bool Lua::Loadfile(const string& _strFileName, LuaStatePtr _pState)
		{
			FilePtr pFile = FS::GetRoot()->OpenFile(_strFileName, FS::EOpenMode_READTEXT);
			bool bResult = (NULL != pFile);
			if (false != bResult)
			{
				int sSize = pFile->Size();
				char* pSourceCode = new char[sSize + 1];
				sSize = pFile->Read(pSourceCode, sSize);
				FS::GetRoot()->CloseFile(pFile);
				pSourceCode[sSize] = '\0';
				_pState = (NULL == _pState) ? s_pState : _pState;
				const int sResult = _pState->DoString(pSourceCode);
				bResult = (0 == sResult);
				delete[] pSourceCode;
				if (false == bResult)
				{
					OutputError(sResult, _pState);
				}
			}
			return bResult;
		}