void ControlDevice::add(std::string const& name, Mutator value_ref) 
 { 
   if(required_flag == all_required_flag)
     value_ref.make_required();
   else if(required_flag == all_optional_flag)
     value_ref.make_optional();
   impl->add(name,value_ref);
 }
Exemple #2
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inline void
Value::accept(Mutator& v)
{
  switch (k) {
    case error_value: return v.visit(r.err_);
    case integer_value: return v.visit(r.int_);
    case function_value: return v.visit(r.fn_);
    case reference_value: return v.visit(r.ref_);
    case array_value: return v.visit(r.arr_);
    case tuple_value: return v.visit(r.tup_);
  }
}
Exemple #3
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HRESULT MutationEngine::addMutator(PCHAR scriptFileName, PCHAR filter)
{
	if(_mutators.size() >= this->_maxMutatorsNum)
	{
		dprintf("[windbgshark] MutationEngine::addMutator: sorry, mutators number reached _maxMutatorsNum = %d\n", this->_maxMutatorsNum);
		return E_FAIL;
	}

	Mutator *pMutator = new Mutator();
	if(pMutator == NULL)
	{
		dprintf("[windbgshark] MutationEngine::addMutator: error! could not allocate memory for a new mutator\n");
		return E_FAIL;
	}

	ULONG mutatorId;
	for(mutatorId = 0; mutatorId < this->_maxMutatorsNum; mutatorId++)
	{
		if(_mutators.find(mutatorId) == _mutators.end())
		{
			break;
		}
	}

	if(mutatorId >= this->_maxMutatorsNum)
	{
		dprintf("[windbgshark] MutationEngine::addMutator: error! could not find suitable Id for mutator\n");
		return E_FAIL;
	}

	pMutator->setMutator(mutatorId, scriptFileName, filter);

	_mutators[mutatorId] = pMutator;

	return S_OK;
}
Exemple #4
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 void accept(Mutator& v)       { v.visit(*this); }
Exemple #5
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int main() {

    sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGHT), "Main");

    // Setup test creature
    Creature creature = Creature();
    creature.position[0] = 100;
    creature.position[1] = 100;
    // creature.velocity[0] = 20;
    // creature.velocity[1] = 20;
    creature.setRotation(50);
    env.addObject(&creature);

    // Setup creatures
    for (int i = 0; i < NUM_CREATURES; ++i) {
        creatures[i] = Creature();
        creatures[i].position[0] = 50 * (i + 1);
        creatures[i].position[1] = 50 * (i + 1);
        creatures[i].setRotation(0);
        env.addObject(&creatures[i]);
    }

    // Setup food
    for (int i = 0; i < NUM_FOOD; ++i) {
        Food f = Food();
        f.reset(WIDTH, HEIGHT);
        food.push_back(f);
    }

    sf::Clock frame_clock;
    sf::Clock gen_clock;
    int frame_count = 0;

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            switch (event.type) {

                case sf::Event::Closed:
                    window.close();
                    break;

                case sf::Event::KeyPressed:
                    if (event.key.code == sf::Keyboard::W) {
                        creature.moveForward();
                    } else if (event.key.code == sf::Keyboard::S) {
                        printf("%s\n", "S PRESSED");
                    } else if (event.key.code == sf::Keyboard::A) {
                        creature.setRotation(creature.getRotation() + 5);
                    } else if (event.key.code == sf::Keyboard::D) {
                        creature.setRotation(creature.getRotation() - 5);
                    } else if (event.key.code == sf::Keyboard::P) {
                        launchConsole();
                        frame_clock.restart();
                    }
                    break;

                case sf::Event::MouseButtonPressed:
                    if (event.mouseButton.button == sf::Mouse::Right) {
                        sf::Vector2f position = static_cast<sf::Vector2f>(sf::Mouse::getPosition(window));
                    }
                    break;

                default:
                    break;
            }
        }

        window.clear();

        for (int i = 0; i < NUM_FOOD; ++i) {
            if (!food[i].isConsumed()) window.draw(food[i]);
        }

        // Debug creature
        creature.draw(&window);
        for (int i = 0; i < NUM_FOOD; ++i) {
            if (creature.isPointInFOV(food[i].getPosition())) {
                // printf("%f\n", creature.distanceToPoint(food[i].getPosition()));
            }
        }

        for (int i = 0; i < NUM_CREATURES; ++i) {
            creatures[i].process(&food);
            creatures[i].draw(&window);
        }

        // Handle generations
        if (gen_clock.getElapsedTime().asSeconds() > GENERATION_LENGTH_SECONDS) {
            std::cout << "Generation: " << ++gen_count << std::endl;
            writeOutData();
            // Reset food
            for (int i = 0; i < NUM_FOOD; ++i) {
                food[i].reset(WIDTH, HEIGHT);
            }

            // Sort by energy level
            std::sort(creatures, creatures + NUM_CREATURES, compareCreatures);

            // Select and mutate the top 50% of creatures
            Mutator mutator = Mutator();
            for (int i = 0; i < NUM_CREATURES/2; ++i) {
                printf("Creature %d  %f\n", i, creatures[i].getEnergy());
                mutator.setTarget(&creatures[i]);
                creatures[i].resetEnergy();
                creatures[i].position[0] = WIDTH / 2;
                creatures[i].position[1] = HEIGHT / 2;

                mutator.mutate(&creatures[NUM_CREATURES - 1 - i]);
                creatures[NUM_CREATURES - 1 - i].resetEnergy();
                creatures[NUM_CREATURES - 1 - i].position[0] = WIDTH / 2;
                creatures[NUM_CREATURES - 1 - i].position[1] = HEIGHT / 2;
            }

            gen_clock.restart();
        }

        window.display();

        sf::Time elapsed = frame_clock.restart();
        env.step(elapsed.asSeconds());
    }

    return 0;
}
 void ControlDevice::add(std::string const& name, Mutator value_ref, Checker c) 
 { 
   value_ref.set_checker(c); 
   add(name, value_ref);
 }
 void ControlDevice::add(char        const* name, Mutator value_ref, Checker c) 
 { 
   value_ref.set_checker(c); 
   add(name, value_ref);
 }
	void process(const WorkUnit *workUnit, WorkResult *workResult, const bool &stop) {
		ImageBlock *result = static_cast<ImageBlock *>(workResult);
		const SeedWorkUnit *wu = static_cast<const SeedWorkUnit *>(workUnit);
		Path *current = new Path(), *proposed = new Path();
		Spectrum relWeight(0.0f);

		result->clear();

		/// Reconstruct the seed path
		m_pathSampler->reconstructPath(wu->getSeed(), m_config.importanceMap, *current);
		relWeight = current->getRelativeWeight();
		BDAssert(!relWeight.isZero());

		DiscreteDistribution suitabilities(m_mutators.size());
		MutationRecord muRec, currentMuRec(Mutator::EMutationTypeCount,0,0,0,Spectrum(0.f));
		ref<Timer> timer = new Timer();

		size_t consecRejections = 0;
		Float accumulatedWeight = 0;

		#if defined(MTS_DEBUG_FP)
			enableFPExceptions();
		#endif

		#if defined(MTS_BD_DEBUG_HEAVY)
			std::ostringstream oss;
			Path backup;
		#endif
		for (size_t mutationCtr=0; mutationCtr < m_config.nMutations
				&& !stop; ++mutationCtr) {
			if (wu->getTimeout() > 0 && (mutationCtr % 8192) == 0 &&
					(int) timer->getMilliseconds() > wu->getTimeout())
				break;

			/* Query all mutators for their suitability */
			suitabilities.clear();
			for (size_t j=0; j<m_mutators.size(); ++j)
				suitabilities.append(m_mutators[j]->suitability(*current));
			#if defined(MTS_BD_DEBUG_HEAVY)
				current->clone(backup, *m_pool);
			#endif

			size_t mutatorIdx = 0;
			bool success = false;
			Mutator *mutator = NULL;

			if (suitabilities.normalize() == 0) {
				/* No mutator can handle this path -- give up */
				size_t skip = m_config.nMutations - mutationCtr;
				accumulatedWeight += skip;
				consecRejections += skip;
				break;
			}

			mutatorIdx = suitabilities.sample(m_sampler->next1D());
			mutator = m_mutators[mutatorIdx].get();

			/* Sample a mutated path */
			success = mutator->sampleMutation(*current, *proposed, muRec, currentMuRec);

			#if defined(MTS_BD_DEBUG_HEAVY)
				if (backup != *current)
					Log(EError, "Detected an unexpected path modification after a "
						"mutation of type %s (k=%i)!", muRec.toString().c_str(),
						current->length());
				if (success) {
					bool fail = false;
					for (int i=0; i<muRec.l; ++i)
						if (*backup.vertex(i) != *proposed->vertex(i))
							fail = true;

					for (int i=1; i <= backup.length() - muRec.m; ++i)
						if (*backup.vertex(muRec.m+i) != *proposed->vertex(muRec.l+muRec.ka+i))
							fail = true;
					if (fail)
						Log(EError, "Detected an unexpected path modification outside of the "
							"specified range after a mutation of type %s (k=%i)!",
							muRec.toString().c_str(), current->length());
				}
				backup.release(*m_pool);
			#endif

			statsAccepted.incrementBase(1);
			if (success) {
				Float Qxy = mutator->Q(*current, *proposed, muRec) * suitabilities[mutatorIdx];
				suitabilities.clear();
				for (size_t j=0; j<m_mutators.size(); ++j)
					suitabilities.append(m_mutators[j]->suitability(*proposed));
				suitabilities.normalize();
				Float Qyx = mutator->Q(*proposed, *current, muRec.reverse()) * suitabilities[mutatorIdx];

				Float a;
				if (!m_config.importanceMap) {
					if(Qxy > RCPOVERFLOW)
					a = std::min((Float) 1, Qyx / Qxy);
					else
						a = 0.f;
				} else {
					const Float *luminanceValues = m_config.importanceMap->getFloatData();
					const Point2 &curPos = current->getSamplePosition();
					const Point2 &propPos = proposed->getSamplePosition();
					Vector2i size = m_config.importanceMap->getSize();
					Point2i curPosI(
						std::min(std::max(0, (int) curPos.x), size.x-1),
						std::min(std::max(0, (int) curPos.y), size.y-1));
					Point2i propPosI(
						std::min(std::max(0, (int) propPos.x), size.x-1),
						std::min(std::max(0, (int) propPos.y), size.y-1));

					Float curValue = luminanceValues[curPosI.x + curPosI.y * size.x];
					Float propValue = luminanceValues[propPosI.x + propPosI.y * size.x];

					a = std::min((Float) 1, (Qyx * curValue) / (Qxy * propValue));
				}

				#if defined(MTS_BD_DEBUG_HEAVY)
					if (!proposed->verify(m_scene, EImportance, oss)) {
						Log(EWarn, "%s proposed as %s, Qxy=%f, Qyx=%f", oss.str().c_str(),
								muRec.toString().c_str(), Qxy, Qyx);
						proposed->release(muRec.l, muRec.l + muRec.ka + 1, *m_pool);
						oss.str("");
						continue;
					}
				#endif

				if (Qxy == 0) { // be tolerant of this (can occasionally happen due to floating point inaccuracies)
					a = 0;
				} else if (Qxy < 0 || Qyx < 0 || std::isnan(Qxy) || std::isnan(Qyx)) {
					#if defined(MTS_BD_DEBUG)
						Log(EDebug, "Source path: %s", current->toString().c_str());
						Log(EDebug, "Proposal path: %s", proposed->toString().c_str());
						Log(EWarn, "Internal error while computing acceptance probabilities: "
							"Qxy=%f, Qyx=%f, muRec=%s", Qxy, Qyx, muRec.toString().c_str());
					#endif
					a = 0;
				}

				accumulatedWeight += 1-a;

				/* Accept with probability 'a' */
				if (a == 1 || m_sampler->next1D() < a) {
					current->release(muRec.l, muRec.m+1, *m_pool);
					Spectrum value = relWeight * accumulatedWeight;
					if (!value.isZero())
						result->put(current->getSamplePosition(), &value[0]);

					/* The mutation was accepted */
					std::swap(current, proposed);
					relWeight = current->getRelativeWeight();
					mutator->accept(muRec);
					currentMuRec = muRec;
					accumulatedWeight = a;
					consecRejections = 0;
					++statsAccepted;
				} else {
					/* The mutation was rejected */
					proposed->release(muRec.l, muRec.l + muRec.ka + 1, *m_pool);
					consecRejections++;
					if (a > 0) {
						Spectrum value = proposed->getRelativeWeight() * a;
						result->put(proposed->getSamplePosition(), &value[0]);
					}
				}
			} else {
				accumulatedWeight += 1;
				consecRejections++;
			}
		}
		#if defined(MTS_BD_DEBUG)
			if (consecRejections == m_config.nMutations)
				Log(EWarn, "Encountered a path that could *never* be mutated!: %s",
					current->toString().c_str());
		#endif

		if (accumulatedWeight > 0) {
			Spectrum value = relWeight * accumulatedWeight;
			result->put(current->getSamplePosition(), &value[0]);
		}

		#if defined(MTS_DEBUG_FP)
			disableFPExceptions();
		#endif

		current->release(*m_pool);
		delete current;
		delete proposed;
		if (!m_pool->unused())
			Log(EError, "Internal error: detected a memory pool leak!");
	}
Exemple #9
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 void accept(Mutator& v)       { return v.visit(this); }