MStatus	Molecule3Cmd::undoIt()
{
	MDGModifier dgMod;
	MFnDagNode dagFn;
	MObject child;
	
	unsigned int i;
	for( i=0; i < objTransforms.length(); i++ )
	{
		// N.B. It is important to delete the child shape before
		// the transform node, otherwise Maya will crash.
		dagFn.setObject( objTransforms[i] );
		child = dagFn.child( 0 );
		dgMod.deleteNode( child );
		
		dgMod.deleteNode( objTransforms[i] );
	}
	
	return dgMod.doIt();
}
void
VertexPolyColourCommand::RemoveColoursNode(MDagPath& dagPath, MColorArray& colors)
{
	MStatus status;

	MObject ourNode;
	if (FindNodeOnMesh(dagPath,ourNode))
	{
		MDGModifier* modifier = new MDGModifier;

		// Delete the node
		status=modifier->deleteNode(ourNode);
		status=modifier->doIt();

		if (m_isUndoable)
			m_undos.push_back(modifier);
		else
			delete modifier;		
	}
}
Exemple #3
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MStatus polyModifierCmd::cacheMeshData()
{
	MStatus status = MS::kSuccess;

	MFnDependencyNode depNodeFn;
	MFnDagNode dagNodeFn;

	MObject meshNode = fDagPath.node();
	MObject dupMeshNode;
	MPlug dupMeshNodeOutMeshPlug;

	// Duplicate the mesh
	//
	dagNodeFn.setObject( meshNode );
	dupMeshNode = dagNodeFn.duplicate();

	MDagPath dupMeshDagPath;
	MDagPath::getAPathTo( dupMeshNode, dupMeshDagPath );
	dupMeshDagPath.extendToShape();

	depNodeFn.setObject( dupMeshDagPath.node() );
	dupMeshNodeOutMeshPlug = depNodeFn.findPlug( "outMesh", &status );
	MCheckStatus( status, "Could not retrieve outMesh" );

	// Retrieve the meshData
	//
	status = dupMeshNodeOutMeshPlug.getValue( fMeshData );
	MCheckStatus( status, "Could not retrieve meshData" );

	// Delete the duplicated node
	//

	MDGModifier deleter;
	deleter.deleteNode(dupMeshNode);
	deleter.doIt();
	//MGlobal::deleteNode( dupMeshNode );

	return status;
}