Exemple #1
0
ModuleSP DynamicLoader::GetTargetExecutable() {
  Target &target = m_process->GetTarget();
  ModuleSP executable = target.GetExecutableModule();

  if (executable) {
    if (FileSystem::Instance().Exists(executable->GetFileSpec())) {
      ModuleSpec module_spec(executable->GetFileSpec(),
                             executable->GetArchitecture());
      auto module_sp = std::make_shared<Module>(module_spec);

      // Check if the executable has changed and set it to the target
      // executable if they differ.
      if (module_sp && module_sp->GetUUID().IsValid() &&
          executable->GetUUID().IsValid()) {
        if (module_sp->GetUUID() != executable->GetUUID())
          executable.reset();
      } else if (executable->FileHasChanged()) {
        executable.reset();
      }

      if (!executable) {
        executable = target.GetOrCreateModule(module_spec, true /* notify */);
        if (executable.get() != target.GetExecutableModulePointer()) {
          // Don't load dependent images since we are in dyld where we will
          // know and find out about all images that are loaded
          target.SetExecutableModule(executable, eLoadDependentsNo);
        }
      }
    }
  }
  return executable;
}
/// Checks to see if the target module has changed, updates the target
/// accordingly and returns the target executable module.
ModuleSP
DynamicLoaderHexagonDYLD::GetTargetExecutable()
{
    Target &target = m_process->GetTarget();
    ModuleSP executable = target.GetExecutableModule();

    // There is no executable
    if (! executable.get())
        return executable;

    // The target executable file does not exits
    if (! executable->GetFileSpec().Exists())
        return executable;
    
    // Prep module for loading
    ModuleSpec module_spec(executable->GetFileSpec(), executable->GetArchitecture());
    ModuleSP   module_sp  (new Module (module_spec));

    // Check if the executable has changed and set it to the target executable if they differ.
    if (module_sp.get() && module_sp->GetUUID().IsValid() && executable->GetUUID().IsValid())
    {
        // if the executable has changed ??
        if (module_sp->GetUUID() != executable->GetUUID())
            executable.reset();
    }
    else if (executable->FileHasChanged())
        executable.reset();

    if ( executable.get( ) )
        return executable;

    // TODO: What case is this code used?
    executable = target.GetSharedModule(module_spec);
    if (executable.get() != target.GetExecutableModulePointer())
    {
        // Don't load dependent images since we are in dyld where we will know
        // and find out about all images that are loaded
        const bool get_dependent_images = false;
        target.SetExecutableModule(executable, get_dependent_images);
    }
    
    return executable;
}
Error
ModuleList::GetSharedModule(const ModuleSpec &module_spec,
                            ModuleSP &module_sp,
                            const FileSpecList *module_search_paths_ptr,
                            ModuleSP *old_module_sp_ptr,
                            bool *did_create_ptr,
                            bool always_create)
{
    ModuleList &shared_module_list = GetSharedModuleList ();
    Mutex::Locker locker(shared_module_list.m_modules_mutex);
    char path[PATH_MAX];

    Error error;

    module_sp.reset();

    if (did_create_ptr)
        *did_create_ptr = false;
    if (old_module_sp_ptr)
        old_module_sp_ptr->reset();

    const UUID *uuid_ptr = module_spec.GetUUIDPtr();
    const FileSpec &module_file_spec = module_spec.GetFileSpec();
    const ArchSpec &arch = module_spec.GetArchitecture();

    // Make sure no one else can try and get or create a module while this
    // function is actively working on it by doing an extra lock on the
    // global mutex list.
    if (!always_create)
    {
        ModuleList matching_module_list;
        const size_t num_matching_modules = shared_module_list.FindModules (module_spec, matching_module_list);
        if (num_matching_modules > 0)
        {
            for (size_t module_idx = 0; module_idx < num_matching_modules; ++module_idx)
            {
                module_sp = matching_module_list.GetModuleAtIndex(module_idx);

                // Make sure the file for the module hasn't been modified
                if (module_sp->FileHasChanged())
                {
                    if (old_module_sp_ptr && !*old_module_sp_ptr)
                        *old_module_sp_ptr = module_sp;

                    Log *log(lldb_private::GetLogIfAnyCategoriesSet (LIBLLDB_LOG_MODULES));
                    if (log != nullptr)
                        log->Printf("module changed: %p, removing from global module list",
                                    static_cast<void*>(module_sp.get()));

                    shared_module_list.Remove (module_sp);
                    module_sp.reset();
                }
                else
                {
                    // The module matches and the module was not modified from
                    // when it was last loaded.
                    return error;
                }
            }
        }
    }

    if (module_sp)
        return error;

    module_sp.reset (new Module (module_spec));
    // Make sure there are a module and an object file since we can specify
    // a valid file path with an architecture that might not be in that file.
    // By getting the object file we can guarantee that the architecture matches
    if (module_sp->GetObjectFile())
    {
        // If we get in here we got the correct arch, now we just need
        // to verify the UUID if one was given
        if (uuid_ptr && *uuid_ptr != module_sp->GetUUID())
        {
            module_sp.reset();
        }
        else
        {
            if (module_sp->GetObjectFile() && module_sp->GetObjectFile()->GetType() == ObjectFile::eTypeStubLibrary)
            {
                module_sp.reset();
            }
            else
            {
                if (did_create_ptr)
                {
                    *did_create_ptr = true;
                }

                shared_module_list.ReplaceEquivalent(module_sp);
                return error;
            }
        }
    }
    else
    {
        module_sp.reset();
    }

    if (module_search_paths_ptr)
    {
        const auto num_directories = module_search_paths_ptr->GetSize();
        for (size_t idx = 0; idx < num_directories; ++idx)
        {
            auto search_path_spec = module_search_paths_ptr->GetFileSpecAtIndex(idx);
            if (!search_path_spec.ResolvePath())
                continue;
            if (!search_path_spec.Exists() || !search_path_spec.IsDirectory())
                continue;
            search_path_spec.AppendPathComponent(module_spec.GetFileSpec().GetFilename().AsCString());
            if (!search_path_spec.Exists())
                continue;

            auto resolved_module_spec(module_spec);
            resolved_module_spec.GetFileSpec() = search_path_spec;
            module_sp.reset (new Module (resolved_module_spec));
            if (module_sp->GetObjectFile())
            {
                // If we get in here we got the correct arch, now we just need
                // to verify the UUID if one was given
                if (uuid_ptr && *uuid_ptr != module_sp->GetUUID())
                {
                    module_sp.reset();
                }
                else
                {
                    if (module_sp->GetObjectFile()->GetType() == ObjectFile::eTypeStubLibrary)
                    {
                        module_sp.reset();
                    }
                    else
                    {
                        if (did_create_ptr)
                            *did_create_ptr = true;
    
                        shared_module_list.ReplaceEquivalent(module_sp);
                        return Error();
                    }
                }
            }
            else
            {
                module_sp.reset();
            }
        }
    }

    // Either the file didn't exist where at the path, or no path was given, so
    // we now have to use more extreme measures to try and find the appropriate
    // module.

    // Fixup the incoming path in case the path points to a valid file, yet
    // the arch or UUID (if one was passed in) don't match.
    ModuleSpec located_binary_modulespec = Symbols::LocateExecutableObjectFile (module_spec);

    // Don't look for the file if it appears to be the same one we already
    // checked for above...
    if (located_binary_modulespec.GetFileSpec() != module_file_spec)
    {
        if (!located_binary_modulespec.GetFileSpec().Exists())
        {
            located_binary_modulespec.GetFileSpec().GetPath(path, sizeof(path));
            if (path[0] == '\0')
                module_file_spec.GetPath(path, sizeof(path));
            // How can this check ever be true? This branch it is false, and we haven't modified file_spec.
            if (located_binary_modulespec.GetFileSpec().Exists())
            {
                std::string uuid_str;
                if (uuid_ptr && uuid_ptr->IsValid())
                    uuid_str = uuid_ptr->GetAsString();

                if (arch.IsValid())
                {
                    if (!uuid_str.empty())
                        error.SetErrorStringWithFormat("'%s' does not contain the %s architecture and UUID %s", path, arch.GetArchitectureName(), uuid_str.c_str());
                    else
                        error.SetErrorStringWithFormat("'%s' does not contain the %s architecture.", path, arch.GetArchitectureName());
                }
            }
            else
            {
                error.SetErrorStringWithFormat("'%s' does not exist", path);
            }
            if (error.Fail())
                module_sp.reset();
            return error;
        }

        // Make sure no one else can try and get or create a module while this
        // function is actively working on it by doing an extra lock on the
        // global mutex list.
        ModuleSpec platform_module_spec(module_spec);
        platform_module_spec.GetFileSpec() = located_binary_modulespec.GetFileSpec();
        platform_module_spec.GetPlatformFileSpec() = located_binary_modulespec.GetFileSpec();
        platform_module_spec.GetSymbolFileSpec() = located_binary_modulespec.GetSymbolFileSpec();
        ModuleList matching_module_list;
        if (shared_module_list.FindModules (platform_module_spec, matching_module_list) > 0)
        {
            module_sp = matching_module_list.GetModuleAtIndex(0);

            // If we didn't have a UUID in mind when looking for the object file,
            // then we should make sure the modification time hasn't changed!
            if (platform_module_spec.GetUUIDPtr() == nullptr)
            {
                TimeValue file_spec_mod_time(located_binary_modulespec.GetFileSpec().GetModificationTime());
                if (file_spec_mod_time.IsValid())
                {
                    if (file_spec_mod_time != module_sp->GetModificationTime())
                    {
                        if (old_module_sp_ptr)
                            *old_module_sp_ptr = module_sp;
                        shared_module_list.Remove (module_sp);
                        module_sp.reset();
                    }
                }
            }
        }

        if (!module_sp)
        {
            module_sp.reset (new Module (platform_module_spec));
            // Make sure there are a module and an object file since we can specify
            // a valid file path with an architecture that might not be in that file.
            // By getting the object file we can guarantee that the architecture matches
            if (module_sp && module_sp->GetObjectFile())
            {
                if (module_sp->GetObjectFile()->GetType() == ObjectFile::eTypeStubLibrary)
                {
                    module_sp.reset();
                }
                else
                {
                    if (did_create_ptr)
                        *did_create_ptr = true;

                    shared_module_list.ReplaceEquivalent(module_sp);
                }
            }
            else
            {
                located_binary_modulespec.GetFileSpec().GetPath(path, sizeof(path));

                if (located_binary_modulespec.GetFileSpec())
                {
                    if (arch.IsValid())
                        error.SetErrorStringWithFormat("unable to open %s architecture in '%s'", arch.GetArchitectureName(), path);
                    else
                        error.SetErrorStringWithFormat("unable to open '%s'", path);
                }
                else
                {
                    std::string uuid_str;
                    if (uuid_ptr && uuid_ptr->IsValid())
                        uuid_str = uuid_ptr->GetAsString();

                    if (!uuid_str.empty())
                        error.SetErrorStringWithFormat("cannot locate a module for UUID '%s'", uuid_str.c_str());
                    else
                        error.SetErrorStringWithFormat("cannot locate a module");
                }
            }
        }
    }

    return error;
}