void PropertyGridContainerWidget::BuildPropertiesGrid(UIControl* activeControl, BaseMetadata* metaData, HierarchyTreeNode::HIERARCHYTREENODEID activeNodeID) { METADATAPARAMSVECT params; params.push_back(BaseMetadataParams(activeNodeID, activeControl)); BuildPropertiesGrid(metaData, params); }
void PropertyGridContainerWidget::BuildCustomPropertiesGrid(HierarchyTreeScreenNode* screenNode) { if (!screenNode) { return; } BaseMetadata* customMetadata = MetadataFactory::Instance()->GetCustomMetadata(screenNode); if (!customMetadata) { return; } METADATAPARAMSVECT params; params.push_back(BaseMetadataParams(HierarchyTreeNode::HIERARCHYTREENODEID_EMPTY, NULL)); BuildPropertiesGrid(customMetadata, params); }
void PropertyGridContainerWidget::BuildPropertiesGridList() { // Need to understand which Metadata we need. Since multiple controls of different // type might be selected, we are looking for the most common Metadata. const HierarchyTreeController::SELECTEDCONTROLNODES &activeNodes = PropertiesGridController::Instance()->GetActiveTreeNodesList(); BaseMetadata* metaData = GetActiveMetadata(activeNodes); METADATAPARAMSVECT params; for (HierarchyTreeController::SELECTEDCONTROLNODES::const_iterator iter = activeNodes.begin(); iter != activeNodes.end(); iter ++) { const HierarchyTreeControlNode* controlNode = *iter; BaseMetadataParams controlNodeParam(controlNode->GetId(), controlNode->GetUIObject()); params.push_back(controlNodeParam); } BuildPropertiesGrid(metaData, params); }
HierarchyTreeControlNode* LibraryController::CreateNewControl(HierarchyTreeNode* parentNode, const QString& strType, const QString& name, const Vector2& position) { String type = strType.toStdString(); HierarchyTreeControlNode* controlNode = NULL; UIControl* control = NULL; CONTROLS::iterator iter; for (iter = controls.begin(); iter != controls.end(); ++iter) { HierarchyTreeNode* node = iter->first; if (strType == node->GetName()) break; } if (iter == controls.end() || dynamic_cast<HierarchyTreeControlNode*>(iter->first)) { //create standart control BaseObject* object = ObjectFactory::Instance()->New(type); control = dynamic_cast<UIControl*>(object); if (!control) { SafeRelease(object); return NULL; } controlNode = new HierarchyTreeControlNode(parentNode, control, name); } else { //create aggregator HierarchyTreeAggregatorNode* aggregator = dynamic_cast<HierarchyTreeAggregatorNode*>(iter->first); if (aggregator) { controlNode = aggregator->CreateChild(parentNode, name); control = controlNode->GetUIObject(); } } parentNode->AddTreeNode(controlNode); // In case the control has subcontrols - they should be added to the control node too. if (control && !control->GetSubcontrols().empty()) { List<UIControl*> subControls = control->GetSubcontrols(); for (List<UIControl*>::iterator iter = subControls.begin(); iter != subControls.end(); iter ++) { UIControl* subControl = (*iter); if (!subControl) { continue; } HierarchyTreeControlNode* subControlNode = new HierarchyTreeControlNode(controlNode, subControl, QString::fromStdString(subControl->GetName())); controlNode->AddTreeNode(subControlNode); } } // Initialize a control through its metadata. BaseMetadata* newControlMetadata = MetadataFactory::Instance()->GetMetadataForUIControl(control); METADATAPARAMSVECT params; params.push_back(BaseMetadataParams(controlNode->GetId(), control)); newControlMetadata->SetupParams(params); // Ready to do initialization! newControlMetadata->InitializeControl(name.toStdString(), position); SAFE_DELETE(newControlMetadata); SafeRelease(control); return controlNode; }