PointerType::get(int8Ty, addrSpaceSrc); types[2] = sizeTy; Function *func = Intrinsic::getDeclaration(M, Intrinsic::memcpy, types); Value* args[5]; // dst src len alignment isvolatile if( isStore ) { // it's a store (ie put) args[0] = globalPtr; args[1] = alloc; } else { // it's a load (ie get) args[0] = alloc; args[1] = globalPtr; } args[2] = len; // alignment args[3] = ConstantInt::get(Type::getInt32Ty(Context), 0, false); // isvolatile args[4] = ConstantInt::get(Type::getInt1Ty(Context), 0, false); Instruction* aMemCpy = builder.CreateCall(func, args); /* DEBUG(dbgs() << "Replace ops:\n"; for (unsigned i = 0, e = Range.TheStores.size(); i != e; ++i) dbgs() << *Range.TheStores[i] << '\n'; dbgs() << "With: " << *AMemSet << '\n'); */ if (!Range.TheStores.empty()) aMemCpy->setDebugLoc(Range.TheStores[0]->getDebugLoc()); lastAddedInsn = aMemCpy; // If loading, load from the memcpy'd region if( isLoad ) { for (SmallVector<Instruction*, 16>::const_iterator SI = Range.TheStores.begin(), SE = Range.TheStores.end(); SI != SE; ++SI) { LoadInst* oldLoad = cast<LoadInst>(*SI); if( DebugThis ) { errs() << "have load in range:"; oldLoad->dump(); } Value* ptrToAlloc = rebasePointer(oldLoad->getPointerOperand(), StartPtr, alloc, "agg.tmp", &builder, *TD, oldBaseI, newBaseI); // Old load must not be volatile or atomic... or we shouldn't have put // it in ranges assert(!(oldLoad->isVolatile() || oldLoad->isAtomic())); LoadInst* newLoad = builder.CreateLoad(ptrToAlloc); newLoad->setAlignment(oldLoad->getAlignment()); oldLoad->replaceAllUsesWith(newLoad); newLoad->takeName(oldLoad); lastAddedInsn = newLoad; } } // Save old loads/stores for removal for (SmallVector<Instruction*, 16>::const_iterator SI = Range.TheStores.begin(), SE = Range.TheStores.end(); SI != SE; ++SI) { Instruction* insn = *SI; toRemove.push_back(insn); } } // Zap all the old loads/stores for (SmallVector<Instruction*, 16>::const_iterator SI = toRemove.begin(), SE = toRemove.end(); SI != SE; ++SI) { (*SI)->eraseFromParent(); } return lastAddedInsn; }
/// DoPromotion - This method actually performs the promotion of the specified /// arguments, and returns the new function. At this point, we know that it's /// safe to do so. CallGraphNode *ArgPromotion::DoPromotion(Function *F, SmallPtrSet<Argument*, 8> &ArgsToPromote, SmallPtrSet<Argument*, 8> &ByValArgsToTransform) { // Start by computing a new prototype for the function, which is the same as // the old function, but has modified arguments. const FunctionType *FTy = F->getFunctionType(); std::vector<const Type*> Params; typedef std::set<IndicesVector> ScalarizeTable; // ScalarizedElements - If we are promoting a pointer that has elements // accessed out of it, keep track of which elements are accessed so that we // can add one argument for each. // // Arguments that are directly loaded will have a zero element value here, to // handle cases where there are both a direct load and GEP accesses. // std::map<Argument*, ScalarizeTable> ScalarizedElements; // OriginalLoads - Keep track of a representative load instruction from the // original function so that we can tell the alias analysis implementation // what the new GEP/Load instructions we are inserting look like. std::map<IndicesVector, LoadInst*> OriginalLoads; // Attributes - Keep track of the parameter attributes for the arguments // that we are *not* promoting. For the ones that we do promote, the parameter // attributes are lost SmallVector<AttributeWithIndex, 8> AttributesVec; const AttrListPtr &PAL = F->getAttributes(); // Add any return attributes. if (Attributes attrs = PAL.getRetAttributes()) AttributesVec.push_back(AttributeWithIndex::get(0, attrs)); // First, determine the new argument list unsigned ArgIndex = 1; for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I, ++ArgIndex) { if (ByValArgsToTransform.count(I)) { // Simple byval argument? Just add all the struct element types. const Type *AgTy = cast<PointerType>(I->getType())->getElementType(); const StructType *STy = cast<StructType>(AgTy); for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) Params.push_back(STy->getElementType(i)); ++NumByValArgsPromoted; } else if (!ArgsToPromote.count(I)) { // Unchanged argument Params.push_back(I->getType()); if (Attributes attrs = PAL.getParamAttributes(ArgIndex)) AttributesVec.push_back(AttributeWithIndex::get(Params.size(), attrs)); } else if (I->use_empty()) { // Dead argument (which are always marked as promotable) ++NumArgumentsDead; } else { // Okay, this is being promoted. This means that the only uses are loads // or GEPs which are only used by loads // In this table, we will track which indices are loaded from the argument // (where direct loads are tracked as no indices). ScalarizeTable &ArgIndices = ScalarizedElements[I]; for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); UI != E; ++UI) { Instruction *User = cast<Instruction>(*UI); assert(isa<LoadInst>(User) || isa<GetElementPtrInst>(User)); IndicesVector Indices; Indices.reserve(User->getNumOperands() - 1); // Since loads will only have a single operand, and GEPs only a single // non-index operand, this will record direct loads without any indices, // and gep+loads with the GEP indices. for (User::op_iterator II = User->op_begin() + 1, IE = User->op_end(); II != IE; ++II) Indices.push_back(cast<ConstantInt>(*II)->getSExtValue()); // GEPs with a single 0 index can be merged with direct loads if (Indices.size() == 1 && Indices.front() == 0) Indices.clear(); ArgIndices.insert(Indices); LoadInst *OrigLoad; if (LoadInst *L = dyn_cast<LoadInst>(User)) OrigLoad = L; else // Take any load, we will use it only to update Alias Analysis OrigLoad = cast<LoadInst>(User->use_back()); OriginalLoads[Indices] = OrigLoad; } // Add a parameter to the function for each element passed in. for (ScalarizeTable::iterator SI = ArgIndices.begin(), E = ArgIndices.end(); SI != E; ++SI) { // not allowed to dereference ->begin() if size() is 0 Params.push_back(GetElementPtrInst::getIndexedType(I->getType(), SI->begin(), SI->end())); assert(Params.back()); } if (ArgIndices.size() == 1 && ArgIndices.begin()->empty()) ++NumArgumentsPromoted; else ++NumAggregatesPromoted; } } // Add any function attributes. if (Attributes attrs = PAL.getFnAttributes()) AttributesVec.push_back(AttributeWithIndex::get(~0, attrs)); const Type *RetTy = FTy->getReturnType(); // Work around LLVM bug PR56: the CWriter cannot emit varargs functions which // have zero fixed arguments. bool ExtraArgHack = false; if (Params.empty() && FTy->isVarArg()) { ExtraArgHack = true; Params.push_back(Type::getInt32Ty(F->getContext())); } // Construct the new function type using the new arguments. FunctionType *NFTy = FunctionType::get(RetTy, Params, FTy->isVarArg()); // Create the new function body and insert it into the module. Function *NF = Function::Create(NFTy, F->getLinkage(), F->getName()); NF->copyAttributesFrom(F); DEBUG(dbgs() << "ARG PROMOTION: Promoting to:" << *NF << "\n" << "From: " << *F); // Recompute the parameter attributes list based on the new arguments for // the function. NF->setAttributes(AttrListPtr::get(AttributesVec.begin(), AttributesVec.end())); AttributesVec.clear(); F->getParent()->getFunctionList().insert(F, NF); NF->takeName(F); // Get the alias analysis information that we need to update to reflect our // changes. AliasAnalysis &AA = getAnalysis<AliasAnalysis>(); // Get the callgraph information that we need to update to reflect our // changes. CallGraph &CG = getAnalysis<CallGraph>(); // Get a new callgraph node for NF. CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF); // Loop over all of the callers of the function, transforming the call sites // to pass in the loaded pointers. // SmallVector<Value*, 16> Args; while (!F->use_empty()) { CallSite CS = CallSite::get(F->use_back()); assert(CS.getCalledFunction() == F); Instruction *Call = CS.getInstruction(); const AttrListPtr &CallPAL = CS.getAttributes(); // Add any return attributes. if (Attributes attrs = CallPAL.getRetAttributes()) AttributesVec.push_back(AttributeWithIndex::get(0, attrs)); // Loop over the operands, inserting GEP and loads in the caller as // appropriate. CallSite::arg_iterator AI = CS.arg_begin(); ArgIndex = 1; for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I, ++AI, ++ArgIndex) if (!ArgsToPromote.count(I) && !ByValArgsToTransform.count(I)) { Args.push_back(*AI); // Unmodified argument if (Attributes Attrs = CallPAL.getParamAttributes(ArgIndex)) AttributesVec.push_back(AttributeWithIndex::get(Args.size(), Attrs)); } else if (ByValArgsToTransform.count(I)) { // Emit a GEP and load for each element of the struct. const Type *AgTy = cast<PointerType>(I->getType())->getElementType(); const StructType *STy = cast<StructType>(AgTy); Value *Idxs[2] = { ConstantInt::get(Type::getInt32Ty(F->getContext()), 0), 0 }; for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) { Idxs[1] = ConstantInt::get(Type::getInt32Ty(F->getContext()), i); Value *Idx = GetElementPtrInst::Create(*AI, Idxs, Idxs+2, (*AI)->getName()+"."+utostr(i), Call); // TODO: Tell AA about the new values? Args.push_back(new LoadInst(Idx, Idx->getName()+".val", Call)); } } else if (!I->use_empty()) { // Non-dead argument: insert GEPs and loads as appropriate. ScalarizeTable &ArgIndices = ScalarizedElements[I]; // Store the Value* version of the indices in here, but declare it now // for reuse. std::vector<Value*> Ops; for (ScalarizeTable::iterator SI = ArgIndices.begin(), E = ArgIndices.end(); SI != E; ++SI) { Value *V = *AI; LoadInst *OrigLoad = OriginalLoads[*SI]; if (!SI->empty()) { Ops.reserve(SI->size()); const Type *ElTy = V->getType(); for (IndicesVector::const_iterator II = SI->begin(), IE = SI->end(); II != IE; ++II) { // Use i32 to index structs, and i64 for others (pointers/arrays). // This satisfies GEP constraints. const Type *IdxTy = (ElTy->isStructTy() ? Type::getInt32Ty(F->getContext()) : Type::getInt64Ty(F->getContext())); Ops.push_back(ConstantInt::get(IdxTy, *II)); // Keep track of the type we're currently indexing. ElTy = cast<CompositeType>(ElTy)->getTypeAtIndex(*II); } // And create a GEP to extract those indices. V = GetElementPtrInst::Create(V, Ops.begin(), Ops.end(), V->getName()+".idx", Call); Ops.clear(); AA.copyValue(OrigLoad->getOperand(0), V); } // Since we're replacing a load make sure we take the alignment // of the previous load. LoadInst *newLoad = new LoadInst(V, V->getName()+".val", Call); newLoad->setAlignment(OrigLoad->getAlignment()); Args.push_back(newLoad); AA.copyValue(OrigLoad, Args.back()); } } if (ExtraArgHack) Args.push_back(Constant::getNullValue(Type::getInt32Ty(F->getContext()))); // Push any varargs arguments on the list. for (; AI != CS.arg_end(); ++AI, ++ArgIndex) { Args.push_back(*AI); if (Attributes Attrs = CallPAL.getParamAttributes(ArgIndex)) AttributesVec.push_back(AttributeWithIndex::get(Args.size(), Attrs)); } // Add any function attributes. if (Attributes attrs = CallPAL.getFnAttributes()) AttributesVec.push_back(AttributeWithIndex::get(~0, attrs)); Instruction *New; if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) { New = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(), Args.begin(), Args.end(), "", Call); cast<InvokeInst>(New)->setCallingConv(CS.getCallingConv()); cast<InvokeInst>(New)->setAttributes(AttrListPtr::get(AttributesVec.begin(), AttributesVec.end())); } else { New = CallInst::Create(NF, Args.begin(), Args.end(), "", Call); cast<CallInst>(New)->setCallingConv(CS.getCallingConv()); cast<CallInst>(New)->setAttributes(AttrListPtr::get(AttributesVec.begin(), AttributesVec.end())); if (cast<CallInst>(Call)->isTailCall()) cast<CallInst>(New)->setTailCall(); } Args.clear(); AttributesVec.clear(); // Update the alias analysis implementation to know that we are replacing // the old call with a new one. AA.replaceWithNewValue(Call, New); // Update the callgraph to know that the callsite has been transformed. CallGraphNode *CalleeNode = CG[Call->getParent()->getParent()]; CalleeNode->replaceCallEdge(Call, New, NF_CGN); if (!Call->use_empty()) { Call->replaceAllUsesWith(New); New->takeName(Call); } // Finally, remove the old call from the program, reducing the use-count of // F. Call->eraseFromParent(); } // Since we have now created the new function, splice the body of the old // function right into the new function, leaving the old rotting hulk of the // function empty. NF->getBasicBlockList().splice(NF->begin(), F->getBasicBlockList()); // Loop over the argument list, transfering uses of the old arguments over to // the new arguments, also transfering over the names as well. // for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(), I2 = NF->arg_begin(); I != E; ++I) { if (!ArgsToPromote.count(I) && !ByValArgsToTransform.count(I)) { // If this is an unmodified argument, move the name and users over to the // new version. I->replaceAllUsesWith(I2); I2->takeName(I); AA.replaceWithNewValue(I, I2); ++I2; continue; } if (ByValArgsToTransform.count(I)) { // In the callee, we create an alloca, and store each of the new incoming // arguments into the alloca. Instruction *InsertPt = NF->begin()->begin(); // Just add all the struct element types. const Type *AgTy = cast<PointerType>(I->getType())->getElementType(); Value *TheAlloca = new AllocaInst(AgTy, 0, "", InsertPt); const StructType *STy = cast<StructType>(AgTy); Value *Idxs[2] = { ConstantInt::get(Type::getInt32Ty(F->getContext()), 0), 0 }; for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) { Idxs[1] = ConstantInt::get(Type::getInt32Ty(F->getContext()), i); Value *Idx = GetElementPtrInst::Create(TheAlloca, Idxs, Idxs+2, TheAlloca->getName()+"."+Twine(i), InsertPt); I2->setName(I->getName()+"."+Twine(i)); new StoreInst(I2++, Idx, InsertPt); } // Anything that used the arg should now use the alloca. I->replaceAllUsesWith(TheAlloca); TheAlloca->takeName(I); AA.replaceWithNewValue(I, TheAlloca); continue; } if (I->use_empty()) { AA.deleteValue(I); continue; } // Otherwise, if we promoted this argument, then all users are load // instructions (or GEPs with only load users), and all loads should be // using the new argument that we added. ScalarizeTable &ArgIndices = ScalarizedElements[I]; while (!I->use_empty()) { if (LoadInst *LI = dyn_cast<LoadInst>(I->use_back())) { assert(ArgIndices.begin()->empty() && "Load element should sort to front!"); I2->setName(I->getName()+".val"); LI->replaceAllUsesWith(I2); AA.replaceWithNewValue(LI, I2); LI->eraseFromParent(); DEBUG(dbgs() << "*** Promoted load of argument '" << I->getName() << "' in function '" << F->getName() << "'\n"); } else { GetElementPtrInst *GEP = cast<GetElementPtrInst>(I->use_back()); IndicesVector Operands; Operands.reserve(GEP->getNumIndices()); for (User::op_iterator II = GEP->idx_begin(), IE = GEP->idx_end(); II != IE; ++II) Operands.push_back(cast<ConstantInt>(*II)->getSExtValue()); // GEPs with a single 0 index can be merged with direct loads if (Operands.size() == 1 && Operands.front() == 0) Operands.clear(); Function::arg_iterator TheArg = I2; for (ScalarizeTable::iterator It = ArgIndices.begin(); *It != Operands; ++It, ++TheArg) { assert(It != ArgIndices.end() && "GEP not handled??"); } std::string NewName = I->getName(); for (unsigned i = 0, e = Operands.size(); i != e; ++i) { NewName += "." + utostr(Operands[i]); } NewName += ".val"; TheArg->setName(NewName); DEBUG(dbgs() << "*** Promoted agg argument '" << TheArg->getName() << "' of function '" << NF->getName() << "'\n"); // All of the uses must be load instructions. Replace them all with // the argument specified by ArgNo. while (!GEP->use_empty()) { LoadInst *L = cast<LoadInst>(GEP->use_back()); L->replaceAllUsesWith(TheArg); AA.replaceWithNewValue(L, TheArg); L->eraseFromParent(); } AA.deleteValue(GEP); GEP->eraseFromParent(); } } // Increment I2 past all of the arguments added for this promoted pointer. for (unsigned i = 0, e = ArgIndices.size(); i != e; ++i) ++I2; } // Notify the alias analysis implementation that we inserted a new argument. if (ExtraArgHack) AA.copyValue(Constant::getNullValue(Type::getInt32Ty(F->getContext())), NF->arg_begin()); // Tell the alias analysis that the old function is about to disappear. AA.replaceWithNewValue(F, NF); NF_CGN->stealCalledFunctionsFrom(CG[F]); // Now that the old function is dead, delete it. If there is a dangling // reference to the CallgraphNode, just leave the dead function around for // someone else to nuke. CallGraphNode *CGN = CG[F]; if (CGN->getNumReferences() == 0) delete CG.removeFunctionFromModule(CGN); else F->setLinkage(Function::ExternalLinkage); return NF_CGN; }
Value *BoUpSLP::vectorizeTree(ValueList &VL, int VF) { Type *ScalarTy = VL[0]->getType(); if (StoreInst *SI = dyn_cast<StoreInst>(VL[0])) ScalarTy = SI->getValueOperand()->getType(); VectorType *VecTy = VectorType::get(ScalarTy, VF); // Check if all of the operands are constants or identical. bool AllConst = true; bool AllSameScalar = true; for (unsigned i = 0, e = VF; i < e; ++i) { AllConst &= !!dyn_cast<Constant>(VL[i]); AllSameScalar &= (VL[0] == VL[i]); // Must have a single use. Instruction *I = dyn_cast<Instruction>(VL[i]); if (I && (I->getNumUses() > 1 || I->getParent() != BB)) return Scalarize(VL, VecTy); } // Is this a simple vector constant. if (AllConst || AllSameScalar) return Scalarize(VL, VecTy); // Scalarize unknown structures. Instruction *VL0 = dyn_cast<Instruction>(VL[0]); if (!VL0) return Scalarize(VL, VecTy); unsigned Opcode = VL0->getOpcode(); for (unsigned i = 0, e = VF; i < e; ++i) { Instruction *I = dyn_cast<Instruction>(VL[i]); // If not all of the instructions are identical then we have to scalarize. if (!I || Opcode != I->getOpcode()) return Scalarize(VL, VecTy); } switch (Opcode) { case Instruction::Add: case Instruction::FAdd: case Instruction::Sub: case Instruction::FSub: case Instruction::Mul: case Instruction::FMul: case Instruction::UDiv: case Instruction::SDiv: case Instruction::FDiv: case Instruction::URem: case Instruction::SRem: case Instruction::FRem: case Instruction::Shl: case Instruction::LShr: case Instruction::AShr: case Instruction::And: case Instruction::Or: case Instruction::Xor: { ValueList LHSVL, RHSVL; for (int i = 0; i < VF; ++i) { RHSVL.push_back(cast<Instruction>(VL[i])->getOperand(0)); LHSVL.push_back(cast<Instruction>(VL[i])->getOperand(1)); } Value *RHS = vectorizeTree(RHSVL, VF); Value *LHS = vectorizeTree(LHSVL, VF); IRBuilder<> Builder(GetLastInstr(VL, VF)); BinaryOperator *BinOp = dyn_cast<BinaryOperator>(VL0); return Builder.CreateBinOp(BinOp->getOpcode(), RHS,LHS); } case Instruction::Load: { LoadInst *LI = dyn_cast<LoadInst>(VL0); unsigned Alignment = LI->getAlignment(); // Check if all of the loads are consecutive. for (unsigned i = 1, e = VF; i < e; ++i) if (!isConsecutiveAccess(VL[i-1], VL[i])) return Scalarize(VL, VecTy); IRBuilder<> Builder(GetLastInstr(VL, VF)); Value *VecPtr = Builder.CreateBitCast(LI->getPointerOperand(), VecTy->getPointerTo()); LI = Builder.CreateLoad(VecPtr); LI->setAlignment(Alignment); return LI; } case Instruction::Store: { StoreInst *SI = dyn_cast<StoreInst>(VL0); unsigned Alignment = SI->getAlignment(); ValueList ValueOp; for (int i = 0; i < VF; ++i) ValueOp.push_back(cast<StoreInst>(VL[i])->getValueOperand()); Value *VecValue = vectorizeTree(ValueOp, VF); IRBuilder<> Builder(GetLastInstr(VL, VF)); Value *VecPtr = Builder.CreateBitCast(SI->getPointerOperand(), VecTy->getPointerTo()); Builder.CreateStore(VecValue, VecPtr)->setAlignment(Alignment); for (int i = 0; i < VF; ++i) cast<Instruction>(VL[i])->eraseFromParent(); return 0; } default: return Scalarize(VL, VecTy); } }
void Lint::visitLoadInst(LoadInst &I) { visitMemoryReference(I, I.getPointerOperand(), I.getAlignment(), I.getType()); }
/// DoPromotion - This method actually performs the promotion of the specified /// arguments, and returns the new function. At this point, we know that it's /// safe to do so. static Function * doPromotion(Function *F, SmallPtrSetImpl<Argument *> &ArgsToPromote, SmallPtrSetImpl<Argument *> &ByValArgsToTransform, Optional<function_ref<void(CallSite OldCS, CallSite NewCS)>> ReplaceCallSite) { // Start by computing a new prototype for the function, which is the same as // the old function, but has modified arguments. FunctionType *FTy = F->getFunctionType(); std::vector<Type *> Params; using ScalarizeTable = std::set<std::pair<Type *, IndicesVector>>; // ScalarizedElements - If we are promoting a pointer that has elements // accessed out of it, keep track of which elements are accessed so that we // can add one argument for each. // // Arguments that are directly loaded will have a zero element value here, to // handle cases where there are both a direct load and GEP accesses. std::map<Argument *, ScalarizeTable> ScalarizedElements; // OriginalLoads - Keep track of a representative load instruction from the // original function so that we can tell the alias analysis implementation // what the new GEP/Load instructions we are inserting look like. // We need to keep the original loads for each argument and the elements // of the argument that are accessed. std::map<std::pair<Argument *, IndicesVector>, LoadInst *> OriginalLoads; // Attribute - Keep track of the parameter attributes for the arguments // that we are *not* promoting. For the ones that we do promote, the parameter // attributes are lost SmallVector<AttributeSet, 8> ArgAttrVec; AttributeList PAL = F->getAttributes(); // First, determine the new argument list unsigned ArgNo = 0; for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I, ++ArgNo) { if (ByValArgsToTransform.count(&*I)) { // Simple byval argument? Just add all the struct element types. Type *AgTy = cast<PointerType>(I->getType())->getElementType(); StructType *STy = cast<StructType>(AgTy); Params.insert(Params.end(), STy->element_begin(), STy->element_end()); ArgAttrVec.insert(ArgAttrVec.end(), STy->getNumElements(), AttributeSet()); ++NumByValArgsPromoted; } else if (!ArgsToPromote.count(&*I)) { // Unchanged argument Params.push_back(I->getType()); ArgAttrVec.push_back(PAL.getParamAttributes(ArgNo)); } else if (I->use_empty()) { // Dead argument (which are always marked as promotable) ++NumArgumentsDead; // There may be remaining metadata uses of the argument for things like // llvm.dbg.value. Replace them with undef. I->replaceAllUsesWith(UndefValue::get(I->getType())); } else { // Okay, this is being promoted. This means that the only uses are loads // or GEPs which are only used by loads // In this table, we will track which indices are loaded from the argument // (where direct loads are tracked as no indices). ScalarizeTable &ArgIndices = ScalarizedElements[&*I]; for (User *U : I->users()) { Instruction *UI = cast<Instruction>(U); Type *SrcTy; if (LoadInst *L = dyn_cast<LoadInst>(UI)) SrcTy = L->getType(); else SrcTy = cast<GetElementPtrInst>(UI)->getSourceElementType(); IndicesVector Indices; Indices.reserve(UI->getNumOperands() - 1); // Since loads will only have a single operand, and GEPs only a single // non-index operand, this will record direct loads without any indices, // and gep+loads with the GEP indices. for (User::op_iterator II = UI->op_begin() + 1, IE = UI->op_end(); II != IE; ++II) Indices.push_back(cast<ConstantInt>(*II)->getSExtValue()); // GEPs with a single 0 index can be merged with direct loads if (Indices.size() == 1 && Indices.front() == 0) Indices.clear(); ArgIndices.insert(std::make_pair(SrcTy, Indices)); LoadInst *OrigLoad; if (LoadInst *L = dyn_cast<LoadInst>(UI)) OrigLoad = L; else // Take any load, we will use it only to update Alias Analysis OrigLoad = cast<LoadInst>(UI->user_back()); OriginalLoads[std::make_pair(&*I, Indices)] = OrigLoad; } // Add a parameter to the function for each element passed in. for (const auto &ArgIndex : ArgIndices) { // not allowed to dereference ->begin() if size() is 0 Params.push_back(GetElementPtrInst::getIndexedType( cast<PointerType>(I->getType()->getScalarType())->getElementType(), ArgIndex.second)); ArgAttrVec.push_back(AttributeSet()); assert(Params.back()); } if (ArgIndices.size() == 1 && ArgIndices.begin()->second.empty()) ++NumArgumentsPromoted; else ++NumAggregatesPromoted; } } Type *RetTy = FTy->getReturnType(); // Construct the new function type using the new arguments. FunctionType *NFTy = FunctionType::get(RetTy, Params, FTy->isVarArg()); // Create the new function body and insert it into the module. Function *NF = Function::Create(NFTy, F->getLinkage(), F->getName()); NF->copyAttributesFrom(F); // Patch the pointer to LLVM function in debug info descriptor. NF->setSubprogram(F->getSubprogram()); F->setSubprogram(nullptr); DEBUG(dbgs() << "ARG PROMOTION: Promoting to:" << *NF << "\n" << "From: " << *F); // Recompute the parameter attributes list based on the new arguments for // the function. NF->setAttributes(AttributeList::get(F->getContext(), PAL.getFnAttributes(), PAL.getRetAttributes(), ArgAttrVec)); ArgAttrVec.clear(); F->getParent()->getFunctionList().insert(F->getIterator(), NF); NF->takeName(F); // Loop over all of the callers of the function, transforming the call sites // to pass in the loaded pointers. // SmallVector<Value *, 16> Args; while (!F->use_empty()) { CallSite CS(F->user_back()); assert(CS.getCalledFunction() == F); Instruction *Call = CS.getInstruction(); const AttributeList &CallPAL = CS.getAttributes(); // Loop over the operands, inserting GEP and loads in the caller as // appropriate. CallSite::arg_iterator AI = CS.arg_begin(); ArgNo = 0; for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I, ++AI, ++ArgNo) if (!ArgsToPromote.count(&*I) && !ByValArgsToTransform.count(&*I)) { Args.push_back(*AI); // Unmodified argument ArgAttrVec.push_back(CallPAL.getParamAttributes(ArgNo)); } else if (ByValArgsToTransform.count(&*I)) { // Emit a GEP and load for each element of the struct. Type *AgTy = cast<PointerType>(I->getType())->getElementType(); StructType *STy = cast<StructType>(AgTy); Value *Idxs[2] = { ConstantInt::get(Type::getInt32Ty(F->getContext()), 0), nullptr}; for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) { Idxs[1] = ConstantInt::get(Type::getInt32Ty(F->getContext()), i); Value *Idx = GetElementPtrInst::Create( STy, *AI, Idxs, (*AI)->getName() + "." + Twine(i), Call); // TODO: Tell AA about the new values? Args.push_back(new LoadInst(Idx, Idx->getName() + ".val", Call)); ArgAttrVec.push_back(AttributeSet()); } } else if (!I->use_empty()) { // Non-dead argument: insert GEPs and loads as appropriate. ScalarizeTable &ArgIndices = ScalarizedElements[&*I]; // Store the Value* version of the indices in here, but declare it now // for reuse. std::vector<Value *> Ops; for (const auto &ArgIndex : ArgIndices) { Value *V = *AI; LoadInst *OrigLoad = OriginalLoads[std::make_pair(&*I, ArgIndex.second)]; if (!ArgIndex.second.empty()) { Ops.reserve(ArgIndex.second.size()); Type *ElTy = V->getType(); for (auto II : ArgIndex.second) { // Use i32 to index structs, and i64 for others (pointers/arrays). // This satisfies GEP constraints. Type *IdxTy = (ElTy->isStructTy() ? Type::getInt32Ty(F->getContext()) : Type::getInt64Ty(F->getContext())); Ops.push_back(ConstantInt::get(IdxTy, II)); // Keep track of the type we're currently indexing. if (auto *ElPTy = dyn_cast<PointerType>(ElTy)) ElTy = ElPTy->getElementType(); else ElTy = cast<CompositeType>(ElTy)->getTypeAtIndex(II); } // And create a GEP to extract those indices. V = GetElementPtrInst::Create(ArgIndex.first, V, Ops, V->getName() + ".idx", Call); Ops.clear(); } // Since we're replacing a load make sure we take the alignment // of the previous load. LoadInst *newLoad = new LoadInst(V, V->getName() + ".val", Call); newLoad->setAlignment(OrigLoad->getAlignment()); // Transfer the AA info too. AAMDNodes AAInfo; OrigLoad->getAAMetadata(AAInfo); newLoad->setAAMetadata(AAInfo); Args.push_back(newLoad); ArgAttrVec.push_back(AttributeSet()); } } // Push any varargs arguments on the list. for (; AI != CS.arg_end(); ++AI, ++ArgNo) { Args.push_back(*AI); ArgAttrVec.push_back(CallPAL.getParamAttributes(ArgNo)); } SmallVector<OperandBundleDef, 1> OpBundles; CS.getOperandBundlesAsDefs(OpBundles); CallSite NewCS; if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) { NewCS = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(), Args, OpBundles, "", Call); } else { auto *NewCall = CallInst::Create(NF, Args, OpBundles, "", Call); NewCall->setTailCallKind(cast<CallInst>(Call)->getTailCallKind()); NewCS = NewCall; } NewCS.setCallingConv(CS.getCallingConv()); NewCS.setAttributes( AttributeList::get(F->getContext(), CallPAL.getFnAttributes(), CallPAL.getRetAttributes(), ArgAttrVec)); NewCS->setDebugLoc(Call->getDebugLoc()); uint64_t W; if (Call->extractProfTotalWeight(W)) NewCS->setProfWeight(W); Args.clear(); ArgAttrVec.clear(); // Update the callgraph to know that the callsite has been transformed. if (ReplaceCallSite) (*ReplaceCallSite)(CS, NewCS); if (!Call->use_empty()) { Call->replaceAllUsesWith(NewCS.getInstruction()); NewCS->takeName(Call); } // Finally, remove the old call from the program, reducing the use-count of // F. Call->eraseFromParent(); } const DataLayout &DL = F->getParent()->getDataLayout(); // Since we have now created the new function, splice the body of the old // function right into the new function, leaving the old rotting hulk of the // function empty. NF->getBasicBlockList().splice(NF->begin(), F->getBasicBlockList()); // Loop over the argument list, transferring uses of the old arguments over to // the new arguments, also transferring over the names as well. for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(), I2 = NF->arg_begin(); I != E; ++I) { if (!ArgsToPromote.count(&*I) && !ByValArgsToTransform.count(&*I)) { // If this is an unmodified argument, move the name and users over to the // new version. I->replaceAllUsesWith(&*I2); I2->takeName(&*I); ++I2; continue; } if (ByValArgsToTransform.count(&*I)) { // In the callee, we create an alloca, and store each of the new incoming // arguments into the alloca. Instruction *InsertPt = &NF->begin()->front(); // Just add all the struct element types. Type *AgTy = cast<PointerType>(I->getType())->getElementType(); Value *TheAlloca = new AllocaInst(AgTy, DL.getAllocaAddrSpace(), nullptr, I->getParamAlignment(), "", InsertPt); StructType *STy = cast<StructType>(AgTy); Value *Idxs[2] = {ConstantInt::get(Type::getInt32Ty(F->getContext()), 0), nullptr}; for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) { Idxs[1] = ConstantInt::get(Type::getInt32Ty(F->getContext()), i); Value *Idx = GetElementPtrInst::Create( AgTy, TheAlloca, Idxs, TheAlloca->getName() + "." + Twine(i), InsertPt); I2->setName(I->getName() + "." + Twine(i)); new StoreInst(&*I2++, Idx, InsertPt); } // Anything that used the arg should now use the alloca. I->replaceAllUsesWith(TheAlloca); TheAlloca->takeName(&*I); // If the alloca is used in a call, we must clear the tail flag since // the callee now uses an alloca from the caller. for (User *U : TheAlloca->users()) { CallInst *Call = dyn_cast<CallInst>(U); if (!Call) continue; Call->setTailCall(false); } continue; } if (I->use_empty()) continue; // Otherwise, if we promoted this argument, then all users are load // instructions (or GEPs with only load users), and all loads should be // using the new argument that we added. ScalarizeTable &ArgIndices = ScalarizedElements[&*I]; while (!I->use_empty()) { if (LoadInst *LI = dyn_cast<LoadInst>(I->user_back())) { assert(ArgIndices.begin()->second.empty() && "Load element should sort to front!"); I2->setName(I->getName() + ".val"); LI->replaceAllUsesWith(&*I2); LI->eraseFromParent(); DEBUG(dbgs() << "*** Promoted load of argument '" << I->getName() << "' in function '" << F->getName() << "'\n"); } else { GetElementPtrInst *GEP = cast<GetElementPtrInst>(I->user_back()); IndicesVector Operands; Operands.reserve(GEP->getNumIndices()); for (User::op_iterator II = GEP->idx_begin(), IE = GEP->idx_end(); II != IE; ++II) Operands.push_back(cast<ConstantInt>(*II)->getSExtValue()); // GEPs with a single 0 index can be merged with direct loads if (Operands.size() == 1 && Operands.front() == 0) Operands.clear(); Function::arg_iterator TheArg = I2; for (ScalarizeTable::iterator It = ArgIndices.begin(); It->second != Operands; ++It, ++TheArg) { assert(It != ArgIndices.end() && "GEP not handled??"); } std::string NewName = I->getName(); for (unsigned i = 0, e = Operands.size(); i != e; ++i) { NewName += "." + utostr(Operands[i]); } NewName += ".val"; TheArg->setName(NewName); DEBUG(dbgs() << "*** Promoted agg argument '" << TheArg->getName() << "' of function '" << NF->getName() << "'\n"); // All of the uses must be load instructions. Replace them all with // the argument specified by ArgNo. while (!GEP->use_empty()) { LoadInst *L = cast<LoadInst>(GEP->user_back()); L->replaceAllUsesWith(&*TheArg); L->eraseFromParent(); } GEP->eraseFromParent(); } } // Increment I2 past all of the arguments added for this promoted pointer. std::advance(I2, ArgIndices.size()); } return NF; }