Exemple #1
0
void Agent::moveTo(float _x, float _y, bool force) {
	// Move ourselves to the specified location.
	wasmoved = true;

	// if we're being carried and aren't being forced to move (prbly by our carrier), forget it
	if (carriedby && !force) return;
	
	// TODO: what if we move while being carried? doomy explosions ensue, that's what!
	float xoffset = _x - x;
	float yoffset = _y - y;		

	x = _x; y = _y;

	// handle wraparound
	// TODO: this is perhaps non-ideal
	if (engine.version < 3 && xoffset != 0.0f) {
		// TODO: it'd be nice to handle multiple metarooms
		MetaRoom *m = world.map.getFallbackMetaroom();
		assert(m);

		if (x < m->x()) {
			x += m->width();
		} else if (x > m->x() + m->width()) {
			x -= m->width();
		}
	}

	for (std::vector<AgentRef>::iterator i = floated.begin(); i != floated.end(); i++) {
		assert(*i);
		(*i)->moveTo((*i)->x + xoffset, (*i)->y + yoffset);
	}

	adjustCarried(xoffset, yoffset);
}
Exemple #2
0
MetaRoom *Map::metaRoomAt(unsigned int _x, unsigned int _y) {
	for (std::vector<MetaRoom *>::iterator i = metarooms.begin(); i != metarooms.end(); i++) {
		MetaRoom *r = *i;
		if ((_x >= r->x()) && (_y >= r->y()))
			if ((_x <= (r->x() + r->width())) && (_y <= (r->y() + r->height())))
				return r;
	}
	return 0;
}