// // read_component // void ClientSidePrediction::read_component(MemoryBuffer& message, Node* node) { auto network = GetSubsystem<Network>(); auto scene = network->GetServerConnection()->GetScene(); // Read component ID auto componentID = message.ReadUInt(); // Read component type auto type = message.ReadStringHash(); // Check if the component by this ID and type already exists in this node auto component = scene->GetComponent(componentID); if (!component || component->GetType() != type || component->GetNode() != node) { if (component) component->Remove(); component = node->CreateComponent(type, LOCAL, componentID); } // If was unable to create the component, would desync the message and therefore have to abort if (!component) { LOGERROR("CreateNode message parsing aborted due to unknown component"); return; } // Read attributes and apply read_network_attributes(*component, message); component->ApplyAttributes(); }
// // read_node // void ClientSidePrediction::read_node(MemoryBuffer& message) { auto network = GetSubsystem<Network>(); auto scene = network->GetServerConnection()->GetScene(); auto node_id = message.ReadUInt(); auto node = scene->GetNode(node_id); bool new_node = false; // Create the node if it doesn't exist if (!node) { new_node = true; // Add initially to the root level. May be moved as we receive the parent attribute node = scene->CreateChild(node_id, LOCAL); // Create smoothed transform component node->CreateComponent<SmoothedTransform>(LOCAL); } else { // Remove the node from the unused nodes list unused_nodes.erase(node); } // Read attributes read_network_attributes(*node, message); // ApplyAttributes() is deliberately skipped, as Node has no attributes that require late applying. // Furthermore it would propagate to components and child nodes, which is not desired in this case if (new_node) { // Snap the motion smoothing immediately to the end auto transform = node->GetComponent<SmoothedTransform>(); if (transform) transform->Update(1.0f, 0.0f); } // Read user variables unsigned num_vars = message.ReadVLE(); for (; num_vars > 0; --num_vars) { auto key = message.ReadStringHash(); node->SetVar(key, message.ReadVariant()); } // Read components unsigned num_components = message.ReadVLE(); for (; num_components > 0; --num_components) read_component(message, node); }