void load_float_setting(LuaEnvironment& env)
{
	env.load_module_function("FloatSetting", "value",    float_setting_value);
	env.load_module_function("FloatSetting", "synopsis", float_setting_synopsis);
	env.load_module_function("FloatSetting", "min",      float_setting_min);
	env.load_module_function("FloatSetting", "max",      float_setting_max);
	env.load_module_function("FloatSetting", "update",   float_setting_update);
}
Exemple #2
0
void load_touch(LuaEnvironment& env)
{
	env.load_module_function("Touch", "pointer_down", touch_pointer_down);
	env.load_module_function("Touch", "pointer_up",   touch_pointer_up);
	env.load_module_function("Touch", "any_down",     touch_any_down);
	env.load_module_function("Touch", "any_up",       touch_any_up);
	env.load_module_function("Touch", "pointer_xy",   touch_pointer_xy);
}
Exemple #3
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//-----------------------------------------------------------------------------
void load_quaternionbox(LuaEnvironment& env)
{
	env.load_module_function("QuaternionBox", "new",        quaternionbox_new);
	env.load_module_function("QuaternionBox", "store",      quaternionbox_store);
	env.load_module_function("QuaternionBox", "unbox",      quaternionbox_unbox);
	env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);

	env.load_module_constructor("QuaternionBox",			quaternionbox_ctor);
}
Exemple #4
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//-----------------------------------------------------------------------------
void load_sprite(LuaEnvironment& env)
{
	env.load_module_function("Sprite", "local_position", 		sprite_local_position);
	env.load_module_function("Sprite", "local_rotation", 		sprite_local_rotation);
	env.load_module_function("Sprite", "local_pose", 			sprite_local_pose);
	env.load_module_function("Sprite", "set_local_position", 	sprite_set_local_position);
	env.load_module_function("Sprite", "set_local_rotation", 	sprite_set_local_rotation);
	env.load_module_function("Sprite", "set_local_pose", 		sprite_set_local_pose);
	env.load_module_function("Sprite", "set_frame",				sprite_set_frame);
}
Exemple #5
0
void load_vector2box(LuaEnvironment& env)
{
	env.load_module_function("Vector2Box", "new",        vector2box_new);
	env.load_module_function("Vector2Box", "store",      vector2box_store);
	env.load_module_function("Vector2Box", "unbox",      vector2box_unbox);
	env.load_module_function("Vector2Box", "__index",    vector2box_get_value);
	env.load_module_function("Vector2Box", "__newindex", vector2box_set_value);
	env.load_module_function("Vector2Box", "__tostring", vector2box_tostring);
	
	env.load_module_constructor("Vector2Box", vector2box_ctor);
}
	int LuaEnv_Engine::GetTotalEntityCount(LuaEnvironment &env)
	{
		// First arg is self
		//Engine* engine = LuaEnvironment::convertUserdata<Engine>(state, 1, "jl.Engine");
		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");
			env.pushArgs(engine->getEntityPool().getEntityCount());
		}

		//lua_pushnumber(state, engine->getEntityPool().getEntityCount());

		return 1;
	}
Exemple #7
0
	int LuaEnv_Audio::PlayStream(LuaEnvironment &env)
	{
		// First arg is name of sound
		std::string soundName = env.readArg<std::string>();

		AudioHandle sound = AudioDevice::playStream(soundName);

		if(sound->isValid())
			env.pushArgs(true);
		else
			env.pushArgs(false);

		return 1;
	}
 	int LuaEnv_Engine::GetWindowWidth(LuaEnvironment &env)
 	{
 		// First arg is self
		//Engine* engine = LuaEnvironment::convertUserdata<Engine>(state, 1, "jl.Engine");
		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");
			env.pushArgs(engine->getWindow().getSize().x);
		}


		//lua_pushnumber(state, engine->getWindow().getSize().x);

		return 1;
 	}
bool Event::checkScript(const std::string& basePath, const std::string& scriptsName, const std::string& scriptFile)
{
	LuaScriptInterface* testInterface = g_luaEnvironment.getTestInterface();
	testInterface->reInitState();

	if (testInterface->loadFile(std::string(basePath + "lib/" + scriptsName + ".lua")) == -1) {
		std::cout << "[Warning - Event::checkScript] Can not load " << scriptsName << " lib/" << scriptsName << ".lua" << std::endl;
	}

	if (m_scriptId != 0) {
		std::cout << "[Failure - Event::checkScript] scriptid = " << m_scriptId << std::endl;
		return false;
	}

	if (testInterface->loadFile(basePath + scriptFile) == -1) {
		std::cout << "[Warning - Event::checkScript] Can not load script: " << scriptFile << std::endl;
		std::cout << testInterface->getLastLuaError() << std::endl;
		return false;
	}

	const std::string& eventName = getScriptEventName();
	int32_t id = testInterface->getEvent(eventName);
	if (id == -1) {
		std::cout << "[Warning - Event::checkScript] Event " << eventName << " not found. " << scriptFile << std::endl;
		return false;
	}
	return true;
}
	// Get component name
	int LuaEnv_Component::GetComponentName(LuaEnvironment &env)
	{
		// First argument is self
		BaseComponent *comp = env.readArg<BaseComponent*>("Saurobyte_Component");

		env.pushArgs(comp->getName());
		return 1;
	}
bool ScriptingManager::loadScriptSystems()
{
	if (g_luaEnvironment.loadFile("data/global.lua") == -1) {
		std::cout << "[Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua" << std::endl;
	}

	g_weapons = new Weapons();
	if (!g_weapons->loadFromXml()) {
		std::cout << "> ERROR: Unable to load weapons!" << std::endl;
		return false;
	}

	g_weapons->loadDefaults();

	g_spells = new Spells();
	if (!g_spells->loadFromXml()) {
		std::cout << "> ERROR: Unable to load spells!" << std::endl;
		return false;
	}

	g_actions = new Actions();
	if (!g_actions->loadFromXml()) {
		std::cout << "> ERROR: Unable to load actions!" << std::endl;
		return false;
	}

	g_talkActions = new TalkActions();
	if (!g_talkActions->loadFromXml()) {
		std::cout << "> ERROR: Unable to load talk actions!" << std::endl;
		return false;
	}

	g_moveEvents = new MoveEvents();
	if (!g_moveEvents->loadFromXml()) {
		std::cout << "> ERROR: Unable to load move events!" << std::endl;
		return false;
	}

	g_creatureEvents = new CreatureEvents();
	if (!g_creatureEvents->loadFromXml()) {
		std::cout << "> ERROR: Unable to load creature events!" << std::endl;
		return false;
	}

	g_globalEvents = new GlobalEvents();
	if (!g_globalEvents->loadFromXml()) {
		std::cout << "> ERROR: Unable to load global events!" << std::endl;
		return false;
	}

	g_events = new Events();
	if (!g_events->load()) {
		std::cout << "> ERROR: Unable to load events!" << std::endl;
		return false;
	}

	return true;
}
//-----------------------------------------------------------------------------
void load_window(LuaEnvironment& env)
{
	env.load_module_function("Window", "show",			window_show);
	env.load_module_function("Window", "hide",			window_hide);
	env.load_module_function("Window", "get_size",		window_get_size);
	env.load_module_function("Window", "get_position",	window_get_position);
	env.load_module_function("Window", "resize",		window_resize);
	env.load_module_function("Window", "move",			window_move);
	env.load_module_function("Window", "show_cursor",	window_show_cursor);
	env.load_module_function("Window", "hide_cursor",	window_hide_cursor);
	env.load_module_function("Window", "get_cursor_xy",	window_get_cursor_xy);
	env.load_module_function("Window", "set_cursor_xy",	window_set_cursor_xy);
	env.load_module_function("Window", "title",			window_title);
	env.load_module_function("Window", "set_title",		window_set_title);
}
void load_debug_line(LuaEnvironment& env)
{
	env.load_module_function("DebugLine", "add_line",   debug_line_add_line);
	env.load_module_function("DebugLine", "add_sphere", debug_line_add_sphere);
	env.load_module_function("DebugLine", "add_obb",    debug_line_add_obb);
	env.load_module_function("DebugLine", "clear",      debug_line_clear);
	env.load_module_function("DebugLine", "commit",     debug_line_commit);
	env.load_module_function("DebugLine", "__index",    "DebugLine");
	env.load_module_function("DebugLine", "__tostring", debug_line_tostring);
}
Exemple #14
0
bool NpcScriptInterface::initState()
{
    luaState = g_luaEnvironment.getLuaState();
    if (!luaState) {
        return false;
    }

    registerFunctions();

    lua_newtable(luaState);
    eventTableRef = luaL_ref(luaState, LUA_REGISTRYINDEX);
    runningEventId = EVENT_ID_USER;
    return true;
}
Exemple #15
0
	int LuaEnv_Engine::GetActiveScene(LuaEnvironment &env)
	{
		// First arg is self
		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");

			Scene *activeScene = engine->getScenePool().getActiveScene();
			
			if(activeScene == nullptr)
				env.pushNil();
			else
				env.pushObject<Scene*>(activeScene, "Saurobyte_Scene");
		}

		//Engine* engine = LuaEnvironment::convertUserdata<Engine>(state, 1, "jl.Engine");

		//Scene *activeScene = engine->getScenePool().getActiveScene();



		return 1;
	}
Exemple #16
0
//-----------------------------------------------------------------------------
void load_resource_package(LuaEnvironment& env)
{
	env.load_module_function("ResourcePackage", "load",       resource_package_load);
	env.load_module_function("ResourcePackage", "unload",     resource_package_unload);
	env.load_module_function("ResourcePackage", "flush",      resource_package_flush);
	env.load_module_function("ResourcePackage", "has_loaded", resource_package_has_loaded);
	env.load_module_function("ResourcePackage", "__index",    "ResourcePackage");
	env.load_module_function("ResourcePackage", "__tostring", resource_package_tostring);
}
//-----------------------------------------------------------------------------
void load_mouse(LuaEnvironment& env)
{
	env.load_module_function("Mouse", "button_pressed",			mouse_button_pressed);
	env.load_module_function("Mouse", "button_released",		mouse_button_released);
	env.load_module_function("Mouse", "cursor_xy",				mouse_cursor_xy);
	env.load_module_function("Mouse", "set_cursor_xy",			mouse_set_cursor_xy);
	env.load_module_function("Mouse", "cursor_relative_xy",		mouse_cursor_relative_xy);
	env.load_module_function("Mouse", "set_cursor_relative_xy",	mouse_set_cursor_relative_xy);
}
Exemple #18
0
	int LuaEnv_Engine::ChangeScene(LuaEnvironment &env)
	{

		// First arg is self
		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");
			std::string sceneName = env.readArg<std::string>();
			engine->changeScene(sceneName.c_str());

		}
		//Engine* engine = env.toObject<Engine*>(state, 1, "jl.Engine");

		// Second argument is scene name
		//std::string sceneName = luaL_checkstring(state, 2);

		return 0;
	}
Exemple #19
0
	int LuaEnv_Engine::DeleteScene(LuaEnvironment &env)
	{

 		// First arg is self
 		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");
			std::string sceneName = env.readArg<std::string>();
			engine->getScenePool().deleteScene(sceneName.c_str());
		}
		//Engine* engine = LuaEnvironment::convertUserdata<Engine>(state, 1, "jl.Engine");

		/// Second argument is scene name
		//std::string sceneName = luaL_checkstring(state, 2);

		//lua_settop(state, 0);


		return 0;
	}
Exemple #20
0
	int LuaEnv_Engine::MoveCamera(LuaEnvironment &env)
	{
		// First arg is self
		//Engine* engine = LuaEnvironment::convertUserdata<Engine>(state, 1, "jl.Engine");
		if(env.readGlobal("SAUROBYTE_GAME"))
		{
			Engine *engine = env.readStack<Engine*>("Saurobyte_Engine");

			// 2nd arg is X offset, 3rd arg is Y offset, 4th arg is Z offset
			float xOff = env.readArg<float>();
			float yOff = env.readArg<float>();
			float zOff = env.readArg<float>();
		}

		

		//engine->getScenePool().getActiveScene()->getCamera().move(glm::vec3(xOff, yOff, zOff));

		return 0;
	}
Exemple #21
0
void load_string_setting(LuaEnvironment& env)
{
	env.load_module_function("StringSetting", "value",    string_setting_value);
	env.load_module_function("StringSetting", "synopsis", string_setting_synopsis);
	env.load_module_function("StringSetting", "update",   string_setting_update);
}
Exemple #22
0
void load_mouse(LuaEnvironment& env)
{
	env.load_module_function("Mouse", "button_pressed",         mouse_button_pressed);
	env.load_module_function("Mouse", "button_released",        mouse_button_released);
	env.load_module_function("Mouse", "any_pressed",            mouse_any_pressed);
	env.load_module_function("Mouse", "any_released",           mouse_any_released);
	env.load_module_function("Mouse", "cursor_xy",              mouse_cursor_xy);
	env.load_module_function("Mouse", "set_cursor_xy",          mouse_set_cursor_xy);
	env.load_module_function("Mouse", "cursor_relative_xy",     mouse_cursor_relative_xy);
	env.load_module_function("Mouse", "set_cursor_relative_xy", mouse_set_cursor_relative_xy);
	env.load_module_function("Mouse", "wheel",                  mouse_wheel);

	env.load_module_enum("Mouse", "LEFT",   MouseButton::LEFT);
	env.load_module_enum("Mouse", "MIDDLE", MouseButton::MIDDLE);
	env.load_module_enum("Mouse", "RIGHT",  MouseButton::RIGHT);
}
Exemple #23
0
void Commands::reloadInfo(Player& player, const std::string& param)
{
	std::string tmpParam = asLowerCaseString(param);
	if (tmpParam == "action" || tmpParam == "actions") {
		g_actions->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded actions.");
	} else if (tmpParam == "config" || tmpParam == "configuration") {
		g_config.reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded config.");
	} else if (tmpParam == "command" || tmpParam == "commands") {
		reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded commands.");
	} else if (tmpParam == "creaturescript" || tmpParam == "creaturescripts") {
		g_creatureEvents->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded creature scripts.");
	} else if (tmpParam == "monster" || tmpParam == "monsters") {
		g_monsters.reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded monsters.");
	} else if (tmpParam == "move" || tmpParam == "movement" || tmpParam == "movements"
	           || tmpParam == "moveevents" || tmpParam == "moveevent") {
		g_moveEvents->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded movements.");
	} else if (tmpParam == "npc" || tmpParam == "npcs") {
		Npcs::reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded npcs.");
	} else if (tmpParam == "raid" || tmpParam == "raids") {
		Raids::getInstance()->reload();
		Raids::getInstance()->startup();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded raids.");
	} else if (tmpParam == "spell" || tmpParam == "spells") {
		g_spells->reload();
		g_monsters.reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded spells.");
	} else if (tmpParam == "talk" || tmpParam == "talkaction" || tmpParam == "talkactions") {
		g_talkActions->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded talk actions.");
	} else if (tmpParam == "items") {
		Item::items.reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded items.");
	} else if (tmpParam == "weapon" || tmpParam == "weapons") {
		g_weapons->reload();
		g_weapons->loadDefaults();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded weapons.");
	} else if (tmpParam == "quest" || tmpParam == "quests") {
		Quests::getInstance()->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded quests.");
	} else if (tmpParam == "mount" || tmpParam == "mounts") {
		Mounts::getInstance()->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded mounts.");
	} else if (tmpParam == "globalevents" || tmpParam == "globalevent") {
		g_globalEvents->reload();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded globalevents.");
	} else if (tmpParam == "events") {
		g_events->load();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded events.");
	} else if (tmpParam == "chat" || tmpParam == "channel" || tmpParam == "chatchannels") {
		g_chat.load();
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded chatchannels.");
	} else if (tmpParam == "global") {
		g_luaEnvironment.loadFile("data/global.lua");
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reloaded global.lua.");
	} else {
		player.sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reload type not found.");
	}
}
Exemple #24
0
//-----------------------------------------------------------------------------
void load_actor(LuaEnvironment& env)
{
	env.load_module_function("Actor", "world_position", 			actor_world_position);
	env.load_module_function("Actor", "world_rotation", 			actor_world_rotation);
	env.load_module_function("Actor", "world_pose", 				actor_world_pose);
	env.load_module_function("Actor", "teleport_world_position",	actor_teleport_world_position);
	env.load_module_function("Actor", "teleport_world_rotation",	actor_teleport_world_rotation);
	env.load_module_function("Actor", "teleport_world_pose",		actor_teleport_world_pose);
	env.load_module_function("Actor", "center_of_mass",				actor_center_of_mass);
	env.load_module_function("Actor", "enable_gravity",				actor_enable_gravity);
	env.load_module_function("Actor", "disable_gravity",			actor_disable_gravity);
	env.load_module_function("Actor", "enable_collision",			actor_enable_collision);
	env.load_module_function("Actor", "set_collision_filter",		actor_set_collision_filter);
	env.load_module_function("Actor", "disable_collision",			actor_disable_collision);
	env.load_module_function("Actor", "set_kinematic",				actor_set_kinematic);
	env.load_module_function("Actor", "move",						actor_move);
	env.load_module_function("Actor", "is_static",					actor_is_static);
	env.load_module_function("Actor", "is_dynamic",					actor_is_dynamic);
	env.load_module_function("Actor", "is_kinematic",				actor_is_kinematic);
	env.load_module_function("Actor", "is_nonkinematic",			actor_is_nonkinematic);
	env.load_module_function("Actor", "linear_damping",				actor_linear_damping);
	env.load_module_function("Actor", "set_linear_damping",			actor_set_linear_damping);
	env.load_module_function("Actor", "angular_damping",			actor_angular_damping);
	env.load_module_function("Actor", "set_angular_damping",		actor_set_angular_damping);
	env.load_module_function("Actor", "linear_velocity",			actor_linear_velocity);
	env.load_module_function("Actor", "set_linear_velocity",		actor_set_linear_velocity);
	env.load_module_function("Actor", "angular_velocity",			actor_angular_velocity);
	env.load_module_function("Actor", "set_angular_velocity",		actor_set_angular_velocity);
	env.load_module_function("Actor", "add_impulse",				actor_add_impulse);
	env.load_module_function("Actor", "add_impulse_at",				actor_add_impulse_at);
	env.load_module_function("Actor", "add_torque_impulse",			actor_add_torque_impulse);
	env.load_module_function("Actor", "push",						actor_push);
	env.load_module_function("Actor", "push_at",					actor_push_at);
	env.load_module_function("Actor", "is_sleeping",				actor_is_sleeping);
	env.load_module_function("Actor", "wake_up",					actor_wake_up);
	env.load_module_function("Actor", "unit",						actor_unit);
}
void load_vector3(LuaEnvironment& env)
{
	env.load_module_function("Vector3", "new",            vector3_new);
	env.load_module_function("Vector3", "x",              vector3_x);
	env.load_module_function("Vector3", "y",              vector3_y);
	env.load_module_function("Vector3", "z",              vector3_z);
	env.load_module_function("Vector3", "set_x",          vector3_set_x);
	env.load_module_function("Vector3", "set_y",          vector3_set_y);
	env.load_module_function("Vector3", "set_z",          vector3_set_z);
	env.load_module_function("Vector3", "values",         vector3_values);
	env.load_module_function("Vector3", "add",            vector3_add);
	env.load_module_function("Vector3", "subtract",       vector3_subtract);
	env.load_module_function("Vector3", "multiply",       vector3_multiply);
	env.load_module_function("Vector3", "divide",         vector3_divide);
	env.load_module_function("Vector3", "dot",            vector3_dot);
	env.load_module_function("Vector3", "cross",          vector3_cross);
	env.load_module_function("Vector3", "equal",          vector3_equal);
	env.load_module_function("Vector3", "length",         vector3_length);
	env.load_module_function("Vector3", "squared_length", vector3_squared_length);
	env.load_module_function("Vector3", "set_length",     vector3_set_length);
	env.load_module_function("Vector3", "normalize",      vector3_normalize);
	env.load_module_function("Vector3", "distance",       vector3_distance);
	env.load_module_function("Vector3", "angle",          vector3_angle);
	env.load_module_function("Vector3", "forward",        vector3_forward);
	env.load_module_function("Vector3", "backward",       vector3_backward);
	env.load_module_function("Vector3", "left",           vector3_left);
	env.load_module_function("Vector3", "right",          vector3_right);
	env.load_module_function("Vector3", "up",             vector3_up);
	env.load_module_function("Vector3", "down",           vector3_down);

	env.load_module_constructor("Vector3", vector3_ctor);

	env.load_module_function("Vector2", "new",            vector2_new);
	env.load_module_constructor("Vector2", vector2_ctor);

	env.load_module_function("Vector3Box", "new",        vector3box_new);
	env.load_module_function("Vector3Box", "store",      vector3box_store);
	env.load_module_function("Vector3Box", "unbox",      vector3box_unbox);
	env.load_module_function("Vector3Box", "__index",    vector3box_get_value);
	env.load_module_function("Vector3Box", "__newindex", vector3box_set_value);
	env.load_module_function("Vector3Box", "__tostring", vector3box_tostring);

	env.load_module_constructor("Vector3Box", vector3box_ctor);
}
bool CombatSpell::loadScriptCombat()
{
	combat = g_luaEnvironment.getCombatObject(g_luaEnvironment.lastCombatId);
	return combat != nullptr;
}
void load_quaternion(LuaEnvironment& env)
{
	env.load_module_function("Quaternion", "new",                quaternion_new);
	env.load_module_function("Quaternion", "negate",             quaternion_negate);
	env.load_module_function("Quaternion", "identity",           quaternion_identity);
	env.load_module_function("Quaternion", "multiply",           quaternion_multiply);
	env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar);
	env.load_module_function("Quaternion", "length",             quaternion_length);
	env.load_module_function("Quaternion", "normalize",          quaternion_normalize);
	env.load_module_function("Quaternion", "conjugate",          quaternion_conjugate);
	env.load_module_function("Quaternion", "inverse",            quaternion_inverse);
	env.load_module_function("Quaternion", "power",              quaternion_power);
	env.load_module_function("Quaternion", "elements",           quaternion_elements);

	env.load_module_constructor("Quaternion", quaternion_ctor);

	env.load_module_function("QuaternionBox", "new",        quaternionbox_new);
	env.load_module_function("QuaternionBox", "store",      quaternionbox_store);
	env.load_module_function("QuaternionBox", "unbox",      quaternionbox_unbox);
	env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring);

	env.load_module_constructor("QuaternionBox", quaternionbox_ctor);
}
Exemple #28
0
void LuaStack::check_temporary(int i, const Vector3* p)
{
	LuaEnvironment* env = device()->lua_environment();
	if (!is_pointer(i) || !env->is_vector3(p))
		luaL_typerror(L, i, "Vector3");
}
Exemple #29
0
void LuaStack::check_temporary(int i, const Quaternion* p)
{
	LuaEnvironment* env = device()->lua_environment();
	if (!is_pointer(i) || !env->is_quaternion(p))
		luaL_typerror(L, i, "Quaternion");
}
Exemple #30
0
void LuaStack::check_temporary(int i, const Matrix4x4* p)
{
	LuaEnvironment* env = device()->lua_environment();
	if (!is_pointer(i) || !env->is_matrix4x4(p))
		luaL_typerror(L, i, "Matrix4x4");
}