Exemple #1
0
 /**
  * Scans the pool object and pulls out information about the abc file
  * placing it in the AbcFile
  */
 void Debugger::scanResources(AbcFile* file, PoolObject* pool)
 {
     // walk all methods
     for(uint32_t i=0, n = pool->methodCount(); i<n; i++)
     {
         MethodInfo* f = pool->getMethodInfo(i);
         if (f->hasMethodBody())
         {
             // yes there is code for this method
             if (f->abc_body_pos())
             {
                 // if body_pos is null we havent got the body yet or
                 // this is an interface method
                 scanCode(file, pool, f);
             }
         }
     }
 }
Exemple #2
0
    void Debugger::debugLine(int linenum)
    {
        AvmAssert( core->callStack !=0 );
        if (!core->callStack)
            return;

        AvmAssert(linenum > 0);

        int prev = core->callStack->linenum();
        core->callStack->set_linenum(linenum);

        int line = linenum;

        // line number has changed
        bool changed = (prev == line) ? false : true;
        bool exited =  (prev == -1) ? true : false; // are we being called as a result of function exit?
        if (!changed && !exited)
            return;  // still on the same line in the same function?

        Profiler* profiler = core->profiler();
        Sampler* s = core->get_sampler();
        if (profiler && profiler->profilingDataWanted && profiler->profileSwitch && !(s && s->sampling()))
        {
            profiler->sendLineTimestamp(line);
        }

        // tracing information
        if (!exited)
            traceLine(line);

        // check if we should stop due to breakpoint or step
        bool stop = false;
        if (stepState.flag)
        {
            if (stepState.startingDepth != -1 && core->callStack->depth() < stepState.startingDepth)
            {
                // We stepped out of whatever function was executing when the
                // stepInto/stepOver/stepOut command was executed.  We may be
                // in the middle of a line of code, but we still want to stop
                // immediately.  See bug 126633.
                stop = true;
            }
            else if (!exited && (stepState.depth == -1 || core->callStack->depth() <= stepState.depth) )
            {
                // We reached the beginning of a new line of code.
                stop = true;
            }
        }

        // we didn't decide to stop due to a step, but check if we hit a breakpoint
        if (!stop && !exited)
        {
            MethodInfo* f = core->callStack->info();
#ifdef VMCFG_AOT
            if (f && (f->hasMethodBody() || f->isCompiledMethod()))
#else
            if (f && f->hasMethodBody())
#endif
            {
                AbcFile* abc = f->file();
                if (abc)
                {
                    SourceFile* source = abc->sourceNamed( core->callStack->filename() );
                    if (source && source->hasBreakpoint(line))
                    {
                        stop = true;
                    }
                }
            }
        }

        // we still haven't decided to stop; check our watchpoints
        if (!stop && !exited)
        {
            if (hitWatchpoint())
                stop = true;
        }

        if (stop)
        {
            // Terminate whatever step operation may have been happening.  But first,
            // save the state of the step, so that if someone calls stepContinue(),
            // then we can restore it.
            StepState oldOldStepState = oldStepState; // save oldStepState in case of reentrancy
            oldStepState = stepState; // save stepState so that stepContinue() can find it
            stepState.clear(); // turn off stepping

            enterDebugger();

            oldStepState = oldOldStepState; // restore oldStepState
        }
    }