void createHeightmapInVolume(Volume<MaterialDensityPair44>* volData, float* heightmap, int width, int height)
{
        //This vector hold the position of the center of the volume
        Vector3DFloat v3dVolCenter(volData->getWidth() / 2, volData->getHeight() / 2, volData->getDepth() / 2);

        //This three-level for loop iterates over every voxel in the volume
        for (int z = 0; z < volData->getWidth(); z++)
        {	
                for (int x = 0; x < volData->getDepth(); x++)
                {	
					float height = volData->getHeight()-1;
					height *= heightmap[x+z*width];
					int h = int(height);
					if(h < 1) h = 1;
                    for (int y = 0; y < h; y++) {
						Vector3DFloat v3dCurrentPos(x,y,z);
						uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
						MaterialDensityPair44 voxel = volData->getVoxelAt(x,y,z);
						voxel.setDensity(uDensity);
						volData->setVoxelAt(x, y, z, voxel);
					}
                }
        }
}
Exemple #2
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	virtual void pageIn(const PolyVox::Region& region, PagedVolume<MaterialDensityPair44>::Chunk* pChunk)
	{
		Perlin perlin(2, 2, 1, 234);

		for (int x = region.getLowerX(); x <= region.getUpperX(); x++)
		{
			for (int y = region.getLowerY(); y <= region.getUpperY(); y++)
			{
				float perlinVal = perlin.Get(x / static_cast<float>(255 - 1), y / static_cast<float>(255 - 1));
				perlinVal += 1.0f;
				perlinVal *= 0.5f;
				perlinVal *= 255;
				for (int z = region.getLowerZ(); z <= region.getUpperZ(); z++)
				{
					MaterialDensityPair44 voxel;
					if (z < perlinVal)
					{
						const int xpos = 50;
						const int zpos = 100;
						if ((x - xpos)*(x - xpos) + (z - zpos)*(z - zpos) < 200)
						{
							// tunnel
							voxel.setMaterial(0);
							voxel.setDensity(MaterialDensityPair44::getMinDensity());
						}
						else
						{
							// solid
							voxel.setMaterial(245);
							voxel.setDensity(MaterialDensityPair44::getMaxDensity());
						}
					}
					else
					{
						voxel.setMaterial(0);
						voxel.setDensity(MaterialDensityPair44::getMinDensity());
					}

					// Voxel position within a chunk always start from zero. So if a chunk represents region (4, 8, 12) to (11, 19, 15)
					// then the valid chunk voxels are from (0, 0, 0) to (7, 11, 3). Hence we subtract the lower corner position of the
					// region from the volume space position in order to get the chunk space position.
					pChunk->setVoxel(x - region.getLowerX(), y - region.getLowerY(), z - region.getLowerZ(), voxel);
				}
			}
		}
	}