SDL_Surface* EntityViewData::getEntityImage() {
	if (this->openImage == NULL) {

		SDL_Surface* loadedImageTmp = IMG_Load(this->entityImage.c_str());
		if (loadedImageTmp == NULL) {
			printf("Unable to load Entity Image. %s\n", SDL_GetError());
			unlog.logErrorMessage(
					string("Unable to load Entity Image.")
							+ string(SDL_GetError()));
			return NULL;
		}

		SDL_Surface* loadedImageRot = rotozoomSurfaceXY(loadedImageTmp, 0,
				this->scaleWidth, this->scaleHeight, 0);
		SDL_FreeSurface(loadedImageTmp);
		SDL_Surface* loadedImage = SDL_DisplayFormatAlpha(loadedImageRot);
		SDL_FreeSurface(loadedImageRot);
		this->openImage = loadedImage;
	}
	return this->openImage;
}