Exemple #1
0
TestMap::TestMap()
{
	MapCoord coord;
	
	map = new Map();
	
	MapColor* black = new MapColor();
	black->setCmyk(MapColorCmyk(0.0f, 0.0f, 0.0f, 1.0f));
	black->setOpacity(1.0f);
	black->setName("black");
	map->addColor(black, 0);
	
	line_symbol = new LineSymbol();
	line_symbol->setLineWidth(1);
	line_symbol->setColor(black);
	map->addSymbol(line_symbol, 0);
	
	line_object = new PathObject(line_symbol);
	line_object->addCoordinate(MapCoord(10, 10));
	coord = MapCoord(20, 10);
	coord.setCurveStart(true);
	line_object->addCoordinate(coord);
	line_object->addCoordinate(MapCoord(20, 20));
	line_object->addCoordinate(MapCoord(30, 20));
	line_object->addCoordinate(MapCoord(30, 10));
	map->addObject(line_object);
	
	// TODO: fill map with more content as needed
}
Exemple #2
0
void DrawPathTool::createPreviewCurve(MapCoord position, float direction)
{
	if (!path_has_preview_point)
	{
		int last = preview_path->getCoordinateCount() - 1;
		(preview_path->getCoordinate(last)).setCurveStart(true);
		
		preview_path->addCoordinate(MapCoord(0, 0));
		preview_path->addCoordinate(MapCoord(0, 0));
		if (draw_dash_points)
			position.setDashPoint(true);
		position.setCurveStart(false);
		preview_path->addCoordinate(position);
		
		path_has_preview_point = true;
	}
	
	// Adjust the preview curve
	int last = preview_path->getCoordinateCount() - 1;
	MapCoord previous_point = preview_path->getCoordinate(last - 3);
	MapCoord last_point = preview_path->getCoordinate(last);
	
	double bezier_handle_distance = BEZIER_HANDLE_DISTANCE * previous_point.distanceTo(last_point);
	
	preview_path->setCoordinate(last - 2, MapCoord(previous_point.x() - bezier_handle_distance * sin(previous_point_direction),
	                                               previous_point.y() - bezier_handle_distance * cos(previous_point_direction)));
	preview_path->setCoordinate(last - 1, MapCoord(last_point.x() + bezier_handle_distance * sin(direction),
	                                               last_point.y() + bezier_handle_distance * cos(direction)));
	updatePreviewPath();	
}