Exemple #1
0
void BoneBridgeCAL3D::SetModelSpaceTransform(const Matrix4x4f& modelSpaceTransform) const
{
   // calculate the transform as relative to the parent bone
   Matrix4x4f localModelSpaceTransform = Matrix4x4f::Identity();
   {
      // for now use absolute model space positioning
      localModelSpaceTransform = modelSpaceTransform;

      // divide by any existing parent's model space position
      if (const Bone* parent = GetParent())
      {
         //const osg::Matrix parentTransform = ConvertKerneltoOSG(parent->GetModelSpaceTransform());
         const Matrix4x4f parentTransform = parent->GetModelSpaceTransform();

         // get inverse of parent transform
         const Matrix4x4f invParentTransform = parentTransform.Inverse();

         localModelSpaceTransform *= invParentTransform;
      }
   }

   // now update the cal3d side from this new model space information
#if WRITE_CAL3D_BONE_TRANSLATION
   // update model space position
   {
      Vec3f kernelPosVec = localModelSpaceTransform.GetTranslation();
      CalVector calPosVec;

      for (int i = 0; i < 3; ++i)
      {
         calPosVec[i] = kernelPosVec[i];
      }

      mpCalBone->setTranslation(calPosVec); // setting the relative position
   }
#endif

#if WRITE_CAL3D_BONE_ROTATION
   // update model space orientation
   {
      const Quaternionf& kernelRotQuat = localModelSpaceTransform.GetRotate();

      CalQuaternion calRotQuat;
      calRotQuat = ConvertKerneltoCAL3D(kernelRotQuat);

      mpCalBone->setRotation(calRotQuat); // setting the relative orientation
   }
#endif
}