void Atlas::Generate(bool clear) { m_Atlas.create(M_UBYTE, m_Width, m_Height, m_BPP); unsigned char col[]= {255, 255, 255, 0}; for(uint32 x = 0; x < m_Width; ++x) for(uint32 y = 0; y < m_Height; ++y) m_Atlas.writePixel(x, y, col); for(imageMapIter iImage = m_Images.begin(); iImage != m_Images.end(); iImage++) WriteImage(iImage->second); MEngine* engine = MEngine::getInstance(); MRenderingContext* render = engine->getRenderingContext(); if(m_TextureID == 0) render->createTexture(&m_TextureID); render->bindTexture(m_TextureID); render->sendTextureImage(&m_Atlas, false, 1, 0); if(clear) { // remove images delete [] m_Layout; m_Layout = NULL; } }
void MGui2d::drawTexturedQuad(unsigned int textureId) { MRenderingContext * render = MGui::getInstance()->getRenderingContext(); MVector2 g_vertices[8]; MVector2 g_texCoords[8]; render->disableNormalArray(); render->disableColorArray(); render->enableVertexArray(); render->enableTexCoordArray(); g_vertices[0] = MVector2(m_position.x, m_position.y); g_vertices[1] = MVector2(m_position.x, m_position.y + m_scale.y); g_vertices[3] = MVector2(m_position.x + m_scale.x, m_position.y + m_scale.y); g_vertices[2] = MVector2(m_position.x + m_scale.x, m_position.y); g_texCoords[0] = MVector2(0, 0); g_texCoords[1] = MVector2(0, 1); g_texCoords[3] = MVector2(1, 1); g_texCoords[2] = MVector2(1, 0); render->setTexCoordPointer(M_FLOAT, 2, g_texCoords); render->setVertexPointer(M_FLOAT, 2, g_vertices); render->bindTexture(textureId); render->drawArray(M_PRIMITIVE_TRIANGLE_STRIP, 0, 4); }
void MGuiTextureFont::draw(const char * text, const MVector2 & position, float size) { MRenderingContext * render = MGui::getInstance()->getRenderingContext(); MVector2 g_vertices[4]; MVector2 g_texCoords[4]; float xc=position.x, yc=position.y, u=0, v=0; render->disableNormalArray(); render->disableColorArray(); render->enableVertexArray(); render->enableTexCoordArray(); render->setVertexPointer(M_FLOAT, 2, g_vertices); render->setTexCoordPointer(M_FLOAT, 2, g_texCoords); render->bindTexture(m_texture); unsigned int i; unsigned int textLength = strlen(text); for(i=0; i<textLength; i++) { if(text[i] == '\n') // return { yc += size; xc = position.x; } else if(text[i] == ' ') // tab { xc += size * getTabSpace(); } else { u=float((unsigned char)text[i]%16)/16.0f; //u position of character v=float((unsigned char)text[i]/16)/16.0f; //v position of character g_texCoords[0] = MVector2(u, v+0.0625f); g_vertices[0] = MVector2(xc, yc+size); g_texCoords[1] = MVector2(u+0.0625f, v+0.0625f); g_vertices[1] = MVector2(xc+size, yc+size); g_texCoords[3] = MVector2(u+0.0625f, v+0.001f); g_vertices[3] = MVector2(xc+size, yc); g_texCoords[2] = MVector2(u, v+0.001f); g_vertices[2] = MVector2(xc, yc); render->drawArray(M_PRIMITIVE_TRIANGLE_STRIP, 0, 4); xc += size * getSpace(); //move to next character } } }
void Atlas::Select() { if(g_Selected == this) return; MEngine* engine = MEngine::getInstance(); MRenderingContext* render = engine->getRenderingContext(); Renderer::Flush(); render->enableTexture(); render->setBlendingMode(M_BLENDING_ALPHA); render->enableBlending(); if(m_TextureID != 0) { render->bindTexture(m_TextureID); //render->sendTextureImage(&m_Atlas, false, 1, 0); } g_Selected = this; }
void MTextureRef::update(void) { M_PROFILE_SCOPE(MTextureRef::update); MEngine * engine = MEngine::getInstance(); MRenderingContext * render = engine->getRenderingContext(); MImage image; if(engine->getImageLoader()->loadData(getFilename(), &image)) { if(m_textureId == 0) render->createTexture(&m_textureId); m_components = image.getComponents(); m_width = image.getWidth(); m_height = image.getHeight(); // send texture image render->bindTexture(m_textureId); render->sendTextureImage(&image, isMipmapEnabled(), 1, 0); } }
void MFixedRenderer::drawText(MOText * textObj) { M_PROFILE_SCOPE(MFixedRenderer::drawText); MFont * font = textObj->getFont(); const char * text = textObj->getText(); vector <float> * linesOffset = textObj->getLinesOffset(); if(! (strlen(text) > 0 && font)) return; if(linesOffset->size() == 0) return; MRenderingContext * render = MEngine().getInstance()->getRenderingContext(); render->enableBlending(); render->enableTexture(); render->disableLighting(); render->setColor4(*textObj->getColor()); render->setBlendingMode(M_BLENDING_ALPHA); static MVector2 vertices[4]; static MVector2 texCoords[4]; render->disableNormalArray(); render->disableColorArray(); render->enableVertexArray(); render->enableTexCoordArray(); render->setVertexPointer(M_FLOAT, 2, vertices); render->setTexCoordPointer(M_FLOAT, 2, texCoords); render->bindTexture(font->getTextureId()); unsigned int lineId = 0; float lineOffset = (*linesOffset)[0]; float size = textObj->getSize(); float tabSize = size*2; float fontSize = (float)font->getFontSize(); float widthFactor = font->getTextureWith() / fontSize; float heightFactor = font->getTextureHeight() / fontSize; float xc = 0, yc = 0; unsigned int i; unsigned int textLen = strlen(text); for(i=0; i<textLen; i++) { if(text[i] == '\n') // return { if(((i+1) < textLen)) { lineId++; lineOffset = (*linesOffset)[lineId]; yc += size; xc = 0; } continue; } if(text[i] == '\t') // tab { int tab = (int)(xc / tabSize) + 1; xc = tab*tabSize; continue; } // get character unsigned int charCode = (unsigned int)((unsigned char)text[i]); MCharacter * character = font->getCharacter(charCode); if(! character) continue; MVector2 pos = character->getPos(); MVector2 scale = character->getScale(); MVector2 offset = character->getOffset() * size + MVector2(lineOffset, 0); float width = scale.x * widthFactor * size; float height = scale.y * heightFactor * size; // construct quad texCoords[0] = MVector2(pos.x, (pos.y + scale.y)); vertices[0] = MVector2(xc, (yc + height)) + offset; texCoords[1] = MVector2((pos.x + scale.x), (pos.y + scale.y)); vertices[1] = MVector2((xc + width), (yc + height)) + offset; texCoords[3] = MVector2((pos.x + scale.x), pos.y); vertices[3] = MVector2((xc + width), yc) + offset; texCoords[2] = MVector2(pos.x, pos.y); vertices[2] = MVector2(xc, yc) + offset; // draw quad render->drawArray(M_PRIMITIVE_TRIANGLE_STRIP, 0, 4); //move to next character xc += character->getXAdvance() * size; } }
void MFixedRenderer::drawDisplay(MSubMesh * subMesh, MDisplay * display, MVector3 * vertices, MVector3 * normals, MColor * colors) { M_PROFILE_SCOPE(MFixedRenderer::drawDisplay); MEngine * engine = MEngine::getInstance(); MRenderingContext * render = engine->getRenderingContext(); render->setColor4(MVector4(1, 1, 1, 1)); // get material MMaterial * material = display->getMaterial(); { float opacity = material->getOpacity(); if(opacity <= 0.0f) return; // data M_TYPES indicesType = subMesh->getIndicesType(); void * indices = subMesh->getIndices(); MVector2 * texCoords = subMesh->getTexCoords(); // begin / size unsigned int begin = display->getBegin(); unsigned int size = display->getSize(); // get properties M_PRIMITIVE_TYPES primitiveType = display->getPrimitiveType(); M_BLENDING_MODES blendMode = material->getBlendMode(); M_CULL_MODES cullMode = display->getCullMode(); MVector3 * diffuse = material->getDiffuse(); MVector3 * specular = material->getSpecular(); MVector3 * emit = material->getEmit(); float shininess = material->getShininess(); // get current fog color MVector3 currentFogColor; render->getFogColor(¤tFogColor); // set cull mode if(cullMode == M_CULL_NONE){ render->disableCullFace(); } else{ render->enableCullFace(); render->setCullMode(cullMode); } // texture passes unsigned int texturesPassNumber = MIN(8, material->getTexturesPassNumber()); // set blending mode render->setBlendingMode(blendMode); // alpha test if(blendMode != M_BLENDING_ALPHA && texturesPassNumber > 0) { MTexturePass * texturePass = material->getTexturePass(0); MTexture * texture = texturePass->getTexture(); if(texture) { if(texture->getTextureRef()->getComponents() > 3) render->setAlphaTest(0.5f); } } // set fog color depending on blending switch(blendMode) { case M_BLENDING_ADD: case M_BLENDING_LIGHT: render->setFogColor(MVector3(0, 0, 0)); break; case M_BLENDING_PRODUCT: render->setFogColor(MVector3(1, 1, 1)); break; } // fixed pipeline { // no FX render->bindFX(0); // Vertex render->enableVertexArray(); render->setVertexPointer(M_FLOAT, 3, vertices); // Normal if(normals) { render->enableNormalArray(); render->setNormalPointer(M_FLOAT, normals); } // Color if(colors) { render->disableLighting(); render->enableColorArray(); render->setColorPointer(M_UBYTE, 4, colors); } // Material render->setMaterialDiffuse(MVector4(diffuse->x, diffuse->y, diffuse->z, opacity)); render->setMaterialSpecular(MVector4(*specular)); render->setMaterialAmbient(MVector4()); render->setMaterialEmit(MVector4(*emit)); render->setMaterialShininess(shininess); // switch to texture matrix mode if(texturesPassNumber > 0) render->setMatrixMode(M_MATRIX_TEXTURE); else render->disableTexture(); // Textures int id = texturesPassNumber; for(unsigned int t=0; t<texturesPassNumber; t++) { MTexturePass * texturePass = material->getTexturePass(t); MTexture * texture = texturePass->getTexture(); if((! texture) || (! texCoords)) { render->bindTexture(0, t); render->disableTexture(); render->disableTexCoordArray(); continue; } // texCoords unsigned int offset = 0; if(subMesh->isMapChannelExist(texturePass->getMapChannel())) offset = subMesh->getMapChannelOffset(texturePass->getMapChannel()); // texture id unsigned int textureId = 0; MTextureRef * texRef = texture->getTextureRef(); if(texRef) textureId = texRef->getTextureId(); // bind texture render->bindTexture(textureId, t); render->enableTexture(); render->setTextureCombineMode(texturePass->getCombineMode()); render->setTextureUWrapMode(texture->getUWrapMode()); render->setTextureVWrapMode(texture->getVWrapMode()); // texture matrix render->loadIdentity(); render->translate(MVector2(0.5f, 0.5f)); render->scale(*texture->getTexScale()); render->rotate(MVector3(0, 0, -1), texture->getTexRotate()); render->translate(MVector2(-0.5f, -0.5f)); render->translate(*texture->getTexTranslate()); // texture coords render->enableTexCoordArray(); render->setTexCoordPointer(M_FLOAT, 2, texCoords + offset); } // switch back to modelview matrix mode if(texturesPassNumber > 0) render->setMatrixMode(M_MATRIX_MODELVIEW); // draw if(indices) { switch(indicesType) { case M_USHORT: render->drawElement(primitiveType, size, indicesType, (unsigned short*)indices + begin); break; case M_UINT: render->drawElement(primitiveType, size, indicesType, (unsigned int*)indices + begin); break; } } else{ render->drawArray(primitiveType, begin, size); } // disable arrays render->disableVertexArray(); if(normals) render->disableNormalArray(); if(colors) render->disableColorArray(); // restore textures for(int t=(int)(id-1); t>=0; t--) { render->bindTexture(0, t); render->disableTexture(); render->disableTexCoordArray(); render->setTextureCombineMode(M_TEX_COMBINE_MODULATE); render->setMatrixMode(M_MATRIX_TEXTURE); render->loadIdentity(); render->setMatrixMode(M_MATRIX_MODELVIEW); } } // restore fog and alpha test render->setFogColor(currentFogColor); if(blendMode != M_BLENDING_ALPHA) render->setAlphaTest(0.0f); // restore lighting if(colors) render->enableLighting(); } }
bool exportFontBin(const char * filename, MFont * font) { if(! font) return false; MEngine * engine = MEngine::getInstance(); MRenderingContext * render = engine->getRenderingContext(); // read image MImage image; render->bindTexture(font->getTextureId()); render->getTexImage(0, &image); unsigned int width = image.getWidth(); unsigned int height = image.getHeight(); if(width == 0 && height == 0) { printf("Error : unable to create image font for %s\n", filename); return false; } // create file FILE * file = fopen(filename, "wb"); if(! file) { printf("Error : can't create file %s\n", filename); return false; } // bin fwrite(M_FONT_HEADER, sizeof(char), 8, file); // version int version = 1; fwrite(&version, sizeof(int), 1, file); // font size unsigned int fontSize = font->getFontSize(); fwrite(&fontSize, sizeof(int), 1, file); // write image { fwrite(&width, sizeof(int), 1, file); fwrite(&height, sizeof(int), 1, file); unsigned char color[4]; unsigned int x, y; for(y=0; y<height; y++) { for(x=0; x<width; x++) { image.readPixel(x, y, color); fwrite(&color[3], sizeof(char), 1, file); } } } // write characters infos { map <unsigned int, MCharacter> * characters = font->getCharacters(); // size unsigned int size = font->getCharactersNumber(); fwrite(&size, sizeof(int), 1, file); // characters map <unsigned int, MCharacter>::iterator mit (characters->begin()), mend(characters->end()); for(;mit!=mend;++mit) { unsigned int charCode = mit->first; MCharacter * character = &mit->second; MVector2 pos = character->getPos(); MVector2 offset = character->getOffset(); MVector2 scale = character->getScale(); float xadvance = character->getXAdvance(); fwrite(&charCode, sizeof(int), 1, file); fwrite(&pos, sizeof(float), 2, file); fwrite(&offset, sizeof(float), 2, file); fwrite(&scale, sizeof(float), 2, file); fwrite(&xadvance, sizeof(float), 1, file); } } fclose(file); return true; }
bool M_loadFont(const char * filename, void * data, void * arg) { MFont * font = (MFont *)data; int pen_x, pen_y, max_y; unsigned int n, max_code = 4096; unsigned int size = font->getFontSize(); unsigned int space = 2; unsigned int width = 1024; unsigned int height = 0; MImage image; FT_GlyphSlot slot; FT_Library library; FT_Face face; FT_Byte * file_base; FT_Long file_size; // init FT_Error error = FT_Init_FreeType(&library); if(error){ printf("ERROR Load Font : unable to init FreeType\n"); return false; } // open file MFile * file = M_fopen(filename, "rb"); if(! file) { FT_Done_FreeType(library); printf("ERROR Load Font : can't read file %s\n", filename); return false; } M_fseek(file, 0, SEEK_END); file_size = M_ftell(file); M_rewind(file); file_base = new FT_Byte[file_size]; if(file_size != M_fread(file_base, sizeof(FT_Byte), file_size, file)) { M_fclose(file); FT_Done_FreeType(library); delete [] file_base; return false; } // read font error = FT_New_Memory_Face(library, file_base, file_size, 0, &face); M_fclose(file); if(error) { printf("ERROR Load Font : unable to read data %s\n", filename); FT_Done_FreeType(library); delete [] file_base; return false; } // set font size error = FT_Set_Pixel_Sizes(face, 0, size); if(error) { printf("ERROR Load Font : unable to size font\n"); FT_Done_FreeType(library); delete [] file_base; return false; } // parse characters max_y = 0; slot = face->glyph; pen_x = space; pen_y = space; for(n = 0; n<max_code; n++) { // load glyph image into the slot (erase previous one) error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING); if(error) continue; if(FT_Get_Char_Index(face, n) == 0) continue; // max y max_y = MAX(max_y, slot->bitmap.rows); if((pen_x + slot->bitmap.width + space) > width) { pen_x = space; pen_y += max_y + space; height += max_y + space; max_y = 0; } // increment pen position pen_x += slot->bitmap.width + space; } if(height == 0) { printf("ERROR Load Font : unable to create font texture\n"); FT_Done_FreeType(library); delete [] file_base; return false; } // create image height = getNextPowerOfTwo(height); image.create(M_UBYTE, width, height, 4); memset(image.getData(), 0, image.getSize()*sizeof(char)); // init font font->setTextureWidth(width); font->setTextureHeight(height); // create font texture max_y = 0; slot = face->glyph; pen_x = space; pen_y = space; for(n = 0; n<max_code; n++) { // load glyph image into the slot (erase previous one) error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING); if(error) continue; if(FT_Get_Char_Index(face, n) == 0) continue; // max y max_y = MAX(max_y, slot->bitmap.rows); if((pen_x + slot->bitmap.width + space) > (int)image.getWidth()){ pen_x = space; pen_y += max_y + space; } // get character properties float xAdvance = (slot->advance.x >> 6) / ((float)size); MVector2 offset = MVector2((float)slot->bitmap_left - 1, - (float)slot->bitmap_top - 1) / ((float)size); MVector2 pos = MVector2((float)(pen_x-1) / (float)width, (float)(pen_y-1) / (float)height); MVector2 scale = MVector2((float)(slot->bitmap.width+2) / (float)width, (float)(slot->bitmap.rows+2) / (float)height); // set character font->setCharacter(n, MCharacter(xAdvance, offset, pos, scale)); // draw to image drawBitmap(&image, &slot->bitmap, pen_x, pen_y); // increment pen position pen_x += slot->bitmap.width + space; } // send texture MEngine * engine = MEngine().getInstance(); MRenderingContext * render = engine->getRenderingContext(); // gen texture id unsigned int textureId = font->getTextureId(); if(textureId == 0) { render->createTexture(&textureId); font->setTextureId(textureId); } // send texture image render->bindTexture(textureId); render->setTextureUWrapMode(M_WRAP_REPEAT); render->setTextureVWrapMode(M_WRAP_REPEAT); render->sendTextureImage(&image, 0, 1, 0); // finish FT_Done_FreeType(library); delete [] file_base; return true; }
// main int main(int argc, char **argv) { setlocale(LC_NUMERIC, "C"); // get engine (first time call onstructor) MEngine * engine = MEngine::getInstance(); // get window (first time call onstructor) MWindow * window = MWindow::getInstance(); // create window window->create("Maratis", 1024,768, 32, false); // set current directory char rep[256]; getRepertory(rep, argv[0]); window->setCurrentDirectory(rep); // get Maratis (first time call onstructor) Maratis * maratis = Maratis::getInstance(); MRenderingContext * render = engine->getRenderingContext(); // init gui MGui * gui = MGui::getInstance(); gui->setRenderingContext(render); gui->addFont(new MGuiTextureFont("font/default.tga")); // init MaratisUI window->setPointerEvent(MaratisUI::windowEvents); // logo { MImage image; if(! M_loadImage("gui/Title.png", &image)) return 0; render->createTexture(&logoTextureId); render->bindTexture(logoTextureId); render->sendTextureImage(&image, false, false, false); // clear window draw(); MGuiText text("LOADING", MVector2(480, 280), 16, MVector4(1, 1, 1, 1)); text.draw(); window->swapBuffer(); } // load project if(argc > 1) { maratis->loadProject(argv[1]); } // time unsigned int frequency = 60; unsigned long previousFrame = 0; unsigned long startTick = window->getSystemTick(); int f = 0; int t = 0; // on events while(window->isActive()) { // on events if(window->onEvents()) { // compute target tick unsigned long currentTick = window->getSystemTick(); unsigned long tick = currentTick - startTick; unsigned long frame = (unsigned long)(tick * (frequency * 0.001f)); // update elapsed time unsigned int i; unsigned int steps = (unsigned int)(frame - previousFrame); if(window->getFocus()) { // don't wait too much if(steps >= (frequency/2)) { update(); draw(); previousFrame += steps; continue; } // update for(i=0; i<steps; i++) { update(); previousFrame++; t++; if(t == frequency) { MGame * game = engine->getGame(); if(game) { if(! game->isRunning()) MFilesUpdate::update(); } else { MFilesUpdate::update(); } //printf("fps:%d\n", f); t = 0; f = 0; } } // draw //if(steps > 0) { draw(); f++; } } else { previousFrame = frame; window->swapBuffer(); } } } gui->clear(); maratis->clear(); return 0; }
bool M_loadBinFont(const char * filename, void * data) { // open file FILE * file = fopen(filename, "rb"); if(! file) { printf("Error : can't read file %s\n", filename); return false; } // bin char header[8]; fread(header, sizeof(char), 8, file); if(strcmp(header, "MFONT") != 0) return false; // version int version; fread(&version, sizeof(int), 1, file); // font size unsigned int fontSize; fread(&fontSize, sizeof(int), 1, file); // init font MFont * font = (MFont *)data; font->setFontSize(fontSize); // create image { unsigned int width, height; fread(&width, sizeof(int), 1, file); fread(&height, sizeof(int), 1, file); font->setTextureWidth(width); font->setTextureHeight(height); MImage image; image.create(M_UBYTE, width, height, 4); unsigned char color[4] = {255, 255, 255, 0}; unsigned int x, y; for(y=0; y<height; y++) { for(x=0; x<width; x++) { fread(&color[3], sizeof(char), 1, file); image.writePixel(x, y, color); } } MEngine * engine = MEngine().getInstance(); MRenderingContext * render = engine->getRenderingContext(); // gen texture id unsigned int textureId = font->getTextureId(); if(textureId == 0) { render->createTexture(&textureId); font->setTextureId(textureId); } // send texture image render->bindTexture(textureId); render->setTextureUWrapMode(M_WRAP_REPEAT); render->setTextureVWrapMode(M_WRAP_REPEAT); render->sendTextureImage(&image, 0, 1, 0); } // read characters infos { // size unsigned int size; fread(&size, sizeof(int), 1, file); // characters unsigned int i; for(i=0; i<size; i++) { unsigned int charCode; MVector2 pos; MVector2 offset; MVector2 scale; float xadvance; fread(&charCode, sizeof(int), 1, file); fread(&pos, sizeof(float), 2, file); fread(&offset, sizeof(float), 2, file); fread(&scale, sizeof(float), 2, file); fread(&xadvance, sizeof(float), 1, file); font->setCharacter(charCode, MCharacter(xadvance, offset, pos, scale)); } } fclose(file); return true; }