void EditorManager::SetMuscle(TypeMuscle muscle)
{
	int i = 0,index, maxVertex;
	unsigned int *llistatVertex;
	float *llistatDelta;
	Muscle *m;

	maxVertex = objecte->GetNumVertexs();
	if ( CurrentMuscle != NONE_MUSCLE) {
		this->CalculateDelta();
		while (CurrentVertex) {
			if (VertexList[i]) {
				// Afegir el vertex al muscle
				MManager->addVertexMuscle(CurrentMuscle, (unsigned int) i, DeltaList[i]);
				// Eliminar el vertex ja guardat
				VertexList[i] = false;
				--CurrentVertex;
			}
			++i;
		}
	}
	// Canviar el muscle que s'està editant
	this->CurrentMuscle = muscle;
	// Carregar les dades del nou muscle
	m = MManager->getMuscleList()[muscle];
	llistatVertex = m->getVertexIndex();
	llistatDelta = m->getVertexDelta();
	CurrentVertex = m->getNumVertexs();
	float maxDelta = 0.0;
	for (i = 0; i < CurrentVertex; i++) {
		index = llistatVertex[i];
		this->VertexList[index] = true;
		this->DeltaList[index] = llistatDelta[i];
		if (this->DeltaList[index] > maxDelta) {
			this->DominantVertex = index;
			maxDelta = this->DeltaList[index];
		}
	}
}