Exemple #1
0
//----------------------------------------------------------------//
void MOAIEnvironment::SetValue ( cc8* key ) {

	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	this->PushLuaClassTable ( state );
	state.ClearField ( -1, key );
	state.Pop ( 1 );
}
Exemple #2
0
//----------------------------------------------------------------//
MOAILuaObject::~MOAILuaObject () {

	if ( MOAILuaRuntime::IsValid ()) {
		
		MOAILuaRuntime::Get ().DeregisterObject ( *this );
		
		// TODO: change from both patrick's fork and the community branch; double check
		if (( !this->mCollected ) && this->mUserdata ) {
			MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
			
			// clear out the gc
			this->mUserdata.PushRef ( state );
			
			u32 top = state.GetTop ();
			bool isUserdata = state.IsType ( top, LUA_TUSERDATA );
			
			MOAILuaRuntime::Get ().PurgeUserdata ( state, -1 );
			
			top = state.GetTop ();
			isUserdata = state.IsType ( top, LUA_TUSERDATA );
			
			if ( lua_getmetatable ( state, -1 )) {
				lua_pushnil ( state );
				lua_setfield ( state, -2, "__gc" );
				state.Pop ( 1 );
			}
			
			top = state.GetTop ();
			isUserdata = state.IsType ( top, LUA_TUSERDATA );
			
			// and the ref table
			lua_pushnil ( state );
			lua_setmetatable ( state, -2 );
		}
	}
}