Exemple #1
0
    void Gui::handleMouseInput()
    {
        while (!mInput->isMouseQueueEmpty())
         {
             MouseInput mouseInput = mInput->dequeueMouseInput();

             // Save the current mouse state. It will be needed if modal focus
             // changes or modal mouse input focus changes.
             mLastMouseX = mouseInput.getX();
             mLastMouseY = mouseInput.getY();

             switch (mouseInput.getType())
             {
               case MouseInput::PRESSED:
                   handleMousePressed(mouseInput);
                   break;
               case MouseInput::RELEASED:
                   handleMouseReleased(mouseInput);
                   break;
               case MouseInput::MOVED:
                   handleMouseMoved(mouseInput);
                   break;
               case MouseInput::WHEEL_MOVED_DOWN:
                   handleMouseWheelMovedDown(mouseInput);
                   break;
               case MouseInput::WHEEL_MOVED_UP:
                   handleMouseWheelMovedUp(mouseInput);
                   break;
               default:
                   throw GCN_EXCEPTION("Unknown mouse input type.");
                   break;
             }
         }
    }
Exemple #2
0
    void Gui::handleMouseReleased(const MouseInput& mouseInput)
    {
        WidgetPtr sourceWidget = GetMouseEventSource(mouseInput.getX(), mouseInput.getY());

        if (mFocusHandler->GetDraggedWidget())
        {
            if (sourceWidget != mFocusHandler->GetLastWidgetPressed())
            {
                mFocusHandler->SetLastWidgetPressed(WidgetPtr());
            }
            
            sourceWidget = mFocusHandler->GetDraggedWidget();
        }

        int sourceWidgetX, sourceWidgetY;
        sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
        
        distributeMouseEvent(sourceWidget,
                             MouseEvent::RELEASED,
                             mouseInput.getButton(),
                             mouseInput.getX(),
                             mouseInput.getY());

        if (mouseInput.getButton() == mLastMousePressButton            
            && mFocusHandler->GetLastWidgetPressed() == sourceWidget)
        {
            distributeMouseEvent(sourceWidget,
                                 MouseEvent::CLICKED,
                                 mouseInput.getButton(),
                                 mouseInput.getX(),
                                 mouseInput.getY());
            
            mFocusHandler->SetLastWidgetPressed(WidgetPtr());
        }
        else
        {
            mLastMousePressButton = 0;
            mClickCount = 0;
        }

        if (mFocusHandler->GetDraggedWidget())
        {
            mFocusHandler->SetDraggedWidget(WidgetPtr());
        }
    }
Exemple #3
0
    void Gui::handleMouseWheelMovedUp(const MouseInput& mouseInput)
    {
        WidgetPtr sourceWidget = GetMouseEventSource(mouseInput.getX(), mouseInput.getY());

        if (mFocusHandler->GetDraggedWidget() != NULL)
        {
            sourceWidget = mFocusHandler->GetDraggedWidget();
        }

        int sourceWidgetX, sourceWidgetY;
        sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);

        distributeMouseEvent(sourceWidget,
                             MouseEvent::WHEEL_MOVED_UP,
                             mouseInput.getButton(),
                             mouseInput.getX(),
                             mouseInput.getY());
    }
Exemple #4
0
    void Gui::handleMousePressed(const MouseInput& mouseInput)
    {
        WidgetPtr sourceWidget = GetMouseEventSource(mouseInput.getX(), mouseInput.getY());

        if (mFocusHandler->GetDraggedWidget())
        {
            sourceWidget = mFocusHandler->GetDraggedWidget();
        }

        int sourceWidgetX, sourceWidgetY;
        sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);

        if ((mFocusHandler->GetModalFocused() != NULL
            && sourceWidget->isModalFocused())
            || mFocusHandler->GetModalFocused() == NULL)
        {
            sourceWidget->requestFocus();
        }

        if (mouseInput.getTimeStamp() - mLastMousePressTimeStamp < 250
            && mLastMousePressButton == mouseInput.getButton())
        {
            mClickCount++;
        }
        else
        {
            mClickCount = 1;
        }

        distributeMouseEvent(sourceWidget,
                             MouseEvent::PRESSED,
                             mouseInput.getButton(),
                             mouseInput.getX(),
                             mouseInput.getY());

        mFocusHandler->SetLastWidgetPressed(sourceWidget);

        mFocusHandler->SetDraggedWidget(sourceWidget);
        mLastMouseDragButton = mouseInput.getButton();

        mLastMousePressButton = mouseInput.getButton();
        mLastMousePressTimeStamp = mouseInput.getTimeStamp();
    }
Exemple #5
0
    void Gui::handleMouseMoved(const MouseInput& mouseInput)
    {
        // Check if the mouse leaves the application window.
        if (!mWidgetWithMouseQueue.empty()
            && (mouseInput.getX() < 0
                || mouseInput.getY() < 0
                || !mTop->GetDimension().isPointInRect(mouseInput.getX(), mouseInput.getY()))
            )
        {
            // Distribute an event to all widgets in the "widget with mouse" queue.
            while (!mWidgetWithMouseQueue.empty())
            {
                WidgetPtr widget = mWidgetWithMouseQueue.front();

                if (Widget::widgetExists(widget))
                {
                    distributeMouseEvent(widget,
                                         MouseEvent::EXITED,
                                         mouseInput.getButton(),
                                         mouseInput.getX(),
                                         mouseInput.getY(),
                                         true,
                                         true);
                }

                mWidgetWithMouseQueue.pop_front();
            }

            return;
        }

        // Check if there is a need to send mouse exited events by
        // traversing the "widget with mouse" queue.
        bool widgetWithMouseQueueCheckDone = mWidgetWithMouseQueue.empty();
        while (!widgetWithMouseQueueCheckDone)
        {
            unsigned int iterations = 0;
            std::deque<WidgetPtr>::iterator iter;
            for (iter = mWidgetWithMouseQueue.begin();
                 iter != mWidgetWithMouseQueue.end();
                 iter++)
            {
                WidgetPtr widget = *iter;
                            
                // If a widget in the "widget with mouse queue" doesn't
                // exists anymore it should be removed from the queue.
                if (!Widget::widgetExists(widget))
                {
                    mWidgetWithMouseQueue.erase(iter);
                    break;
                }
                else
                {
                    int x, y;
                    widget->getAbsolutePosition(x, y);

                    if (x > mouseInput.getX()
                        || y > mouseInput.getY()
                        || x + widget->GetWidth() <= mouseInput.getX()
                        || y + widget->GetHeight() <= mouseInput.getY()
                        || !widget->IsVisible())
                    {
                        distributeMouseEvent(widget,
                                             MouseEvent::EXITED,
                                             mouseInput.getButton(),
                                             mouseInput.getX(),
                                             mouseInput.getY(),
                                             true,
                                             true);                                       
                        mClickCount = 1;
                        mLastMousePressTimeStamp = 0;
                        mWidgetWithMouseQueue.erase(iter);
                        break;
                    }
                }

                iterations++;
            }

            widgetWithMouseQueueCheckDone = iterations == mWidgetWithMouseQueue.size();
        }

        // Check all widgets below the mouse to see if they are
        // present in the "widget with mouse" queue. If a widget
        // is not then it should be added and an entered event should
        // be sent to it.
        WidgetPtr parent = GetMouseEventSource(mouseInput.getX(), mouseInput.getY());
        WidgetPtr widget = parent;

        // If a widget has modal mouse input focus then it will
        // always be returned from getMouseEventSource, but we only wan't to send
        // mouse entered events if the mouse has actually entered the widget with
        // modal mouse input focus, hence we need to check if that's the case. If
        // it's not we should simply ignore to send any mouse entered events.
        if (mFocusHandler->GetModalMouseInputFocused()
            && widget == mFocusHandler->GetModalMouseInputFocused()
            && Widget::widgetExists(widget))
        {
            int x, y;
            widget->getAbsolutePosition(x, y);

            if (x > mouseInput.getX()
                || y > mouseInput.getY()
                || x + widget->GetWidth() <= mouseInput.getX() 
                || y + widget->GetHeight() <= mouseInput.getY())
            {
                parent.reset();
            }
        }

        while (parent)
        {
            parent = widget->GetParent();

            // Check if the widget is present in the "widget with mouse" queue.
            bool widgetIsPresentInQueue = false;
            std::deque<WidgetPtr>::iterator iter;
            for (iter = mWidgetWithMouseQueue.begin();
                 iter != mWidgetWithMouseQueue.end();
                 iter++)
            {
                if (*iter == widget)
                {
                    widgetIsPresentInQueue = true;
                    break;
                }
            }

            // Widget is not present, send an entered event and add
            // it to the "widget with mouse" queue.
            if (!widgetIsPresentInQueue
                && Widget::widgetExists(widget))
            {
                distributeMouseEvent(widget,
                                     MouseEvent::ENTERED,
                                     mouseInput.getButton(),
                                     mouseInput.getX(),
                                     mouseInput.getY(),
                                     true,
                                     true);
                mWidgetWithMouseQueue.push_front(widget);
            }

            WidgetPtr swap = widget;
            widget = parent;
            parent = (WidgetPtr)swap->GetParent();
        }

        if (mFocusHandler->GetDraggedWidget())
        {
            distributeMouseEvent(mFocusHandler->GetDraggedWidget(),
                                 MouseEvent::DRAGGED,
                                 mLastMouseDragButton,
                                 mouseInput.getX(),
                                 mouseInput.getY());
        }
        else
        {
            WidgetPtr sourceWidget = GetMouseEventSource(mouseInput.getX(), mouseInput.getY());
            distributeMouseEvent(sourceWidget,
                                 MouseEvent::MOVED,
                                 mouseInput.getButton(),
                                 mouseInput.getX(),
                                 mouseInput.getY());
        }
    }