bool GUIEdge::setMultiColor(const GUIColorer& c) const { const int activeScheme = c.getActive(); mySegmentColors.clear(); switch (activeScheme) { case 10: // alternating segments for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(segment->getIndex() % 2)); } //std::cout << getID() << " scheme=" << c.getScheme().getName() << " schemeCols=" << c.getScheme().getColors().size() << " thresh=" << toString(c.getScheme().getThresholds()) << " segmentColors=" << mySegmentColors.size() << " [0]=" << mySegmentColors[0] << " [1]=" << mySegmentColors[1] << "\n"; return true; case 11: // by segment jammed state for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(segment->free() ? 0 : 1)); } return true; case 12: // by segment occupancy for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(segment->getRelativeOccupancy())); } return true; case 13: // by segment speed for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed())); } return true; case 14: // by segment flow for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(3600 * segment->getCarNumber() * segment->getMeanSpeed() / segment->getLength())); } return true; case 15: // by segment relative speed for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) { mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed() / getAllowedSpeed())); } return true; default: return false; } }