Exemple #1
0
	bool TestStage::onMouse( MouseMsg const& msg )
	{
		if ( !BaseClass::onMouse( msg ) )
			return false;

		GameWindow& window = Global::getDrawEngine()->getWindow();

		if ( msg.onLeftDown() )
		{
			Light light;
			light.pos = Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y  );
			light.color = Color( float( ::Global::Random() ) / RAND_MAX  , 
				                 float( ::Global::Random() ) / RAND_MAX  , 
				                 float( ::Global::Random() ) / RAND_MAX  );
			lights.push_back( light );
		}
		else if ( msg.onRightDown() )
		{
			Block block;
			block.setBox( Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y  ) , Vec2f( 50 , 50 ) );
			blocks.push_back( block );
		}
		else if ( msg.onMoving() )
		{
			if ( !lights.empty() )
			{
				lights.back().pos = Vec2f( msg.getPos().x , window.getHeight() - msg.getPos().y  );
			}
		}

		return true;
	}
Exemple #2
0
bool GFrame::onMouseMsg( MouseMsg const& msg )
{
	BaseClass::onMouseMsg( msg );

	static int x , y;
	static bool needMove = false;
	if ( msg.onLeftDown() )
	{
		setTop();

		if ( msg.getPos().y > getWorldPos().y &&
			 msg.getPos().y < getWorldPos().y + TopSideHeight )
		{
			x = msg.x();
			y = msg.y();

			getManager()->captureMouse( this );

			needMove = true;
		}
	}
	else if ( msg.onRightDown() )
	{
		if ( msg.getPos().y > getWorldPos().y &&
			 msg.getPos().y < getWorldPos().y + TopSideHeight )
		{ 
			mbMiniSize = !mbMiniSize;
			if ( mbMiniSize )
			{
				mPrevSize = getSize();
				setSize( Vec2i( mPrevSize.x , TopSideHeight ) );
				mClipEnable = true;
			}
			else
			{
				setSize( mPrevSize );
				mClipEnable = false;
			}
		}

	}
	else if ( msg.onLeftUp() )
	{
		needMove = false;
		getManager()->releaseMouse();
	}
	if ( needMove )
	{
		if ( msg.isLeftDown() && msg.isDraging() )
		{
			Vec2i pos = getPos() +Vec2i( msg.x() - x , msg.y() - y );
			setPos( pos );
			x = msg.x();
			y = msg.y();
		}
	}
	return false;
}