Exemple #1
0
QScriptValue localizedStringToScriptValue(QScriptEngine *engine, const LocalizedString &s)
{
	QScriptValue value = engine->newObject();
	value.setProperty("context", QString::fromUtf8(s.context()));
	value.setProperty("text", QString::fromUtf8(s.original()));
	value.setProperty("toString", engine->newFunction(localizedStringToString));
	return value;
}
RString RageDisplay_D3D::Init( const VideoModeParams &p, bool /* bAllowUnacceleratedRenderer */ )
{
	GraphicsWindow::Initialize( true );

	LOG->Trace( "RageDisplay_D3D::RageDisplay_D3D()" );
	LOG->MapLog("renderer", "Current renderer: Direct3D");

	g_pd3d = Direct3DCreate9(D3D_SDK_VERSION);
	if(!g_pd3d)
	{
		LOG->Trace( "Direct3DCreate9 failed" );
		return D3D_NOT_INSTALLED.GetValue();
	}

	if( FAILED( g_pd3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &g_DeviceCaps) ) )
		return HARDWARE_ACCELERATION_NOT_AVAILABLE.GetValue();
			

	D3DADAPTER_IDENTIFIER9	identifier;
	g_pd3d->GetAdapterIdentifier( D3DADAPTER_DEFAULT, 0, &identifier );

	LOG->Trace( 
		"Driver: %s\n"
		"Description: %s\n"
		"Max texture size: %d\n"
		"Alpha in palette: %s\n",
		identifier.Driver, 
		identifier.Description,
		g_DeviceCaps.MaxTextureWidth,
		(g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) ? "yes" : "no" );

	LOG->Trace( "This display adaptor supports the following modes:" );
	D3DDISPLAYMODE mode;

	UINT modeCount = g_pd3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, g_DefaultAdapterFormat);

	for( UINT u=0; u < modeCount; u++ )
		if( SUCCEEDED( g_pd3d->EnumAdapterModes( D3DADAPTER_DEFAULT, g_DefaultAdapterFormat, u, &mode ) ) )
			LOG->Trace( "  %ux%u %uHz, format %d", mode.Width, mode.Height, mode.RefreshRate, mode.Format );

	g_PaletteIndex.clear();
	for( int i = 0; i < 256; ++i )
		g_PaletteIndex.push_back(i);

	// Save the original desktop format.
	g_pd3d->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &g_DesktopMode );

	/* Up until now, all we've done is set up g_pd3d and do some queries. Now,
	 * actually initialize the window. Do this after as many error conditions as
	 * possible, because if we have to shut it down again we'll flash a window briefly. */
	bool bIgnore = false;
	return SetVideoMode( p, bIgnore );
}
BOOL CSMPackageInstallDlg::OnInitDialog()
{
    CDialog::OnInitDialog();

    // Set the icon for this dialog.  The framework does this automatically
    //  when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE);			// Set big icon
    SetIcon(m_hIcon, FALSE);		// Set small icon

    // TODO: Add extra initialization here
    DialogUtil::LocalizeDialogAndContents( *this );
    DialogUtil::SetHeaderFont( *this, IDC_STATIC_HEADER_TEXT );

    // mount the zip
    RageFileOsAbsolute file;
    if( !file.Open(m_sPackagePath) )
    {
        Dialog::OK( ssprintf(COULD_NOT_OPEN_FILE.GetValue(),m_sPackagePath.c_str()) );
        exit(1);	// better way to abort?
    }

    RageFileDriverZip zip;
    if( !zip.Load(&file) )
    {
        Dialog::OK( ssprintf(IS_NOT_A_VALID_ZIP.GetValue(),m_sPackagePath.c_str()) );
        exit(1);	// better way to abort?
    }

    //
    // Set the text of the first Edit box
    //
    RString sMessage1 = "\t" + m_sPackagePath;
    CEdit* pEdit1 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE1);
    pEdit1->SetWindowText( sMessage1 );


    //
    // Set the text of the second Edit box
    //
    {
        vector<RString> vs;
        GetSmzipFilesToExtract( zip, vs );
        CEdit* pEdit2 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE2);
        RString sText = "\t" + join( "\r\n\t", vs );
        pEdit2->SetWindowText( sText );
    }


    RefreshInstallationList();

    return TRUE;  // return TRUE unless you set the focus to a control
    // EXCEPTION: OCX Property Pages should return FALSE
}
void ScreenGameplaySyncMachine::RefreshText()
{
	float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
	float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
	float fStdDev = AdjustSync::s_fStandardDeviation;
	RString s;
	s += OLD_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fOld );
	s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
	s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev );
	s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT );

	m_textSyncInfo.SetText( s );
}
void ScreenNetworkOptions::Init()
{
	ScreenOptions::Init();

	vector<OptionRowHandler*> vHands;
	{
		OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
		vHands.push_back( pHand );
		pHand->m_Def.m_sName = "Connection";
		pHand->m_Def.m_bOneChoiceForAllPlayers = true;
		pHand->m_Def.m_bAllowThemeItems = false;
		if ( NSMAN->useSMserver )
			pHand->m_Def.m_vsChoices.push_back(CLIENT_DISCONNECT.GetValue());
		else
			pHand->m_Def.m_vsChoices.push_back(CLIENT_CONNECT.GetValue());
	}
	{
		OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
		vHands.push_back( pHand );
		pHand->m_Def.m_sName = "Scoreboard";
		pHand->m_Def.m_vsChoices.clear();
		pHand->m_Def.m_bOneChoiceForAllPlayers = true;
		pHand->m_Def.m_bAllowThemeItems = false;
		pHand->m_Def.m_vsChoices.push_back(SCORE_OFF.GetValue());
		pHand->m_Def.m_vsChoices.push_back(SCORE_ON.GetValue());
	}
	/*
	{
		// Get info on all received servers from NSMAN.
		AllServers.clear();
		NSMAN->GetListOfLANServers( AllServers );
		if( !AllServers.empty() )
		{
			OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
			pHand->m_Def.m_sName = "Servers";
			pHand->m_Def.m_bAllowThemeItems = false;
			for (auto &server: AllServers)
			{
				pHand->m_Def.m_vsChoices.push_back( server.Name );
			}
			vHands.push_back( pHand );
		}
	}
	*/

	InitMenu( vHands );

	m_pRows[PO_SCOREBOARD]->SetOneSharedSelection(PREFSMAN->m_bEnableScoreboard);
}
void ScreenTitleMenu::Input( const InputEventPlus &input )
{
#if defined(DEBUG)
	LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", input.DeviceI.device, input.DeviceI.button );	// debugging gameport joystick problem
#endif

	if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
		return;

	if( input.type == IET_FIRST_PRESS )
	{
		// detect codes
		if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME) ||
			CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME2) )
		{
			GameLoop::ChangeTheme( THEME->GetNextSelectableTheme(), m_sName );
		}
		if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_ANNOUNCER) ||
			CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_ANNOUNCER2) )
		{
			ANNOUNCER->NextAnnouncer();
			RString sName = ANNOUNCER->GetCurAnnouncerName();
			if( sName=="" ) sName = "(none)";
			SCREENMAN->SystemMessage( ANNOUNCER_.GetValue()+": "+sName );
			SCREENMAN->SetNewScreen( m_sName );
		}
	}

	ScreenSelectMaster::Input( input );
}
RString ClearMachineStats()
{
	Profile* pProfile = PROFILEMAN->GetMachineProfile();
	pProfile->ClearStats();
	PROFILEMAN->SaveMachineProfile();
	return MACHINE_STATS_CLEARED.GetValue();
}
LowLevelWindow_X11::LowLevelWindow_X11()
{
	if( !OpenXConnection() )
		RageException::Throw( "%s", FAILED_CONNECTION_XSERVER.GetValue().c_str() );

	if( XRRQueryVersion( Dpy, &g_iRandRVerMajor, &g_iRandRVerMinor ) && g_iRandRVerMajor >= 1 && g_iRandRVerMinor >= 2) g_bUseXRandR12 = true;
#ifdef HAVE_XINERAMA
	int xinerama_event_base = 0;
	int xinerama_error_base = 0;
	Atom fullscreen_monitors = XInternAtom( Dpy, "_NET_WM_FULLSCREEN_MONITORS", False );
	if (XineramaQueryExtension( Dpy, &xinerama_event_base, &xinerama_error_base ) &&
		NetWMSupported( Dpy, fullscreen_monitors ))
	{
		g_bUseXinerama = true;
	}
#endif

	const int iScreen = DefaultScreen( Dpy );
	int iXServerVersion = XVendorRelease( Dpy ); /* eg. 40201001 */
	int iMajor = iXServerVersion / 10000000; iXServerVersion %= 10000000;
	int iMinor = iXServerVersion / 100000;   iXServerVersion %= 100000;
	int iRevision = iXServerVersion / 1000;  iXServerVersion %= 1000;
	int iPatch = iXServerVersion;

	LOG->Info( "Display: %s (screen %i)", DisplayString(Dpy), iScreen );
	LOG->Info( "X server vendor: %s [%i.%i.%i.%i]", XServerVendor( Dpy ), iMajor, iMinor, iRevision, iPatch );
	LOG->Info( "Server GLX vendor: %s [%s]", glXQueryServerString( Dpy, iScreen, GLX_VENDOR ), glXQueryServerString( Dpy, iScreen, GLX_VERSION ) );
	LOG->Info( "Client GLX vendor: %s [%s]", glXGetClientString( Dpy, GLX_VENDOR ), glXGetClientString( Dpy, GLX_VERSION ) );
	m_bWasWindowed = true;
	g_pScreenConfig = XRRGetScreenInfo( Dpy, RootWindow(Dpy, DefaultScreen(Dpy)) );
}
void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
{
#if defined(UNIX)
	/* Mount the root filesystem, so we can read files in /proc, /etc, and so on.
	 * This is /rootfs, not /root, to avoid confusion with root's home directory. */
	FILEMAN->Mount( "dir", "/", "/rootfs" );

	/* Mount /proc, so Alsa9Buf::GetSoundCardDebugInfo() and others can access it.
	 * (Deprecated; use rootfs.) */
	FILEMAN->Mount( "dir", "/proc", "/proc" );
#endif

	RString Root;
	struct stat st;
	if( !stat(sDirOfExecutable + "/Packages", &st) && st.st_mode&S_IFDIR )
		Root = sDirOfExecutable;
	else if( !stat(sDirOfExecutable + "/Songs", &st) && st.st_mode&S_IFDIR )
		Root = sDirOfExecutable;
	else if( !stat(RageFileManagerUtil::sInitialWorkingDirectory + "/Songs", &st) && st.st_mode&S_IFDIR )
		Root = RageFileManagerUtil::sInitialWorkingDirectory;
	else
		RageException::Throw( "%s", COULDNT_FIND_SONGS.GetValue().c_str() );

	FILEMAN->Mount( "dir", Root, "/" );
}
bool ScreenTitleMenu::Input( const InputEventPlus &input )
{
#if defined(DEBUG)
	LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", input.DeviceI.device, input.DeviceI.button );	// debugging gameport joystick problem
#endif

	if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
		return false;

	bool bHandled = false;
	if( input.type == IET_FIRST_PRESS )
	{
		// detect codes
		// Theme changing pad codes are marked as deprecated in _fallback's
		// metrics.ini, remove them after SM5? -Kyz
		if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME) ||
			CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_THEME2) )
		{
			GameLoop::ChangeTheme(THEME->GetNextSelectableTheme());
			bHandled = true;
		}
		if( CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_ANNOUNCER) ||
			CodeDetector::EnteredCode(input.GameI.controller,CODE_NEXT_ANNOUNCER2) )
		{
			ANNOUNCER->NextAnnouncer();
			RString sName = ANNOUNCER->GetCurAnnouncerName();
			if( sName=="" ) sName = "(none)";
			SCREENMAN->SystemMessage( ANNOUNCER_.GetValue()+": "+sName );
			SCREENMAN->SetNewScreen( m_sName );
			bHandled = true;
		}
	}

	return ScreenSelectMaster::Input( input ) || bHandled;
}
Exemple #11
0
void AdjustSync::AutosyncTempo()
{
	float fSlope = 0.0f;
	float fIntercept = 0.0f;
	if( !CalcLeastSquares( s_vAutosyncTempoData, fSlope, fIntercept, s_fAverageError ) )
	{
		s_vAutosyncTempoData.clear();
		return;
	}

	if( s_fAverageError < ERROR_TOO_HIGH )
	{
		// Here we filter out any steps that are too far off.
		//
		// If it turns out that we want to be even more selective, we can
		// keep only a fraction of the data, such as the 80% with the lowest
		// error.  However, throwing away the ones with high error should
		// be enough in most cases.
		float fFilteredError = 0.0;
		s_iStepsFiltered = s_vAutosyncTempoData.size();
		FilterHighErrorPoints( s_vAutosyncTempoData, fSlope, fIntercept, ERROR_TOO_HIGH );
		s_iStepsFiltered -= s_vAutosyncTempoData.size();

		if( !CalcLeastSquares( s_vAutosyncTempoData, fSlope, fIntercept, fFilteredError ) )
			return;

		GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += fIntercept;
		const float fScaleBPM = 1.0f/(1.0f - fSlope);
		FOREACH( BPMSegment, GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments, i )
			i->SetBPM( i->GetBPM() * fScaleBPM );

		// We assume that the stops were measured as a number of beats.
		// Therefore, if we change the bpms, we need to make a similar
		// change to the stops.
		FOREACH( StopSegment, GAMESTATE->m_pCurSong->m_Timing.m_StopSegments, i )
			i->m_fStopSeconds *= 1.0f - fSlope;

		SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
	}
	else
	{
		// deviation... error... close enough for an error message
		SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
	}

	s_vAutosyncTempoData.clear();
}
bool ScreenTextEntry::FloatValidate( const RString &sAnswer, RString &sErrorOut )
{
	float f;
	if( StringToFloat(sAnswer, f) )
		return true;
	sErrorOut = ssprintf( INVALID_FLOAT.GetValue(), sAnswer.c_str() );
	return false;
}
bool ScreenTextEntry::IntValidate( const RString &sAnswer, RString &sErrorOut )
{
	int f;
	if(sAnswer >> f)
		return true;
	sErrorOut = ssprintf( INVALID_INT.GetValue(), sAnswer.c_str() );
	return false;
}
bool ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
{
	switch( GetCurrentRow() )
	{
	case PO_CONNECTION:
		if ( !NSMAN->useSMserver )
		{
			ScreenTextEntry::TextEntry( SM_DoneConnecting, ENTER_NETWORK_ADDRESS.GetValue()+"\n\n"+CONNECT_TO_YOURSELF.GetValue(), g_sLastServer.Get(), 128 );
		}
		else
		{
			NSMAN->CloseConnection();
			SCREENMAN->SystemMessage( DISCONNECTED.GetValue() );
			UpdateConnectStatus( );
		}
		return true;
	case PO_SCOREBOARD:
		if (m_pRows[PO_SCOREBOARD]->GetOneSharedSelection() == NO_SCOREBOARD_ON)
			PREFSMAN->m_bEnableScoreboard.Set(true);
		else
			PREFSMAN->m_bEnableScoreboard.Set(false);
		return true;
	/*
	case NetworkOptionRow::PO_SERVERS:
		if ( !AllServers.empty() )
		{
			string sNewName = AllServers[m_pRows[GetCurrentRow()]->GetOneSharedSelection()].Address;
			NSMAN->PostStartUp(sNewName);
			NSMAN->DisplayStartupStatus();
			UpdateConnectStatus( );
		}
		else
		{
			//If the server list is empty, keep passing the message on so exit works
			ScreenOptions::MenuStart( input );
		}
		return true;
	*/
	default:
		return ScreenOptions::MenuStart( input );
	}
}
Exemple #15
0
void AdjustSync::AutosyncOffset()
{
	const float mean = calc_mean( s_fAutosyncOffset, s_fAutosyncOffset+OFFSET_SAMPLE_COUNT );
	const float stddev = calc_stddev( s_fAutosyncOffset, s_fAutosyncOffset+OFFSET_SAMPLE_COUNT );

	RString sAutosyncType;
	switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
	{
	case SongOptions::AUTOSYNC_SONG:
		sAutosyncType = AUTOSYNC_SONG;
		break;
	case SongOptions::AUTOSYNC_MACHINE:
		sAutosyncType = AUTOSYNC_MACHINE;
		break;
	default:
		ASSERT(0);
	}

	if( stddev < .03f )  // If they stepped with less than .03 error
	{
		switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
		{
		case SongOptions::AUTOSYNC_SONG:
			GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean;
			break;
		case SongOptions::AUTOSYNC_MACHINE:
			PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
			break;
		default:
			ASSERT(0);
		}

		SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
	}
	else
	{
		SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
	}

	s_iAutosyncOffsetSample = 0;
	s_fStandardDeviation = stddev;
}
RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures )
{
	RString err;
	vector<RString> vs;

	if( (err = this->TryVideoMode(p,bNeedReloadTextures)) == "" )
		return RString();
	LOG->Trace( "TryVideoMode failed: %s", err.c_str() );
	vs.push_back( err );

	// fall back to settings that will most likely work
	p.bpp = 16;
	if( (err = this->TryVideoMode(p,bNeedReloadTextures)) == "" )
		return RString();
	vs.push_back( err );

	// "Intel(R) 82810E Graphics Controller" won't accept a 16 bpp surface if 
	// the desktop is 32 bpp, so try 32 bpp as well.
	p.bpp = 32;
	if( (err = this->TryVideoMode(p,bNeedReloadTextures)) == "" )
		return RString();
	vs.push_back( err );

	// Fall back on a known resolution good rather than 640 x 480.
	DisplayResolutions dr;
	this->GetDisplayResolutions( dr );
	if( dr.empty() )
	{
		vs.push_back( "No display resolutions" );
		return SETVIDEOMODE_FAILED.GetValue() + " " + join(";",vs);
	}

	const DisplayResolution &d = *dr.begin();
	p.width = d.iWidth;
	p.height = d.iHeight;
	if( (err = this->TryVideoMode(p,bNeedReloadTextures)) == "" )
		return RString();
	vs.push_back( err );

	return SETVIDEOMODE_FAILED.GetValue() + " " + join(";",vs);
}
bool LocalizedString::operator==(const LocalizedString& other) const
{
  if (m_Type!=other.getType()) return false;
  switch(m_Type)
  {
    case lsIndex:
         return (m_Index==other.m_Index);
    case lsString:
         return (m_String==other.m_String);
    default: //lsNone
         return true;
  }//swi
}
static RString GetDebugButtonName( const IDebugLine *pLine )
{
	RString s = INPUTMAN->GetDeviceSpecificInputString(pLine->m_Button);
	IDebugLine::Type type = pLine->GetType();
	switch( type )
	{
	case IDebugLine::all_screens:
		return s;
	case IDebugLine::gameplay_only:
		return ssprintf( IN_GAMEPLAY.GetValue(), s.c_str() );
	default:
		FAIL_M(ssprintf("Invalid debug line type: %i", type));
	}
}
Exemple #19
0
void MakeInputHandlers( const RString &drivers, vector<InputHandler *> &Add )
{
	vector<RString> DriversToTry;
	split( drivers, ",", DriversToTry, true );

	if( DriversToTry.empty() )
		RageException::Throw( INPUT_HANDLERS_EMPTY.GetValue() );

	RString Driver;

	FOREACH_CONST( RString, DriversToTry, s )
	{
		InputHandler *ret = NULL;

#ifdef USE_INPUT_HANDLER_DIRECTINPUT
		if( !s->CompareNoCase("DirectInput") )	ret = new InputHandler_DInput;
#endif
#ifdef USE_INPUT_HANDLER_PIUIO
		if( !s->CompareNoCase("PIUIO") )	ret = new InputHandler_Linux_PIUIO;
#endif
#ifdef USE_INPUT_HANDLER_LINUX_JOYSTICK
		if( !s->CompareNoCase("Joystick") )	ret = new InputHandler_Linux_Joystick;
#endif
#ifdef USE_INPUT_HANDLER_LINUX_TTY
		if( !s->CompareNoCase("tty") )		ret = new InputHandler_Linux_tty;
#endif
#ifdef USE_INPUT_HANDLER_SDL
		if( !s->CompareNoCase("SDL") )		ret = new InputHandler_SDL;
#endif
#ifdef USE_INPUT_HANDLER_WIN32_PARA
		if( !s->CompareNoCase("Para") )		ret = new InputHandler_Win32_Para;
#endif
#ifdef USE_INPUT_HANDLER_WIN32_PUMP
		if( !s->CompareNoCase("Pump") )		ret = new InputHandler_Win32_Pump;
#endif
#ifdef USE_INPUT_HANDLER_WIN32_MIDI
		if( !s->CompareNoCase("MIDI") )		ret = new InputHandler_Win32_MIDI;
#endif
#ifdef USE_INPUT_HANDLER_X11
		if( !s->CompareNoCase("X11") )		ret = new InputHandler_X11;
#endif
#ifdef USE_INPUT_HANDLER_MACOSX_HID
		if( !s->CompareNoCase("MacOSX") )	ret = new InputHandler_MacOSX_HID;
#endif

		if( ret == NULL )
			LOG->Trace( "Unknown Input Handler name: %s", s->c_str() );
		else
			Add.push_back( ret );
	}
void ChangeGameSettings::OnOK() 
{
	// TODO: Add extra validation here
	IniFile ini;
	ini.ReadFile( SpecialFiles::PREFERENCES_INI_PATH );

	if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_OPENGL) )
		ini.SetValue( "Options", "VideoRenderers", (RString)"opengl" );
	else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_DIRECT3D) )
		ini.SetValue( "Options", "VideoRenderers", (RString)"d3d" );
	else
		ini.SetValue( "Options", "VideoRenderers", RString() );


	if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE) )
		ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound" );
	else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
		ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound-sw" );
	else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_WAVEOUT) )
		ini.SetValue( "Options", "SoundDrivers", (RString)"WaveOut" );
	else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
		ini.SetValue( "Options", "SoundDrivers", (RString)"null" );
	else
		ini.SetValue( "Options", "SoundDrivers", RString() );


	if( BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_FORCE_60HZ) )
	{
		ini.SetValue( "Options", "RefreshRate", 60 );
	}
	else
	{
		int iRefresh = 0;
		ini.GetValue( "Options", "RefreshRate", iRefresh );
		if( iRefresh == 60 )
			ini.SetValue( "Options", "RefreshRate", 0 );
	}
	ini.SetValue( "Options", "LogToDisk",		BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_LOG_TO_DISK) );
	ini.SetValue( "Options", "ShowLogOutput",	BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_SHOW_LOG_WINDOW) );


	if( !ini.WriteFile(SpecialFiles::PREFERENCES_INI_PATH) )
	{
		RString sError = ssprintf( ERROR_WRITING_FILE.GetValue(), SpecialFiles::PREFERENCES_INI_PATH.c_str(), ini.GetError().c_str() );
		Dialog::OK( sError );
	}

	CDialog::OnOK();
}
Exemple #21
0
void ToolTipEvent::addField(const LocalizedString &title, const LocalizedString &description,
                            const QString &icon, IconPosition iconPosition, quint8 priority)
{
    QString text;
    bool descriptionEmpty = description.toString().isEmpty();
    if (iconPosition == IconBeforeTitle)
        d->addIcon(text, icon);
    if (!title.toString().isEmpty()) {
        text += QLatin1Literal("<b>") % title.toString();
        if (!descriptionEmpty)
            text += ":";
        text += "</b>";
    }
    if (iconPosition == IconBeforeDescription)
        d->addIcon(text, icon);
    if (!descriptionEmpty) {
        if (!text.isEmpty())
            text += " ";
        text += description.toString();
    }
    if (!text.isEmpty())
        text.prepend("<br/>");
    d->fields.insert(priority, text);
}
Exemple #22
0
void AdjustSync::GetSyncChangeTextGlobal( vector<RString> &vsAddTo )
{
	{
		float fOld = Quantize( AdjustSync::s_fGlobalOffsetSecondsOriginal, 0.001f );
		float fNew = Quantize( PREFSMAN->m_fGlobalOffsetSeconds, 0.001f ) ;
		float fDelta = fNew - fOld;

		if( fabsf(fDelta) > 0.0001f )
		{
			vsAddTo.push_back( ssprintf( 
				GLOBAL_OFFSET_FROM.GetValue(),
				fOld, 
				fNew,
				(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
		}
	}
}
Exemple #23
0
RageMovieTexture *RageMovieTexture::Create( RageTextureID ID )
{
	DumpAVIDebugInfo( ID.filename );
	
	RString sDrivers = g_sMovieDrivers;
	if( sDrivers.empty() )
		sDrivers = DEFAULT_MOVIE_DRIVER_LIST;
	
	vector<RString> DriversToTry;
	split( sDrivers, ",", DriversToTry, true );
	
	if( DriversToTry.empty() )
		RageException::Throw( "%s", MOVIE_DRIVERS_EMPTY.GetValue().c_str() );
	
	RageMovieTexture *ret = NULL;
	
	FOREACH_CONST( RString, DriversToTry, Driver )
	{
		LOG->Trace( "Initializing driver: %s", Driver->c_str() );
		RageDriver *pDriverBase = RageMovieTextureDriver::m_pDriverList.Create( *Driver );
		
		if( pDriverBase == NULL )
		{
			LOG->Trace( "Unknown movie driver name: %s", Driver->c_str() );
			continue;
		}
		
		RageMovieTextureDriver *pDriver = dynamic_cast<RageMovieTextureDriver *>( pDriverBase );
		ASSERT( pDriver != NULL );

		RString sError;
		ret = pDriver->Create( ID, sError );
		delete pDriver;

		if( ret == NULL )
		{
			LOG->Trace( "Couldn't load driver %s: %s", Driver->c_str(), sError.c_str() );
			SAFE_DELETE( ret );
			continue;
		}
		LOG->Trace( "Created movie texture \"%s\" with driver \"%s\"",
			    ID.filename.c_str(), Driver->c_str() );
		break;
	}
void ScreenTestLights::Update( float fDeltaTime )
{
    Screen::Update( fDeltaTime );


    if( m_timerBackToAutoCycle.Ago() > 20 )
    {
        m_timerBackToAutoCycle.Touch();
        LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_AUTO_CYCLE );
    }


    CabinetLight cl = LIGHTSMAN->GetFirstLitCabinetLight();
    GameInput gi = LIGHTSMAN->GetFirstLitGameButtonLight();

    RString s;

    switch( LIGHTSMAN->GetLightsMode() )
    {
    case LIGHTSMODE_TEST_AUTO_CYCLE:
        s += AUTO_CYCLE.GetValue()+"\n";
        break;
    case LIGHTSMODE_TEST_MANUAL_CYCLE:
        s += MANUAL_CYCLE.GetValue()+"\n";
        break;
    default:
        break;
    }

    if( cl == CabinetLight_Invalid )
        s += CABINET_LIGHT.GetValue()+": -----\n";
    else
        s += ssprintf( "%s: %d %s\n", CABINET_LIGHT.GetValue().c_str(), cl, CabinetLightToString(cl).c_str() );

    if( !gi.IsValid() )
    {
        s += CONTROLLER_LIGHT.GetValue()+": -----\n";
    }
    else
    {
        RString sGameButton = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button );
        PlayerNumber pn = (PlayerNumber)(gi.controller);
        s += ssprintf( "%s: %s %d %s\n", CONTROLLER_LIGHT.GetValue().c_str(), PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() );
    }

    m_textInputs.SetText( s );
}
Exemple #25
0
void InputHandler::Create( const RString &drivers_, vector<InputHandler *> &Add )
{
	const RString drivers = drivers_.empty()? RString(DEFAULT_INPUT_DRIVER_LIST):drivers_;
	vector<RString> DriversToTry;
	split( drivers, ",", DriversToTry, true );
	
	if( DriversToTry.empty() )
		RageException::Throw( "%s", INPUT_HANDLERS_EMPTY.GetValue().c_str() );
	
	FOREACH_CONST( RString, DriversToTry, s )
	{
		RageDriver *pDriver = InputHandler::m_pDriverList.Create( *s );
		if( pDriver == NULL )
		{
			LOG->Trace( "Unknown Input Handler name: %s", s->c_str() );
			continue;
		}

		InputHandler *ret = dynamic_cast<InputHandler *>( pDriver );
		DEBUG_ASSERT( ret );
		Add.push_back( ret );
	}
void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input )
{
	if( IsTransitioning() )
		return;

	int iRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
	switch( iRow )
	{
	case CourseOverviewRow_Play:
	case CourseOverviewRow_Edit:
		SCREENMAN->PlayStartSound();
		this->BeginFadingOut();
		return;	// handled
	case CourseOverviewRow_Shuffle:
		{
			Course *pCourse = GAMESTATE->m_pCurCourse;
			random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
			Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->GetCurrentStyle(input.pn)->m_StepsType );
			GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
			SCREENMAN->PlayStartSound();
			MESSAGEMAN->Broadcast("CurrentCourseChanged");
		}
		return;	// handled
	case CourseOverviewRow_Rename:
		ScreenTextEntry::TextEntry(
				SM_BackFromRename,
				ENTER_COURSE_NAME.GetValue(),
				GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
				EditCourseUtil::MAX_NAME_LENGTH,
				EditCourseUtil::ValidateEditCourseName );
		break;
	case CourseOverviewRow_Delete:
		ScreenPrompt::Prompt( SM_BackFromDelete, COURSE_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
		break;
	case CourseOverviewRow_Save:
		{
			bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName;
			if( bPromptForName )
			{
				ScreenTextEntry::TextEntry(
					SM_BackFromEnterName,
					ENTER_COURSE_NAME.GetValue(),
					GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
					EditCourseUtil::MAX_NAME_LENGTH,
					EditCourseUtil::ValidateEditCourseName );
			}
			else
			{
				if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) )
				{
					m_soundSave.Play(true);
					SCREENMAN->SystemMessage( COURSE_SAVED.GetValue() );
				}
				else
				{
					SCREENMAN->PlayInvalidSound();
					SCREENMAN->SystemMessage( ERROR_SAVING_COURSE.GetValue() );
				}
			}
		}
		return;	// handled
	}

	ScreenOptions::ProcessMenuStart( input );
}
void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
{
	if( SM == SM_GoToPrevScreen )
	{
		// If we're pointing to an unsaved course, it will be inaccessible once we're back on ScreenOptionsManageCourses.
		GAMESTATE->m_pCurCourse.Set( nullptr );
	}
	else if( SM == SM_GoToNextScreen )
	{
		int iRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
		switch( iRow )
		{
		case CourseOverviewRow_Play:
			EditCourseUtil::PrepareForPlay();
			SCREENMAN->SetNewScreen( PLAY_SCREEN.GetValue() );
			return;	// handled
		case CourseOverviewRow_Edit:
			SCREENMAN->SetNewScreen( EDIT_SCREEN.GetValue() );
			return;	// handled
		}
	}
	else if( SM == SM_BackFromEnterName )
	{
		if( !ScreenTextEntry::s_bCancelledLast )
		{
			ASSERT( ScreenTextEntry::s_sLastAnswer != "" );	// validate should have assured this

			if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) )
			{
				m_soundSave.Play(true);
				SCREENMAN->SystemMessage( COURSE_SAVED.GetValue() );
			}
		}
	}
	else if( SM == SM_BackFromRename )
	{
		if( !ScreenTextEntry::s_bCancelledLast )
		{
			ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this

			if( !EditCourseUtil::RenameAndSave(GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer) )
			{
				ScreenPrompt::Prompt( SM_None, ERROR_RENAMING.GetValue() );
				return;
			}

			SCREENMAN->SetNewScreen( this->m_sName ); // reload
		}
	}
	else if( SM == SM_BackFromDelete )
	{
		if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
		{
			if( !EditCourseUtil::RemoveAndDeleteFile(GAMESTATE->m_pCurCourse) )
			{
				ScreenPrompt::Prompt( SM_None, rage_fmt_wrapper(ERROR_DELETING_FILE, GAMESTATE->m_pCurCourse->m_sPath.c_str()) );
				return;
			}

			GAMESTATE->m_pCurCourse.Set( nullptr );
			GAMESTATE->m_pCurTrail[PLAYER_1].Set( nullptr );

			/* Our course is gone, so back out. */
			StartTransitioningScreen( SM_GoToPrevScreen );
		}
	}

	ScreenOptions::HandleScreenMessage( SM );
}
	virtual std::string GetDisplayValue() { return IsEnabled() ? ON.GetValue():OFF.GetValue(); }
bool ScreenDebugOverlay::Input( const InputEventPlus &input )
{
	if( input.DeviceI == g_Mappings.holdForDebug1 ||
		input.DeviceI == g_Mappings.holdForDebug2 )
	{
		bool bHoldingNeither =
			(!g_Mappings.holdForDebug1.IsValid() || !INPUTFILTER->IsBeingPressed(g_Mappings.holdForDebug1)) &&
			(!g_Mappings.holdForDebug2.IsValid() || !INPUTFILTER->IsBeingPressed(g_Mappings.holdForDebug2));
		bool bHoldingBoth =
			(!g_Mappings.holdForDebug1.IsValid() || INPUTFILTER->IsBeingPressed(g_Mappings.holdForDebug1)) &&
			(!g_Mappings.holdForDebug2.IsValid() || INPUTFILTER->IsBeingPressed(g_Mappings.holdForDebug2));
		if( bHoldingNeither )
			m_bForcedHidden = false;

		if( bHoldingBoth )
			g_bIsDisplayed = true;
		else
			g_bIsDisplayed = false;
	}
	if(input.DeviceI == g_Mappings.toggleMute)
	{
		PREFSMAN->m_MuteActions.Set(!PREFSMAN->m_MuteActions);
		SCREENMAN->SystemMessage(PREFSMAN->m_MuteActions ? MUTE_ACTIONS_ON.GetValue() : MUTE_ACTIONS_OFF.GetValue());
	}

	int iPage = 0;
	if( g_bIsDisplayed && GetValueFromMap(g_Mappings.pageButton, input.DeviceI, iPage) )
	{
		if( input.type != IET_FIRST_PRESS )
			return true; // eat the input but do nothing
		m_iCurrentPage = iPage;
		m_iCurrentPage = Rage::clamp( m_iCurrentPage, 0, (int) m_asPages.size()-1 );
		return true;
	}

	for (auto p = g_pvpSubscribers->begin(); p != g_pvpSubscribers->end(); ++p)
	{
		std::string sPageName = (*p)->GetPageName();

		int i = p-g_pvpSubscribers->begin();

		// Gameplay buttons are available only in gameplay. Non-gameplay buttons
		// are only available when the screen is displayed.
		IDebugLine::Type type = (*p)->GetType();
		switch( type )
		{
		case IDebugLine::all_screens:
			if( !g_bIsDisplayed )
				continue;
			if( sPageName != GetCurrentPageName() )
				continue;
			break;
		case IDebugLine::gameplay_only:
			if( !IsGameplay() )
				continue;
			break;
		default:
			FAIL_M(fmt::sprintf("Invalid debug line type: %i", type));
		}

		if( input.DeviceI == (*p)->m_Button )
		{
			if( input.type != IET_FIRST_PRESS )
				return true; // eat the input but do nothing

			// do the action
			std::string sMessage;
			(*p)->DoAndLog( sMessage );
			if( !sMessage.empty() )
				LOG->Trace("DEBUG: %s", sMessage.c_str() );
			if( (*p)->ForceOffAfterUse() )
				m_bForcedHidden = true;

			// update text to show the effect of what changed above
			UpdateText();

			// show what changed
			BitmapText &bt = *m_vptextButton[i];
			bt.FinishTweening();
			bt.PlayCommand("Toggled");

			return true;
		}
	}

	return Screen::Input(input);
}
void ScreenDebugOverlay::Init()
{
	Screen::Init();

	// Init debug mappings
	// TODO: Arch-specific?
	{
		g_Mappings.Clear();

		g_Mappings.holdForDebug1 = DeviceInput(DEVICE_KEYBOARD, KEY_F3);
		g_Mappings.holdForDebug2.MakeInvalid();
		g_Mappings.holdForSlow = DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT);
		g_Mappings.holdForFast = DeviceInput(DEVICE_KEYBOARD, KEY_TAB);
		g_Mappings.toggleMute = DeviceInput(DEVICE_KEYBOARD, KEY_PAUSE);

		/* TODO: Find a better way of indicating which option is which here.
		 * Maybe we should take a page from ScreenEdit's menus and make
		 * RowDefs()? */

		int i=0;
		g_Mappings.gameplayButton[i++]	= DeviceInput(DEVICE_KEYBOARD, KEY_F8);
		g_Mappings.gameplayButton[i++]	= DeviceInput(DEVICE_KEYBOARD, KEY_F7);
		g_Mappings.gameplayButton[i++]	= DeviceInput(DEVICE_KEYBOARD, KEY_F6);
		i=0;
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C1);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C2);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C3);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C4);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C5);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C6);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C7);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C8);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C9);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_C0);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cq);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cw);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ce);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cy);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ci);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Co);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ca);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
		g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cd);
		g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F5)] = 0;
		g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F6)] = 1;
		g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F7)] = 2;
		g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F8)] = 3;
	}

	std::map<std::string,int> iNextDebugButton;
	int iNextGameplayButton = 0;
	for (auto *p: *g_pvpSubscribers)
	{
		std::string sPageName = p->GetPageName();

		DeviceInput di;
		switch( p->GetType() )
		{
		case IDebugLine::all_screens:
			di = g_Mappings.debugButton[iNextDebugButton[sPageName]++];
			break;
		case IDebugLine::gameplay_only:
			di = g_Mappings.gameplayButton[iNextGameplayButton++];
			break;
		}
		p->m_Button = di;

		if( find(m_asPages.begin(), m_asPages.end(), sPageName) == m_asPages.end() )
			m_asPages.push_back( sPageName );
	}

	m_iCurrentPage = 0;
	m_bForcedHidden = false;

	m_Quad.StretchTo( Rage::RectF( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
	m_Quad.SetDiffuse( BACKGROUND_COLOR );
	this->AddChild( &m_Quad );

	// if you're going to add user commands, make sure to have the overrides
	// set after parsing the metrics. -aj
	m_textHeader.SetName( "HeaderText" );
	m_textHeader.LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "header") );
	LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textHeader );
	m_textHeader.SetText( DEBUG_MENU.GetValue() );
	this->AddChild( &m_textHeader );

	for (auto s = m_asPages.begin(); s != m_asPages.end(); ++s)
	{
		int iPage = s - m_asPages.begin();

		DeviceInput di;
		bool b = GetKeyFromMap( g_Mappings.pageButton, iPage, di );
		ASSERT( b );

		std::string sButton = INPUTMAN->GetDeviceSpecificInputString( di );

		BitmapText *p = new BitmapText;
		p->SetName( "PageText" );
		p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") );
		LOAD_ALL_COMMANDS_AND_ON_COMMAND( p );
		// todo: Y value is still hardcoded. -aj
		p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 );
		p->SetText( *s + " (" + sButton + ")" );
		m_vptextPages.push_back( p );
		this->AddChild( p );
	}

	auto onEachLine = [this](IDebugLine *) {
		{
			BitmapText *bt = new BitmapText;
			bt->SetName( "ButtonText" );
			bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
			bt->SetHorizAlign( align_right );
			bt->SetText( "blah" );
			LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
			m_vptextButton.push_back( bt );
			this->AddChild( bt );
		}
		{
			BitmapText *bt = new BitmapText;
			bt->SetName( "FunctionText" );
			bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
			bt->SetHorizAlign( align_left );
			bt->SetText( "blah" );
			LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
			m_vptextFunction.push_back( bt );
			this->AddChild( bt );
		}
	};
	
	std::for_each(g_pvpSubscribers->begin(), g_pvpSubscribers->end(), onEachLine);
	this->SetVisible( false );
}